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|game=''[[Banjo-Kazooie]]''
|game=''[[Banjo-Kazooie]]''
|theme=Haunted mansion
|theme=Haunted mansion
|jiggies=42 (10 Jiggies for the portrait)
|jiggies=10
|transformation=[[Pumpkin Banjo|Pumpkin]]
|transformation=[[Pumpkin Banjo|Pumpkin]]
}}
}}
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*Sewer Barrel
*Sewer Barrel
*[[Tumblar]]'s Shack
*[[Tumblar]]'s Shack
*[[Church]]
*[[The Haunted Church]]
**Graveyard
**Graveyard


==Collectibles==
==Collectibles==
===[[Jiggy|Jiggies]]===
===[[Jiggy|Jiggies]]===
{|class="wikitable" style="text-align:center"
#'''Enter the Well''': A Jiggy is located inside the well. This Jiggy is accessible as [[Banjo]] or the [[Pumpkin]] transformation. 
!No.
#'''Copy Motzand's Tune''': Gain access to the church by [[Beak Bust]]ing a clock switch near the Blue [[Jinjo|Jinjo's]] location and running to the entrance before the door closes. You will need to equip the pair of [[Turbo Trainers]] and break down the gate leading into the churchyard to enter the chruch. Once inside, climb up to the organ's scoresheet and Motzand will begin playing keys on his organ. Beak Bust the keys he plays in the order he plays them and after 2 sessions, he will dissipate and a Jiggy will apear at the top of the organ. 
!style="width:15%"|Official title (Player's Guide)
#'''Clear the [[Tumblar Minigame]].'''
!Description
#'''Help the Pots''': Around the churchyard are 5 brown pots. Shoot Eggs from Kazooie's behind into each pot and a Jiggy will pop out of the last one.
|-
#'''Scale the Church''': At the top of the church tower. Use the gravestone near the entrance to climb up.
|1
#'''Nab from Napper''': Ascend to the very top of the mansion and fall through the chimney. Once inside, jump across the chairs onto the dining table ''without'' landing on the creaky floor below. Once on the table, simply walk through Napper to collect the Jiggy. If the player attempts to enter this room through the front entrance or the player lands on the floor, Napper will solidfy and the Jiggy will be unobtainable until the duo leaves the room. 
|'''Out of the Fire'''
#'''Break the Barrels''': Beak Bust the hatch leading into the cellar just outside the churchyard gate. Inside the cellar, break open the southernmost barrel on the left to find the Jiggy. 
|style="text-align:left"|Ascend to the very top of the mansion and fall through the chimney. Once inside, jump across the chairs onto the dining table without landing on the creaky floor below. Once on the table, simply walk through Napper to collect the Jiggy. If the player attempts to enter this room through the front entrance or the player lands on the floor, Napper will solidify and the Jiggy will be unobtainable until the duo leaves the room.
#'''Inside [[Loggo]]''': Break open the window on the second floor, using a Rat-a-tat-rap, that leads into the bathroom. Afterwards, transform into the Pumpkin and ascend to the second floor of the mansion (a small gap near the hedge maze in the churchyard leads to a ramp, granting access to the second floor and is also required for Jiggy #9). Enter the bathroom and jump into Loggo. You will be flushed into the sewers and the Jiggy will be between several [[Whipcrack]]s and [[Grille Chompa]]s. 
|-
#'''Inside the Gutter Basin''': Using the same ramp from the previous Jiggy, access the second floor of the mansion as the Pumpkin and locate a small hole on one of the corners of the gutters. Sit still on the hole and you will fall into the basin below. The airborne Jiggy will be collected as you drop in. 
|2
#'''Find all 5 Jinjos'''.
|'''Ouija Help?'''
|style="text-align:left"|Banjo and Kazooie must enter the [[Haunted Shack]], which has a floor highly reminiscent of a Ouija board, and it has tiles placed at the ends of the walls. Here, Banjo must hop onto [[Tumblar]] to start the challenge. Tumblar acts as the planchette on the board, and with the {{button|n64|stick}}, the player can move both Tumblar and Banjo to the different letter tiles placed around the board. Most of the tiles depict [[Grunty]]'s face, but others show a letter. The objective is to spell BANJOKAZOOIE within 75 seconds. Each tile can only be used once. During the challenge, a purple [[Tee-hee]], who is capable of respawning, appears and circles around the room.  If Banjo moves Tumblar onto a Grunty tile or he gets hit by the Tee-hee, he loses a [[Honeycomb]] and gets knocked off Tumblar. Once Banjo spells out BANJOKAZOOIE, Tumblar leaves and releases the Jiggy inside of him.
 
:'''Board layout:'''
{|border="1" style="text-align:center"
|X || X || O || X || || X || J || X || X
|-
|I || || || || || || || || X
|-
|X || || || || || || || || A
|-
|O || || || || || || || || X
|-
|X || || || || || || || || N
|-
|E || || || || || || || || X
|-
|X || || || || || || || || O
|-
|Z || || || || || || || || X
|-
|X || X || A || X || B || X || K || X || X
|}
|-
|3
|'''Barrel Buster'''
|style="text-align:left"|Beak Bust the hatch leading into the cellar just outside the churchyard gate. Inside the cellar, break open the southernmost barrel on the left to find the Jiggy.
|-
|4
|'''A Few Parting Gifts'''
|style="text-align:left"|Around the churchyard are 5 brown pots. Kazooie must shoot eggs from out of her behind into each pot, which causes a Jiggy to pop out of the last one.
|-
|5
|'''Well Worth It'''
|style="text-align:left"|A Jiggy is located inside the well. This Jiggy is accessible as [[Banjo]] or the [[Pumpkin]] transformation.
|-
|6
|'''A Draining Affair'''
|style="text-align:left"|Using the same ramp from the previous Jiggy, access the second floor of the mansion as the Pumpkin and locate a small hole on one of the corners of the gutters. Sit still on the hole and you will fall into the basin below. The airborne Jiggy will be collected as you drop in.
|-
|7
|'''Here's the Steeple'''
|style="text-align:left"|At the top of the Church's tower. Use the gravestone near the entrance to climb up.
|-
|8
|'''Organ Lesson'''
|style="text-align:left"|Banjo and Kazooie must enter the church by using [[Beak Buster]] on a clock switch near the Blue [[Jinjo]] and rush into the entrance using the [[Turbo Trainers]]. Along the way, the duo must break down the gate leading into the churchyard. Once inside, Banjo and Kazooie must climb up to the organ's scoresheet. Motzand then begins to playing keys on a pipe organ. The duo must Beak Buster the keys he plays in the order he plays them. The first song consists of 5 notes: G, D, C#, A (down), F (up), and the second song consists 10 notes: A#, F# (up), D#, A (down), D, C#, A, F (up), B, D#. If Banjo and Kazooie hit a wrong key, they take a [[honeycomb]] of damage, but they can continue without restarting. Once Banjo and Kazooie have cleared two sessions, Motzand dissipates, and a Jiggy appears on top of the pipe organ.
|-
|9
|'''Potty Mouth'''
|style="text-align:left"|Break open the window on the second floor, using a Rat-a-tat-rap, that leads into the bathroom. Afterwards, transform into the Pumpkin and ascend to the second floor of the mansion (a small gap near the hedge maze in the churchyard leads to a ramp, granting access to the second floor and is also required for Jiggy #9). Enter the bathroom and jump into Loggo. You will be flushed into the sewers and the Jiggy will be between several [[Whipcrack]]s and [[Grille Chompa]]s.
|-
|10
|'''The Jinjos Five'''
|style="text-align:left"|Rescue all five Jinjos.
|}


===[[Jinjo]]s===
===[[Jinjo]]s===
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*On top of Tumblar's Shack
*On top of Tumblar's Shack
*In the left fire flame inside the Dining Room's fireplace.
*In the left fire flame inside the Dining Room's fireplace.
*In one of the 1881-marked barrels in the cellar.{{footnote|main|1}}
*In one of the 1881-marked barrels in the cellar. *
*Inside the septic tank.{{footnote|main|1}}
*Inside the septic tank. *
*In the well.
*In the well.
*Behind a gravestone by the Haunted Church.
*Behind a gravestone by the Haunted Church.
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*In a corner near Tumblar's Shack. 
*In a corner near Tumblar's Shack. 
*Next to the small hedge ramp where the Pumpkin ascends to the second floor. 
*Next to the small hedge ramp where the Pumpkin ascends to the second floor. 
*On the stool inside the church.
*On the stool inside the church. 
 
Due to a mistake in the programming of event flags, the Mumbo Tokens marked with (*) are treated by the game as the same Mumbo Token, meaning that collecting one will cause the other to disappear. This essentially means there are a total of 116 Mumbo Tokens in the game, though only 115 are obtainable.
{{footnote|note|1|Due to a mistake in the programming of event flags, the game treats two Mumbo Tokens as the same one, meaning that collecting one will cause the other to disappear. This essentially means there are a total of 116 Mumbo Tokens in the game, though only 115 are obtainable.}}


===[[Extra Life|Extra Lives]]===
===[[Extra Life|Extra Lives]]===
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===[[Stop 'n' Swop]]===
===[[Stop 'n' Swop]]===
*'''Green Mystery Egg''' - On top of [[Loggo]].
*'''<font color="green">Green Mystery Egg</font>''' - On top of [[Loggo]].
*'''Cyan Mystery Egg''' - In a passage behind a wine cask. It is sealed with an "X." Enter the code, and the lid disappears.
*'''<font color="cyan">Cyan Mystery Egg</font>''' - In a passage behind a wine cask. It is sealed with an "X". Enter the code, and the lid dissapears.
 
==Profiles==
{{Quote|Night has fallen permanently around the creepiest mansion house in existence giving it a reputation which is entirely well-deserved. The whole place is crawling with ghosts, skeletons, bats and worse. Searching the old chapel, basement, grounds (including the graveyard) and mansion itself is a hair-rasing business, but there's no backing out now if your heart's set on rescuing Tooty!|''Banjo-Kazooie'', instruction booklet, page 29}}


{{Quote|Do you like to be scared? Because this house is a scream. In this ghostly world, this are not what they seem. So you'd better be brave to endure such a scare, but I know you're as youw as yhose goofy shorts that you wear. A jack-o'-lantern you'll be when Mumbo thickens your skins. Oh, and I hope you love music, cause I'm smashing pumpkins.|Gruntilda|''Banjo-Kazooie'' Player's Guide, page 87}}
==Minigames==
==Minigames==
*[[Copy Motzand's Song]]
*[[Copy Motzand's Song]]
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==''Banjo-Kazooie: Nuts & Bolts''==
==''Banjo-Kazooie: Nuts & Bolts''==
[[File:Mad Monster Mansion exhibit N&B.png|thumb|Mad Monster Mansion Exhibit]]
[[File:Mad Monster Mansion Exhibit.jpg|thumb|Mad Monster Mansion Exhibit]]
{{Quote|Spine-tingling area of [[Banjo-Kazooie]] where our heroes met [[Loggo]], a dozing ghost called [[Napper]] and an organ-playing spectral hand named [[Motzand]]. Was it [[Grunty]]'s holiday home? Who knows?|Banjoland description}}
{{Quote|Spine-tingling area of [[Banjo-Kazooie]] where our heroes met [[Loggo]], a dozing ghost called [[Napper]] and an organ-playing spectral hand named [[Motzand]]. Was it [[Grunty]]'s holiday home? Who knows?|Banjoland description}}
Though it does not physically appear in ''[[Banjo-Kazooie: Nuts & Bolts]]'', an incomplete replica of the mansion appears in [[Banjoland]], along with its own graveyard. Its nature of incompleteness is also referenced by [[Bottles]], as in one of the missions, you were supposed to complete the mansion exhibit by lifting the pieces with the wrench and placing them on the square shaped white patch. However, this was ultimately scrapped and an air race took its place instead. He even states that the delivery van that had mailed the parts had accidentally emptied them into [[Loggo]] and they went straight to the Cut For Deadlines Room.
Though it does not physically appear in ''[[Banjo-Kazooie: Nuts & Bolts]]'', an incomplete replica of the mansion appears in [[Banjoland]], along with its own graveyard. Its nature of incompleteness is also referenced by [[Bottles]], as in one of the missions, you were supposed to complete the mansion exhibit by lifting the pieces with the wrench and placing them on the square shaped white patch. However, this was ultimately scrapped and an air race took its place instead. He even states that the delivery van that had mailed the parts had accidentally emptied them into [[Loggo]] and they went straight to the Cut For Deadlines Room.
==Gallery==
==Gallery==
===Areas===
===Areas===
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Mad Monster Mansion (church).png|Church
Mad Monster Mansion (church).png|Church
</gallery>  
</gallery>  
==Nomenclature==
==Names in other languages==
{{Foreign names
{{Foreign names
|Spa=La Mansión del Monstruo Loco
|Spa=La Mansión del Monstruo Loco
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|FraM=Unhealthy Monster Manor
|FraM=Unhealthy Monster Manor
|Jap =マッドナイトまんしょん
|Jap =マッドナイトまんしょん
|JapR =Maddo Naito Manshon
|JapR =Maddo Naito Mansyon
|JapM =Mad Night Mansion (a play on "midnight")
|JapM =Mad Night Mansion
|Ita = Il Maniero del Mostro
|Ita = Il Maniero del Mostro
|ItaM = Monster Mansion
|ItaM = Monster Mansion
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==Trivia==
==Trivia==
*This is the first and only world in ''[[Banjo-Kazooie]]'' that contains two [[Stop 'n' Swop]] items: the [[Green Mystery Egg]] and the [[Cyan Mystery Egg]].
*This is the only world in ''[[Banjo-Kazooie]]'' that contains two [[Stop 'n' Swop]] items: the [[Green Mystery Egg]] and the [[Cyan Mystery Egg]].
*When Grunty is kidnapping Tooty, this stage's music can be heard sped up.
*When Grunty is kidnapping Tooty, this stage's music can be heard sped up.
*The Flight Pad under Napper can be used even without speaking to Bottles in [[Treasure Trove Cove]].
*The church in Mad Monster Mansion is modeled after the real church in Twycross (the home base of Rare).
*The church in Mad Monster Mansion is modeled after the real church in Twycross (the home base of Rare).
*Mad Monster Mansion's entrance in the beta version of the game was thought to be opposite [[Freezeezy Peak]], behind [[Gobi's Valley]] or in the water level raising room.
*Mad Monster Mansion's entrance in the beta version of the game was thought to be opposite [[Freezeezy Peak]], behind [[Gobi's Valley]] or in the water level raising room.
*The 1881 keg sealed with an X, which contains the Cyan Mystery Egg, is a reference to ''{{wp|Atic Atac}}'', one of Rare's first games.
*The 1881 keg sealed with an X, which contains the Cyan Mystery Egg, is a reference to ''{{w|Atic Atac}}'', one of Rare's first games.
*Because of the way the Flower Urns talk, people often mistakenly hear the pots say something else of vulgar nature. [[Rare Ltd.]] has mentioned that this is untrue and that the pots merely say "Thank you." Grant Kirkhope, the voice actor of the urns, confirmed this on a special episode of "Game Grumps," called "Guest Grumps," on YouTube. He also stated that it took many takes before the current utterance of "Thank you" was accepted as being clearly audible.[http://www.youtube.com/watch?v=t70l-9n1rCQ]
*Because of the way the Flower Urns talk, people often mistakenly hear the pots say something else of vulgar nature. [[Rareware]] has mentioned that this is untrue and that the pots merely say "Thank you". Grant Kirkhope, the voice actor of the urns, confirmed this on a special episode of "Game Grumps", called "Guest Grumps", on YouTube. He also stated that it took many takes before the current utterance of "Thank you" was accepted as being clearly audible.[http://www.youtube.com/watch?v=t70l-9n1rCQ]
*Some portraits in this world featured the Pirate, Captain Blackeye who was the original villain for Project Dream before it became Banjo-Kazooie.
*Some portraits in this world featured the Pirate, Captain Blackeye who was the original villain for Project Dream before it became Banjo-Kazooie.
*The music for this level was originally going to be in Project Dream under the title "Bully." Parts of it also were to be in the piece "Chase"
*The music for this level was originally going to be in Project Dream under the title "Bully". Parts of it also were to be in the piece "Chase"
 
{{BK}}
{{BK}}
[[Category:Haunted areas]]
[[Category:Worlds in Banjo-Kazooie]]
[[Category:Worlds in Banjo-Kazooie]]

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