Difference between revisions of "Hag 1 Boss Area"

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(Created page with "{{Infobox location |image = 250px |game = ''Banjo-Tooie'' |world = Cauldron Keep }} The final boss fight in ''Banjo Tooie'' takes place in an separate roof area from the main Cauldron Keep area where Banjo and Kazooie must destroy the Hag 1 controlled by Gruntilda. This rooftop area is an edited copy of Cauldron Keep, with eggs placed at the corners, a narrow boundary box. The skybox at third perso...")
 
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The final boss fight in ''[[Banjo Tooie]]'' takes place in an separate roof area from the main [[Cauldron Keep]] area where [[Banjo]] and [[Kazooie]] must destroy the [[Hag 1]] controlled by [[Gruntilda]].
The final boss fight in ''[[Banjo Tooie]]'' takes place in an separate roof area from the main [[Cauldron Keep]] area where [[Banjo]] and [[Kazooie]] must destroy the [[Hag 1]] controlled by [[Gruntilda]].


This rooftop area is an edited copy of Cauldron Keep, with eggs placed at the corners, a narrow boundary box. The skybox at third person view has less red than orange, plus the bottom of it has black, the elevator in this room when pressing "{{Button|N64|B}}" ("{{Button|360|B}}" on Xbox 360) is absolutely non-functional to prevent the player from fleeing the battle, and HD clouds were never used in this sub-area as in the main one for the Xbox Live port. The same way as with the [[Winkybunion Tower|Top of the Tower]] in [[Gruntilda's Lair]] from the [[Banjo-Kazooie|first game]] when Gruntilda's defeated, the sub-area cannot be re-accessed, and the other area's rooftop then becomes explorable allowing Banjo to leave.
This rooftop area is an edited copy of Cauldron Keep, with eggs placed at the corners, a narrow boundary box. The skybox at third person view has less red than orange, plus the bottom of it has black, the elevator in this room when pressing "{{Button|N64|B}}" ("{{Button|360|B}}" on Xbox 360) is absolutely non-functional to prevent the player from fleeing the battle, and HD clouds were never used in this sub-area as in the main one for the Xbox Live port.
 
The same way as with the [[Winkybunion Tower|Top of the Tower]] in the [[Banjo-Kazooie|first game]], when Gruntilda's defeated, the sub-area cannot be re-accessed, that way the other area's rooftop becomes explorable allowing Banjo to leave.


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[[Category:Locations in Banjo-Tooie]]
[[Category:Locations in Banjo-Tooie]]
[[Category:Locations]]
[[Category:Locations]]