Be sure to read our policy on citing sources before editing!

Difference between revisions of "Banjo-Kazooie: Grunty's Revenge"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
typo #iwj
m
(typo #iwj)
 
(18 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:''Banjo-Kazooie: Grunty's Revenge''}}
{{italic title}}
{{cleanup|lead section & plot; also needs a gameplay section}}
{{Infobox game
{{Infobox game
|image = BKGRboxart.jpg
|image = BKGRboxart.jpg
|developer = [[Rare|Rareware]]
|developer = [[Rare Ltd.]]
|publisher = [[THQ]]
|publisher = [[THQ]]
|designer = Gregg Mayles
|composer = [[Jamie Hughes]]<ref>[https://twitter.com/Jimthehumanoid/status/1012811748565544960 Jamie Hughes on Twitter: "@ErikSchroder89 Thanks! It was obviously heavily inspired by @grantkirkhope’s original B-K music but I think i managed to put my own spin on it. I’m glad you enjoyed it #banjo20"</ref>
|composer = Jamie Hughes
|console = [[Game Boy Advance]]
|console = [[Game Boy Advance]]
|released = <small>[[wikipedia:North America|NA]]:</small> September 15, 2003<br><small>[[wikipedia:North America|EU]]:</small> October 24, 2003
|released = <small>[[wikipedia:North America|NA]]:</small> September 12, 2003<br><small>[[wikipedia:North America|EU]]:</small> October 24, 2003
|genre = Platform
|genre = Platform
|mode = Single player
|mode = Single player
Line 14: Line 12:
|media = GBA Cartridge
|media = GBA Cartridge
}}
}}
'''''Banjo-Kazooie: Grunty's Revenge''''' is the third installment in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] and was released in 2003 for the [[Nintendo]] [[Game Boy Advance]]. The game was developed by [[Rare Ltd.]], as were the two previous games in the series, and was published by [[wikipedia:THQ|THQ]]. The game uses an overhead, top down platform design to replicate the 3-D feel of the previous console games in the series but on a smaller scale. It was the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] to not be released in Japan. Although Banjo and Kazooie do not recognize many of the main characters in Banjo-Tooie after meeting them in this game. ''Banjo-Kazooie Grunty's Revenge'' features many of the [[Abilities]] that were previously in ''[[Banjo-Kazooie]]'' and ''[[Banjo-Tooie]]'', as well as introducing newer moves.
'''''Banjo-Kazooie: Grunty's Revenge''''' is a {{wp|Video game graphics#Top-down perspective|top-down}} ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' game and the third of the series, developed by [[Rare Ltd.]] and released for the [[Game Boy Advance]] in 2003. The story takes place two months after ''[[Banjo-Kazooie]]'', and involves [[Mecha-Grunty]] attempting to make it so that [[Banjo]] and [[Kazooie]] never meet by messing with time.
It and its minigames would later be ported to mobile phones via [[Banjo-Kazooie: Grunty's Revenge Mobile]] and [[Banjo-Kazooie: Grunty's Revenge Missions]], respectively.


This game is both an interquel and a sequel to the Nintendo 64 games, in that the opening and ending take place between them, while the majority of the action takes place 20 years before the first.
== Story ==
Two months after [[Gruntilda]] was buried under a rock in [[Spiral Mountain]] in the original ''Banjo-Kazooie''. As no matter how much he tried, [[Klungo]] couldn't push the rock and unblock his master, he built her a mechanical body to host her spirit and get revenge on Banjo and Kazooie. [[Mumbo Jumbo]], who watched everything behind a bush, rushes to warn Banjo about the witch's return but she still manages to kidnap the bird, forcing the shaman to send the bear back in time so he can rescue his friend and stop Gruntilda once again.


==Plot==
Banjo then arrives at Spiral Mountain from the past and meets [[Bottles]]' ancestor, [[Bozzeye]], who offers to teach the bear and, eventually, Kazooie too the moves they have forgotten due to the time travel's side effects in exchange of [[Musical Note]]s. He eventually rescues his friend in [[Breegull Beach]], and the two continue to gather [[Jiggy|Jiggies]] for [[Master Jiggywiggy]] in order to enter [[Gruntilda's Lair]] and defeat her spirit.
Two months have passed since [[Gruntilda]] fell from her tower, putting the events of the game before that of ''[[Banjo-Tooie]]'' in the timeline, and she is still trapped beneath the boulder. After trying to push the boulder off of herself, her loyal henchman [[Klungo]] decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the [[Mecha-Grunty]], into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against [[Banjo]] and [[Kazooie]] at will. Kidnapping Kazooie, she goes back in time with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.


Springing into action, [[Mumbo Jumbo]] uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of [[Bottles]]' ancestor, [[Bozzeye]], and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of ''[[Banjo-Tooie]]'' into motion.
After Gruntilda is defeated, she is sent back to the present time and orders Klungo to send a message to her sisters, [[Mingella]] and [[Blobbelda]], so they can break the rock as the minion would never be able to. If the game is not 100% completed, Mumbo from the past uses a spell to send Banjo and Kazooie back to the present but fails and they reach [[Banjo's House|their house]] with various copies of each other. If the game is 100% completed, however, they meet three purple [[Jinjo]]s who are commemorating how Gruntilda was defeated and they'll finally be able to reclaim their homeland, Spiral Mountain. A scene of Mumbo and [[Honey B]] doing the "bee dance" inside [[Mumbo's Skull]] is then shown, with the shaman saying he might even be able to show her his "special transformation."


==Characters==
==Listings==
===Main characters===
=== Characters ===
==== Main characters ====
{|class=wikitable
{|class=wikitable
!Sprite
!Sprite
Line 39: Line 39:
|}
|}


===Supporting characters===
==== Supporting characters ====
[[File:GR supporting characters artwork.png|thumb|250px|The main supporting characters]]
[[File:GR supporting characters artwork.png|thumb|250px|The main supporting characters]]
{|class=wikitable
{|class=wikitable
Line 67: Line 67:
|}
|}


===Other characters===
==== Other characters ====
{|class=wikitable
{|class=wikitable
!Sprite
!Sprite
Line 98: Line 98:
|}
|}


===Species===
=== Species ===
{|class=wikitable
{|class=wikitable
!Sprite
!Sprite
Line 129: Line 129:
|}
|}


===Bosses===
=== Bosses ===
====Main bosses====
==== Main bosses ====
{|class=wikitable
{|class=wikitable
!Sprite
!Sprite
Line 145: Line 145:
|}
|}


====Mini-bosses====
==== Mini-bosses ====
{|class=wikitable
{|class=wikitable
!Sprite
!Sprite
Line 160: Line 160:
|}
|}


==Items==
=== Items ===
{|class=wikitable
{|class=wikitable
!Sprite
!Sprite
Line 170: Line 170:
|Banjo can exchange a certain number of these at Honey B's Hive for an extra Honeycomb on his health bar.
|Banjo can exchange a certain number of these at Honey B's Hive for an extra Honeycomb on his health bar.
|-
|-
|style="background:black"|[[File:Honeycomb BKGR sprite.png]] [[File:X2 Honeycomb BKGR sprite.png]]
|style="background:black"|[[File:Honeycomb BKGR sprite.png]]
|[[Honeycomb]]
|[[Honeycomb]]
|These refill missing parts of Banjo's health. An X2 Honeycomb refills two segments of Banjo's health bar.
|These refill one segment of Banjo's [[health bar]].
|-
|style="background:black"|[[File:Double Honeycomb.png]]
|[[Double Honeycomb]]
|These refill two segments of Banjo's health bar.
|-
|-
|style="background:black"|[[File:Jiggy BKGR sprite.png]]
|style="background:black"|[[File:Jiggy BKGR sprite.png]]
Line 187: Line 191:
|}
|}


==Abilities==
===Abilities===
{|class="wikitable" width=80%
{|class="wikitable" width=80%
!width=8%|Name
!width=8%|Name
Line 210: Line 214:
*Blue: 80
*Blue: 80
*Battery: 260
*Battery: 260
*Fire: 410
*Ice: 410
*Ice: 470
*Fire: 470
|-
|-
|[[Feathery Flap]]
|[[Feathery Flap]]
Line 271: Line 275:
|}
|}


== Worlds and levels ==
=== Worlds ===
{|class="wikitable" width=75%
{|class="wikitable" width=75%
!Screenshot
!Screenshot
Line 287: Line 291:
|[[File:Breegull Beach BKGR screenshot.png]]
|[[File:Breegull Beach BKGR screenshot.png]]
|[[Breegull Beach]]
|[[Breegull Beach]]
|A beach-themed level featuring [[Yum-yum]]s and [[Shrapnel]]. This is where Banjo first battles [[Mecha-Grunty]] and reunites with [[Kazooie]].
|A beach-themed level featuring [[Yum-Yum]]s and [[Shrapnel]]. This is where Banjo first battles [[Mecha-Grunty]] and reunites with [[Kazooie]].
|-
|-
|[[File:Vapor Scrubs BKGR.png]]
|[[File:Vapor Scrubs BKGR.png]]
Line 307: Line 311:


==Music==
==Music==
The game's music was composed by Jamie Hughes instead of Grant Kirkhope, composer of the console titles. Sound effects are sticking true to the classic sounds of Banjo-Kazooie and Tooie. However since the Game Boy Advence games aren’t able to store as many sounds in their memory as the N64 games, characters’ voices are comprised of less sounds, and thus some voices sound repetitive.  
The game's music was composed by Jamie Hughes instead of Grant Kirkhope, composer of the console titles. Sound effects are sticking true to the classic sounds of Banjo-Kazooie and Tooie. However since the Game Boy Advance games aren’t able to store as many sounds in their memory as the N64 games, characters’ voices are comprised of less sounds, and thus some voices sound repetitive.  


==Gallery==
==Gallery==
Line 316: Line 320:
*Many continuity-based plot holes are caused by this game being released significantly later than the other two and taking place both between them and before either of them. Most of these are related to character design and knowledge of one another, in that due to this game, Banjo and Kazooie should know of Klungo, Jiggywiggy, and Honey B. by the time of ''Banjo-Tooie'', but act as though they had never met. Furthermore, Mumbo Jumbo looks like he does in ''Banjo-Tooie'' in the past, despite how in ''Banjo-Kazooie'', only his face was a skull instead of his entire head.
*Many continuity-based plot holes are caused by this game being released significantly later than the other two and taking place both between them and before either of them. Most of these are related to character design and knowledge of one another, in that due to this game, Banjo and Kazooie should know of Klungo, Jiggywiggy, and Honey B. by the time of ''Banjo-Tooie'', but act as though they had never met. Furthermore, Mumbo Jumbo looks like he does in ''Banjo-Tooie'' in the past, despite how in ''Banjo-Kazooie'', only his face was a skull instead of his entire head.
*Development for ''Banjo-Kazooie: Grunty's Revenge'' started in 1999 as a {{wp|Game Boy Color}} game, ''[[Banjo-Kazooie: Grunty's Curse]]''.<ref>[https://www.unseen64.net/2015/10/05/banjo-kazooie-gruntys-curse-gameboy-color-cancelled/  Banjo Kazooie: Grunty’s Curse - Unseen64]</ref>
*Development for ''Banjo-Kazooie: Grunty's Revenge'' started in 1999 as a {{wp|Game Boy Color}} game, ''[[Banjo-Kazooie: Grunty's Curse]]''.<ref>[https://www.unseen64.net/2015/10/05/banjo-kazooie-gruntys-curse-gameboy-color-cancelled/  Banjo Kazooie: Grunty’s Curse - Unseen64]</ref>
*[[Microsoft]], who acquired Rare one year before this game's release, allowed [[THQ]] to publish this title and other [[Game Boy Advance]] games Rare devloped on their behalf due to most of said games already being in development before the buyout. Microsoft had no equivalent in the handheld market and did not want the development time and resources they acquired to go to waste.


==References==
==References==
16

edits

Navigation menu