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{{ | {{DISPLAYTITLE:''Banjo-Kazooie: Grunty's Revenge''}} | ||
{{Infobox game | {{Infobox game | ||
|image = BKGRboxart.jpg | |image = BKGRboxart.jpg | ||
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|composer = [[Jamie Hughes]]<ref>[https://twitter.com/Jimthehumanoid/status/1012811748565544960 Jamie Hughes on Twitter: "@ErikSchroder89 Thanks! It was obviously heavily inspired by @grantkirkhope’s original B-K music but I think i managed to put my own spin on it. I’m glad you enjoyed it #banjo20"</ref> | |composer = [[Jamie Hughes]]<ref>[https://twitter.com/Jimthehumanoid/status/1012811748565544960 Jamie Hughes on Twitter: "@ErikSchroder89 Thanks! It was obviously heavily inspired by @grantkirkhope’s original B-K music but I think i managed to put my own spin on it. I’m glad you enjoyed it #banjo20"</ref> | ||
|console = [[Game Boy Advance]] | |console = [[Game Boy Advance]] | ||
|released = <small>[[wikipedia:North America|NA]]:</small> September | |released = <small>[[wikipedia:North America|NA]]:</small> September 15, 2003<br><small>[[wikipedia:North America|EU]]:</small> October 24, 2003 | ||
|genre = Platform | |genre = Platform | ||
|mode = Single player | |mode = Single player | ||
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}} | }} | ||
'''''Banjo-Kazooie: Grunty's Revenge''''' is a {{wp|Video game graphics#Top-down perspective|top-down}} ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' game and the third of the series, developed by [[Rare Ltd.]] and released for the [[Game Boy Advance]] in 2003. The story takes place two months after ''[[Banjo-Kazooie]]'', and involves [[Mecha-Grunty]] attempting to make it so that [[Banjo]] and [[Kazooie]] never meet by messing with time. | '''''Banjo-Kazooie: Grunty's Revenge''''' is a {{wp|Video game graphics#Top-down perspective|top-down}} ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' game and the third of the series, developed by [[Rare Ltd.]] and released for the [[Game Boy Advance]] in 2003. The story takes place two months after ''[[Banjo-Kazooie]]'', and involves [[Mecha-Grunty]] attempting to make it so that [[Banjo]] and [[Kazooie]] never meet by messing with time. | ||
== Story == | ==Story== | ||
Two months after [[Gruntilda]] was buried under a rock in [[Spiral Mountain]] in the original ''Banjo-Kazooie''. As no matter how much he tried, [[Klungo]] couldn't push the rock and unblock his master, he built her a mechanical body to host her spirit and get revenge on Banjo and Kazooie. [[Mumbo Jumbo]], who watched everything behind a bush, rushes to warn Banjo about the witch's return but she still manages to kidnap the bird, forcing the shaman to send the bear back in time so he can rescue his friend and stop Gruntilda once again. | Two months after [[Gruntilda]] was buried under a rock in [[Spiral Mountain]] in the original ''Banjo-Kazooie''. As no matter how much he tried, [[Klungo]] couldn't push the rock and unblock his master, he built her a mechanical body to host her spirit and get revenge on Banjo and Kazooie. [[Mumbo Jumbo]], who watched everything behind a bush, rushes to warn Banjo about the witch's return but she still manages to kidnap the bird, forcing the shaman to send the bear back in time so he can rescue his friend and stop Gruntilda once again. | ||
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After Gruntilda is defeated, she is sent back to the present time and orders Klungo to send a message to her sisters, [[Mingella]] and [[Blobbelda]], so they can break the rock as the minion would never be able to. If the game is not 100% completed, Mumbo from the past uses a spell to send Banjo and Kazooie back to the present but fails and they reach [[Banjo's House|their house]] with various copies of each other. If the game is 100% completed, however, they meet three purple [[Jinjo]]s who are commemorating how Gruntilda was defeated and they'll finally be able to reclaim their homeland, Spiral Mountain. A scene of Mumbo and [[Honey B]] doing the "bee dance" inside [[Mumbo's Skull]] is then shown, with the shaman saying he might even be able to show her his "special transformation." | After Gruntilda is defeated, she is sent back to the present time and orders Klungo to send a message to her sisters, [[Mingella]] and [[Blobbelda]], so they can break the rock as the minion would never be able to. If the game is not 100% completed, Mumbo from the past uses a spell to send Banjo and Kazooie back to the present but fails and they reach [[Banjo's House|their house]] with various copies of each other. If the game is 100% completed, however, they meet three purple [[Jinjo]]s who are commemorating how Gruntilda was defeated and they'll finally be able to reclaim their homeland, Spiral Mountain. A scene of Mumbo and [[Honey B]] doing the "bee dance" inside [[Mumbo's Skull]] is then shown, with the shaman saying he might even be able to show her his "special transformation." | ||
==Characters== | |||
===Main characters=== | |||
{|class=wikitable | {|class=wikitable | ||
!Sprite | !Sprite | ||
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|} | |} | ||
===Supporting characters=== | |||
[[File:GR supporting characters artwork.png|thumb|250px|The main supporting characters]] | [[File:GR supporting characters artwork.png|thumb|250px|The main supporting characters]] | ||
{|class=wikitable | {|class=wikitable | ||
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|} | |} | ||
===Other characters=== | |||
{|class=wikitable | {|class=wikitable | ||
!Sprite | !Sprite | ||
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|} | |} | ||
=== Species === | ===Species=== | ||
{|class=wikitable | {|class=wikitable | ||
!Sprite | !Sprite | ||
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|} | |} | ||
=== Bosses === | ===Bosses=== | ||
==== Main bosses ==== | ====Main bosses==== | ||
{|class=wikitable | {|class=wikitable | ||
!Sprite | !Sprite | ||
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|} | |} | ||
==== Mini-bosses ==== | ====Mini-bosses==== | ||
{|class=wikitable | {|class=wikitable | ||
!Sprite | !Sprite | ||
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|} | |} | ||
==Items== | |||
{|class=wikitable | {|class=wikitable | ||
!Sprite | !Sprite | ||
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|Banjo can exchange a certain number of these at Honey B's Hive for an extra Honeycomb on his health bar. | |Banjo can exchange a certain number of these at Honey B's Hive for an extra Honeycomb on his health bar. | ||
|- | |- | ||
|style="background:black"|[[File:Honeycomb BKGR sprite.png]] | |style="background:black"|[[File:Honeycomb BKGR sprite.png]] [[File:X2 Honeycomb BKGR sprite.png]] | ||
|[[Honeycomb]] | |[[Honeycomb]] | ||
|These refill | |These refill missing parts of Banjo's health. An X2 Honeycomb refills two segments of Banjo's health bar. | ||
|- | |- | ||
|style="background:black"|[[File:Jiggy BKGR sprite.png]] | |style="background:black"|[[File:Jiggy BKGR sprite.png]] | ||
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|} | |} | ||
==Abilities== | |||
{|class="wikitable" width=80% | {|class="wikitable" width=80% | ||
!width=8%|Name | !width=8%|Name | ||
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*Blue: 80 | *Blue: 80 | ||
*Battery: 260 | *Battery: 260 | ||
* | *Fire: 410 | ||
* | *Ice: 470 | ||
|- | |- | ||
|[[Feathery Flap]] | |[[Feathery Flap]] | ||
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|} | |} | ||
== Worlds and levels == | |||
{|class="wikitable" width=75% | {|class="wikitable" width=75% | ||
!Screenshot | !Screenshot | ||
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==Music== | ==Music== | ||
The game's music was composed by Jamie Hughes instead of Grant Kirkhope, composer of the console titles. Sound effects are sticking true to the classic sounds of Banjo-Kazooie and Tooie. However since the Game Boy | The game's music was composed by Jamie Hughes instead of Grant Kirkhope, composer of the console titles. Sound effects are sticking true to the classic sounds of Banjo-Kazooie and Tooie. However since the Game Boy Advence games aren’t able to store as many sounds in their memory as the N64 games, characters’ voices are comprised of less sounds, and thus some voices sound repetitive. | ||
==Gallery== | ==Gallery== |