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{{DISPLAYTITLE:''Banjo-Kazooie''}}
{{italic title}}
{{Infobox game
{{Infobox game
|image = Banjo-Kazooie NA box cover.png
|image = Banjo-Kazooie NA box cover.png
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'''''Banjo-Kazooie''''' is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]]. It was developed by [[Rare Ltd.]] and released on the [[Nintendo 64]] in 1998. The story involves the two heroes, [[Banjo]] and [[Kazooie]], going on an adventure to rescue [[Tooty]] from [[Gruntilda]], who tries stealing Tooty's beauty. The game received a sequel in 2000, titled ''[[Banjo-Tooie]]''.
'''''Banjo-Kazooie''''' is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]]. It was developed by [[Rare Ltd.]] and released on the [[Nintendo 64]] in 1998. The story involves the two heroes, [[Banjo]] and [[Kazooie]], going on an adventure to rescue [[Tooty]] from [[Gruntilda]], who tries stealing Tooty's beauty. The game received a sequel in 2000, titled ''[[Banjo-Tooie]]''.


In 2008, ''Banjo-Kazooie'' was ported to the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]], where it received updated textures, a newly implemented [[Stop 'n' Swop]] feature, and additional minor changes.
In 2008, ''Banjo-Kazooie'' was ported to the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]], where it received updated textures, a newly implemented [[Stop 'n' Swop]] feature, and additional minor changes. In the September 2021 {{wp|Nintendo Direct}}, ''Banjo-Kazooie'' has been revealed as one of the games planned for future inclusion on {{wp|Nintendo Switch Online#Nintendo 64 games|Nintendo Switch Online}} service, marking it's first re-release on a Nintendo console.


==Story==
==Story==
[[File:Gruntilda and Dingpot BK intro.png|thumb|left|Gruntilda asking Dingpot who is "the nicest looking wench"]]
[[File:Gruntilda and Dingpot BK intro.png|thumb|left|Gruntilda asking Dingpot who is "the nicest looking wench"]]
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "Why it's Grunty, any day, she really takes my breath away". She gloats over her "beauty", until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "Why it's Grunty, any day, she really takes my breath away." She gloats over her "beauty," until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
[[File:Tooty before kidnap BK.png|thumb|Tooty is confronted by Grunty.]]
[[File:Tooty before kidnap BK.png|thumb|Tooty is confronted by Grunty.]]
Meanwhile, Tooty is running around [[Spiral Mountain]], when she is greeted by [[Bottles]] in front of [[Banjo's House]]. She eagerly tells Bottles that she is going on an adventure with her brother, [[Banjo]]. Inside the house, Banjo is sleeping soundly, with his breegull friend, [[Kazooie]], sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty. Bottles tells the bear and bird that they must venture to [[Gruntilda's Lair]] to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.
Meanwhile, Tooty is running around [[Spiral Mountain]], when she is greeted by [[Bottles]] in front of [[Banjo's House]]. She eagerly tells Bottles that she is going on an adventure with her brother, [[Banjo]]. Inside the house, Banjo is sleeping soundly, with his breegull friend, [[Kazooie]], sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty. Bottles tells the bear and bird that they must venture to [[Gruntilda's Lair]] to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.
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|-
|-
|align=center| [[File:Gruntilda's Lair B-K Warp Cauldron.png|x100px]]<br>[[Dingpot]]
|align=center| [[File:Gruntilda's Lair B-K Warp Cauldron.png|x100px]]<br>[[Dingpot]]
|Gruntilda's magic cauldron who is constantly mistreated by her. During the introduction sequence, he tells her about Tooty, the "prettiest girl of all". He also aids Banjo and Kazooie in the end by taking them to the top of the tower.
|Gruntilda's magic cauldron who is constantly mistreated by her. During the introduction sequence, he tells her about Tooty, the "prettiest girl of all." He also aids Banjo and Kazooie in the end by taking them to the top of the tower.
|-
|-
|align=center| [[File:B-K Mumbo 2.png|x100px]]<br>[[Mumbo Jumbo]]
|align=center| [[File:B-K Mumbo 2.png|x100px]]<br>[[Mumbo Jumbo]]
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|A snake charmer and his small, anteater-like friend who sings along. They help Banjo and Kazooie make Histup come out of his basket.
|A snake charmer and his small, anteater-like friend who sings along. They help Banjo and Kazooie make Histup come out of his basket.
|-
|-
|align=center| [[File:Trunker.png|x100px]]<br>[[Histup]]
|align=center| [[File:Histup.png|x100px]]<br>[[Histup]]
|A long snake who, once Rubee starts playing, comes out of his basket and can be climbed to reach a Jiggy.
|A long snake who, once Rubee starts playing, comes out of his basket and can be climbed to reach a Jiggy.
|-
|-
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|-
|-
|[[File:Click Clock Wood (B-K).png|200px]]<br><div style="text-align: center;">[[Click Clock Wood]]</div>
|[[File:Click Clock Wood (B-K).png|200px]]<br><div style="text-align: center;">[[Click Clock Wood]]</div>
|Click Clock Wood is the last level of the game. It is notable for its four seasons, based on which seasonal door that Banjo and Kazooie enter from. Click Clock Wood revolves around a [[The Large Tree|large tree]] in the center of the location. [[Gnawty]] and [[Nabnut]] are featured in this level.
|Click Clock Wood is the last level of the game. It is notable for its four seasons, based on which seasonal door that Banjo and Kazooie enter from. Click Clock Wood revolves around a [[Click Clock Wood Tree|large tree]] in the center of the location. [[Gnawty]] and [[Nabnut]] are featured in this level.
|}
|}


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==Development==
==Development==
[[File:Spiral Mountain preliminary.png|thumb|A screenshot of an early build of ''Banjo-Kazooie'', when it became a 3D platformer.]]
[[File:Spiral Mountain preliminary.png|thumb|A screenshot of an early build of ''Banjo-Kazooie'', when it became a 3D platformer.]]
''Banjo-Kazooie'' started development in the mid-1990s as a completely different game for the Super Nintendo, ''[[Dream: Land of Giants]]''. Most details regarding the game's development were unknown until 2015, when Rare discussed the game in their Rare Revealed series, "A Rare Look at Dream".<ref>[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream - YouTube]</ref> and "Five Things You Didn't Know About Banjo-Kazooie".<ref>[https://www.youtube.com/watch?v=kq-fpnnGzyU Rare Revealed: Five Things You Didn't Know About Banjo-Kazooie - YouTube]</ref> An unlockable video on ''Rare Replay'' named "Dreaming of Banjo" also revealed more information about the game's development.<ref>[https://www.youtube.com/watch?v=Ds22dv3KrPY Rare Replay - The Making of Banjo Kazooie]</ref>
''Banjo-Kazooie'' started development in the mid-1990s as a completely different game for the Super Nintendo, ''[[Dream: Land of Giants]]''. Most details regarding the game's development were unknown until 2015, when Rare discussed the game in their Rare Revealed series, "A Rare Look at Dream."<ref>[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream - YouTube]</ref> and "Five Things You Didn't Know About Banjo-Kazooie."<ref>[https://www.youtube.com/watch?v=kq-fpnnGzyU Rare Revealed: Five Things You Didn't Know About Banjo-Kazooie - YouTube]</ref> An unlockable video on ''Rare Replay'' named "Dreaming of Banjo" also revealed more information about the game's development.<ref>[https://www.youtube.com/watch?v=Ds22dv3KrPY Rare Replay - The Making of Banjo Kazooie]</ref>


Sometime during its development, ''Dream'' shifted its development to Nintendo 64. After a few months of development, the team felt that [[Edson]] was a weak character and began searching for a replacement. A rabbit was considered at first before the team decided on a bear, who would become Banjo. The team scrapped ''Dream'' entirely and reworked it into a 2.5D platformer similar to ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'', which had a gameplay style more familiar for them. This was the earliest form of ''Banjo-Kazooie'', where Banjo would move along linear path collecting fruit. In the "A Rare Look at Dream" video, [[Gregg Mayles]] called it the "connecting piece" between the ''[[mariowiki:Donkey Kong (series)|Donkey Kong]]'' games they developed and the final version of ''Banjo-Kazooie''. Kazooie was created during this phase so that Banjo could perform a double jump. The team designed some more moves that involved both characters.<ref>"The Making of Banjo-Kazooie". ''Retro Gamer'' issue 36, pages 21–22.</ref>
Sometime during its development, ''Dream'' shifted its development to Nintendo 64. After a few months of development, the team felt that [[Edson]] was a weak character and began searching for a replacement. A rabbit was considered at first before the team decided on a bear, who would become Banjo. The team scrapped ''Dream'' entirely and reworked it into a 2.5D platformer similar to ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'', which had a gameplay style more familiar for them. This was the earliest form of ''Banjo-Kazooie'', where Banjo would move along linear path collecting fruit. In the "A Rare Look at Dream" video, [[Gregg Mayles]] called it the "connecting piece" between the ''[[mariowiki:Donkey Kong (series)|Donkey Kong]]'' games they developed and the final version of ''Banjo-Kazooie''. Kazooie was created during this phase so that Banjo could perform a double jump. The team designed some more moves that involved both characters.<ref>"The Making of Banjo-Kazooie." ''Retro Gamer'' issue 36, pages 21–22.</ref>


One day, the developers saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'', making their project looked obsolete in comparison. The project was scrapped again, and the team began a fourth and final attempt at making the game in the style of ''Super Mario 64''. This version would be finalized and released as ''Banjo-Kazooie''. The game was in development for 17 months after ''Dream'' was scrapped.<ref>"The Making of Banjo-Kazooie". ''Retro Gamer'' issue 36, page 20.</ref>
One day, the developers saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'', making their project looked obsolete in comparison. The project was scrapped again, and the team began a fourth and final attempt at making the game in the style of ''Super Mario 64''. This version would be finalized and released as ''Banjo-Kazooie''. The game was in development for 17 months after ''Dream'' was scrapped.<ref>"The Making of Banjo-Kazooie." ''Retro Gamer'' issue 36, page 20.</ref>


==Pre-release and unused content==
==Pre-release and unused content==
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==External links==
==External links==
*''{{wp|Banjo-Kazooie}}'' on Wikipedia
*''{{wp|Banjo-Kazooie}}'' on Wikipedia
*[http://web.archive.org/web/20000229065235/http://banjo-kazooie.com/ Official North American website] (Wayback Machine)
*[https://www.nintendo.co.uk/Games/Nintendo-64/Banjo-Kazooie-269415.html Banjo-Kazooie | Nintendo 64 | Games | Nintendo] (English)
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/index.html Official Japanese website]
*[https://web.archive.org/web/19990430002610/http://www.banjo-kazooie.com/intro/index.html Nintendo.com - Banjo-Kazooie!] (English) on Wayback Machine
*[http://web.archive.org/web/20010817180554/http://banjo-kazooie.com/espanol/intro/index.html Nintendo.com - Banjo-Kazooie!] (Spanish) on Wayback Machine
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/index.html バンジョーとカズーイの大冒険] (Japanese)


{{Banjo-Kazooie series}}
{{Banjo-Kazooie series}}
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