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In 2008, ''Banjo-Kazooie'' was ported to the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]], where it received updated textures, the addition of the unused [[Stop 'n' Swop]] feature from the original games code, and other minor changes. In the September 2021 {{wp|Nintendo Direct}}, ''Banjo-Kazooie'' was revealed as one of the games planned for inclusion on the {{wp|List of Nintendo Switch Online games#Nintendo 64|Nintendo Switch Online}} service, and was released on January 20, 2022, marking its first re-release on a Nintendo console.
In 2008, ''Banjo-Kazooie'' was ported to the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]], where it received updated textures, the addition of the unused [[Stop 'n' Swop]] feature from the original games code, and other minor changes. In the September 2021 {{wp|Nintendo Direct}}, ''Banjo-Kazooie'' was revealed as one of the games planned for inclusion on the {{wp|List of Nintendo Switch Online games#Nintendo 64|Nintendo Switch Online}} service, and was released on January 20, 2022, marking its first re-release on a Nintendo console.


==Plot==
==Story==
[[File:Gruntilda and Dingpot BK intro.png|thumb|left|Gruntilda asking Dingpot who is "the nicest looking wench"]]
[[File:Gruntilda and Dingpot BK intro.png|thumb|left|Gruntilda asking Dingpot who is "the nicest looking wench"]]
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "Why it's Grunty, any day, she really takes my breath away." She gloats over her "beauty," until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "Why it's Grunty, any day, she really takes my breath away." She gloats over her "beauty," until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
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== Gameplay ==
== Gameplay ==
[[File:Mumbo Mountain BK bridge.png|thumb|200px|Banjo in Mumbo's Mountain, the first world.]]
[[File:Mumbo Mountain BK bridge.png|thumb|Banjo in Mumbo's Mountain, the first world.]]
In ''Banjo-Kazooie'', the player controls Banjo and Kazooie, exploring multiple non-linear worlds and obtaining collectibles like Jiggies and Musical Notes in order to advance in Gruntilda's Lair. The game introduced many new features to the genre, such as the ability to learn new moves and transform Banjo into different forms. The items scattered throughout the worlds each have different functions: the Jiggies allow Banjo and Kazooie to open new levels in Gruntilda's Lair by completing [[Jigsaw Picture]]s, the Musical Notes allow them to open [[Note Door]]s, the [[Mumbo Token]]s allow them to request Mumbo Jumbo's help and become different forms, the [[Hollow Honeycomb|Extra Honeycomb Piece]]s extend the duo's [[health bar]], the the [[Blue Egg]]s serve as ammo for Kazooie to shoot either from the front or behind, the [[Red Feather]]s allow them to fly and use the [[Beak Bomb]] move and the [[Golden Feather]]s allow them to use the [[Wonderwing]] move. Many other items can also be obtained but their only purpose is to be delivered to a character for a Jiggy. Kazooie can also wear [[Turbo Trainers]], speed-boosting shoes, and [[Wading Boots]], hazard-protecting boots, after learning how to with Bottles.
In ''Banjo-Kazooie'', the player controls Banjo and Kazooie, exploring multiple non-linear worlds and obtaining collectibles like Jiggies and Musical Notes in order to advance in Gruntilda's Lair. The game introduced many new features to the genre, such as the ability to learn new moves and transform Banjo into different forms. The items scattered throughout the worlds each have different functions: the Jiggies allow Banjo and Kazooie to open new levels in Gruntilda's Lair by completing [[Jigsaw Picture]]s, the Musical Notes allow them to open [[Note Door]]s, the [[Mumbo Token]]s allow them to request Mumbo Jumbo's help and become different forms, the [[Hollow Honeycomb|Extra Honeycomb Piece]]s extend the duo's [[health bar]], the the [[Blue Egg]]s serve as ammo for Kazooie to shoot either from the front or behind, the [[Red Feather]]s allow them to fly and use the [[Beak Bomb]] move and the [[Golden Feather]]s allow them to use the [[Wonderwing]] move. Many other items can also be obtained but their only purpose is to be delivered to a character for a Jiggy. Kazooie can also wear [[Turbo Trainers]], speed-boosting shoes, and [[Wading Boots]], hazard-protecting boots, after learning how to with Bottles.
{{br}}
==Game information==
===Development===
[[File:Spiral Mountain preliminary.png|thumb|200px|A screenshot of an early build of ''Banjo-Kazooie'', when it became a 3D platformer.]]
''Banjo-Kazooie'' started development in the mid-1990s as a completely different game for the Super Nintendo, ''[[Dream: Land of Giants]]''. Most details regarding the game's development were unknown until 2015, when Rare discussed the game in their Rare Revealed series, "A Rare Look at Dream."<ref>[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream - YouTube]</ref> and "Five Things You Didn't Know About Banjo-Kazooie."<ref>[https://www.youtube.com/watch?v=kq-fpnnGzyU Rare Revealed: Five Things You Didn't Know About Banjo-Kazooie - YouTube]</ref> An unlockable video on ''Rare Replay'' named "Dreaming of Banjo" also revealed more information about the game's development.<ref>[https://www.youtube.com/watch?v=Ds22dv3KrPY Rare Replay - The Making of Banjo Kazooie]</ref>


Sometime during its development, ''Dream'' shifted its development to Nintendo 64. After a few months of development, the team felt that [[Edson]] was a weak character and began searching for a replacement. A rabbit was considered at first before the team decided on a bear, who would become Banjo. The team scrapped ''Dream'' entirely and reworked it into a 2.5D platformer similar to ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'', which had a gameplay style more familiar for them. This was the earliest form of ''Banjo-Kazooie'', where Banjo would move along linear path collecting fruit. In the "A Rare Look at Dream" video, [[Gregg Mayles]] called it the "connecting piece" between the ''[[mariowiki:Donkey Kong (series)|Donkey Kong]]'' games they developed and the final version of ''Banjo-Kazooie''. Kazooie was created during this phase so that Banjo could perform a double jump. The team designed some more moves that involved both characters.<ref>"The Making of Banjo-Kazooie." ''Retro Gamer'' issue 36, pages 21–22.</ref>
==Characters==
===Playable characters===
{|width=100% class="wikitable" align="center"
!width=15%| Character
! Description
|-
|align=center|[[File:B-K Banjo Punch.png|100px]]<br>'''[[Banjo]]'''
|One of the main protagonists, Banjo is a good natured and polite honey bear. He wears a blue backpack to carry Kazooie around, and can perform many moves with her help.
|-
|align=center|[[File:BK Talon Trot artwork.jpg|100px]]<br>'''[[Kazooie]]'''
|The other main protagonist, Kazooie is a red-crested [[breegull]] with a sassy and impolite personality. She stays in Banjo's backpack, and aids him by performing a wide variety of abilities she learns with him along the way.
|}
===Non-playable characters===
{|width=100% class="wikitable" align="center"
!width=15%| Character
! Description
|-
|align=center| [[File:Tooty BK artwork.jpg|x100px]]<br>[[Tooty]]
|Banjo's young sister who gets kidnapped by the evil witch Gruntilda. She is rescued once the duo wins Grunty's Furnace Fun.
|-
|align=center| [[File:Gruntilda's Lair B-K Warp Cauldron.png|x100px]]<br>[[Dingpot]]
|Gruntilda's magic cauldron who is constantly mistreated by her. During the introduction sequence, he tells her about Tooty, the "prettiest girl of all." He also aids Banjo and Kazooie in the end by taking them to the top of the tower.
|-
|align=center| [[File:B-K Mumbo 2.png|x100px]]<br>[[Mumbo Jumbo]]
|A shaman who was previously Gruntilda's teacher, but was betrayed and had his face transformed into a skull by her. He helps Banjo and Kazooie by transforming them into different forms when they have enough [[Mumbo Token]]s.
|-
|align=center| [[File:Bottles_B-K_artwork.jpg|x100px]]<br>[[Bottles]]
|A short-sighted mole who teaches Banjo and Kazooie new moves throughout the worlds, as long as they find his [[molehill]]s.
|-
|align=center| [[File:BK Klungo screenshot.png|x100px]]<br>[[Klungo]]
|Gruntilda's minion whose role is to turn on the [[Beauty Steal Machine]] and make Gruntilda prettier than Tooty.
|-
|align=center| [[File:Brentilda render (BK).png|x100px]]<br>[[Brentilda]]
|Gruntilda's nicer sister who appears throughout the lair to tell Banjo the witch's embarassing secrets and help them avoid a fiery fate at Grunty's Furnace Fun.
|-
|align=center| [[File:Magic Cauldron.png|x100px]]<br>[[Magic Cauldron]]s
|Sentient cauldrons who make moving around Gruntilda's Lair easier.
|-
|align=center| [[File:Cheato B-K.png|x100px]]<br>[[Cheato]]
|Gruntilda's spell book who betrays her and provides Banjo and Kazooie with [[cheat code]]s when they find him in the witch's lair.
|-
|align=center| [[File:BK Green Jinjo art.png|100px]]<br>[[Jinjo]]s
|Colorful creatures who were imprisoned by Gruntilda in each world. Once five of them in the same world are found, they reward Banjo with a Jiggy.
|-
|align=center| [[File:Chimpy.png|100px]]<br>[[Chimpy]]
|A monkey in Mumbo's Mountain who helps Banjo and Kazooie if they give him an [[orange]].
|-
|align=center| [[File:Captain Blubber B-K screenshot.png|x100px]]<br>[[Captain Blubber]]
|[[The Salty Hippo]]'s "useless hippo captain" who crashes it in Treasure Trove Cove, losing his [[Blubber's Treasure|treasure]] in the process.
|-
|align=center| [[File:Leaky.png|100px]]<br>[[Leaky]]
|A leaking bucket who, once patched up, drains the water surrounding the [[Sandcastle]].
|-
|align=center| [[File:Clanker.jpg|x100px]]<br>[[Clanker]]
|Gruntilda's garbage grinder who doesn't like the condition of his cavern. Banjo and Kazooie can, after he is helped, enter inside him.
|-
|align=center| [[File:Gloop BK.png|100px]]<br>[[Gloop]]
|A fish who provides bubbles for Banjo and Kazooie to breath under Clanker.
|-
|align=center| [[File:Croctus B-K.png|x100px]]<br>[[Croctus]]es
|Golden crocodiles who must be fed with eggs in order to obtain a Jiggy
|-
|align=center| [[File:Mr Vile (B-K).png|x100px]]<br>[[Mr. Vile]]
|The self-proclaimed "greediest croc of all" who challenges [[Crocodile Banjo]] to a challenge.
|-
|align=center| [[File:Tanktup.png|x100px]]<br>[[Tanktup]]
|A giant turtle who complains about how his feet are numb and cold. Once they are warmed, he can be entered.
|-
|align=center| [[File:BK Tiptup in-game.jpg|100px]]<br>[[Tiptup]]
|A turtle who conducts his choir inside Tanktup. If Banjo and Kazooie can correctly perform his lessons, they are rewarded with a Jiggy.
|-
|align=center| [[File:Tiptup Choir.png|x100px]]<br>[[Tiptup Choir]]
|Tiptup's turtle choir who need to be hit with the [[Beak Buster]] move in order to perform the lessons.
|-
|align=center| [[File:Twinklies.jpg|x100px]]<br>[[Twinkly|Twinklies]]
|Sentient Christmas lights who need help getting across the [[Twinkly Muncher]]s.
|-
|align=center| [[File:Wozza.png|x100px]]<br>[[Wozza]]
|A walrus who strongly dislikes bears, but will befriend fellow walruses.
|-
|align=center| [[File:Boggy in sled race BK.jpg|x100px]]<br>[[Boggy]]
|A sled-racing polar bear who is intially found with a terrible stomachache but can be raced after being helped.
|-
|align=center| [[File:Groggy in B-K.jpg|x100px]]<br>[[File:Moggy B-K screenshot.jpg|x100px]]<br>[[File:Soggy B-K.jpg|x100px]]<br>[[Groggy]], [[Moggy]] and [[Soggy]]
|Young polar bears who are sad because their father Boggy has not arrived home with their gifts yet.
|-
|align=center| [[File:Gobi.png|x100px]]<br>[[Gobi]]
|A camel whose back is constantly hit by Banjo and Kazooie for his water. After fleeing from Gobi's Valley, he returns in Click Clock Wood.
|-
|align=center| [[File:Grabba B-K.png|x100px]]<br>[[Grabba]]
|A [[Slappa]] who has been guarding his Jiggy for a thousand years before it is taken by Banjo and Kazooie.
|-
|align=center| [[File:Jinxy (B-K).png|x100px]]<br>[[Jinxy]]
|A sphinx whose nose is blocked, but can be unblocked with eggs.
|-
|align=center| [[File:Trunker.png|x100px]]<br>[[Trunker]]
|A thristy tree who needs Gobi's water in order to grow.
|-
|align=center| [[File:Ancient Ones B-K.png|x100px]]<br>[[Ancient Ones]]
|Four golden bear statues who grant Banjo and Kazooie a Jiggy once their hoops have been flown thorugh.
|-
|align=center| [[File:Rubee.png|x100px]]<br>[[Rubee]] and [[Toots]]
|A snake charmer and his small, anteater-like friend who sings along. They help Banjo and Kazooie make Histup come out of his basket.
|-
|align=center| [[File:Histup.png|x100px]]<br>[[Histup]]
|A long snake who, once Rubee starts playing, comes out of his basket and can be climbed to reach a Jiggy.
|-
|align=center| [[Loggo]]
|A toilet who can be entered once Banjo is transformed into a [[Pumpkin Banjo|pumpkin]].
|-
|align=center| [[File:Motzand.png|x100px]]<br>[[Motzand]]
|An organ-playing spectral hand who rewards Banjo and Kazooie with a Jiggy if they correctly follow his song.
|-
|align=center| [[File:Napper B-K screenshot.png|x100px]]<br>[[Napper]]
|A large, sleepy ghost who guards one of Gruntilda's Jiggies. Banjo can collect it if he manages to climb the table without making noise.
|-
|align=center| [[File:Flower Urn.png|x100px]]<br>[[Flower pot]]s
|Pots where flowers can be sprouted within to, when they all have flowers, obtain a Jiggy.
|-
|align=center| [[File:Tumblar BK screenshot.png|x100px]]<br>[[Tumblar]]
|A glass cup who has a Jiggy stuck inside him that can only be obtained once his puzzle is solved.
|-
|align=center| [[File:Snorkel B-K ending.png|x100px]]<br>[[Snorkel]]
|A dolphin stuck under an anchor who rewards Banjo with a Jiggy once helped.
|-
|align=center| [[File:B-K Nabnut.png|x100px]]<br>[[Nabnut]]
|A hungry squirrel who eats all of his [[acorn]]s and ends up not having enough for winter, causing Banjo and Kazooie to have to get some more for him.
|-
|align=center| [[File:Mrs Nabnut B-K.jpg|x100px]]<br>[[Mrs. Nabnut]]
|Nabnut's wife who is seen sleeping with him during winter.
|-
|align=center| [[File:Gnawty.png|x100px]]<br>[[Gnawty]]
|A beaver whose home is blocked up by a boulder. Banjo and Kazooie can break it to help him and get a Jiggy.
|-
|align=center| [[File:Eyrie artwork.jpg|x100px]]<br>[[Eyrie]]
|An eagle who is raised by Banjo and Kazooie during the seasons and, by winter, goes from a baby to a large eagle.
|}
 
===Bosses===
{|width=40% class="wikitable"
!width=33%|[[Conga]]
!width=33%|[[Nipper]]
!width=33%|[[Black Snippet]]
!width=33%|[[Mutie-Snippet]]s
|-
|align=center|[[File:Conga B-K render.png|200x100px]]<br>[[Mumbo's Mountain]]
|align=center|[[File:Nipper B-K render.png|200x100px]]<br>[[Treasure Trove Cove]]
|align=center|[[File:Black Snippet.png|200x100px]]<br>Treasure Trove Cove
|align=center|[[File:Mutie-Snippet.jpg|200x100px]]<br>[[Clanker's Cavern]]
|-
!width=33%|[[Yellow Flibbit]]s
!width=33%|[[Boss Boom Box]]
!width=33%|[[Zubba]]s
!width=33%|[[Gruntilda]]
|-
|align=center|[[File:Yellow Flibbit jumps.png|200x100px]]<br>[[Bubblegloop Swamp]]
|align=center|[[File:Boss Boom Box.jpg|200x100px]]<br>[[Rusty Bucket Bay]]
|align=center|[[File:Zubba.jpg|200x100px]]<br>[[Click Clock Wood]]
|align=center|[[File:B-K Gruntilda and Broomstick.jpg|200x100px]]<br>[[Gruntilda's Lair]]
|}
 
==Worlds==
{| class="wikitable" width=75%
|-
!colspan=2 | Hub worlds
|-
!World
!Summary
|-
|[[File:Spiral Mountain (Banjo-Kazooie).png|200px]]<br><div style="text-align: center;">[[Spiral Mountain]]</div>
|Spiral Mountain acts as a training level and is featured as the home to many characters, including [[Banjo]] and [[Kazooie]]. This is where a player must learn all the basic moves. Banjo's House lies on the outer part of Spiral Mountain. The area serves as a tutorial level before entering Gruntilda's Lair.
|-
|[[File:Gruntilda's Lair B-K interior.png|200px]]<br><div style="text-align: center;">[[Gruntilda's Lair]]</div>
|Gruntilda's Lair is the main hub world, meaning that each level can be accessed from here. Gruntilda's Lair is a large structure that houses a variety of ecosystems, each being based on a hub location for every level. Gruntilda's Lair also leads to the [[Winkybunion Tower|tower]], which features the final boss battle against Gruntilda.
|-
!colspan=2 | Levels
|-
|[[File:Mumbos Mountain view.png|200px]]<br><div style="text-align: center;">[[Mumbo's Mountain]]</div>
|Mumbo's Mountain is the first level, and features a boss fight against [[Conga]], a termite mound with a collection of termites. Judging from the title, this might be the hometown of [[Mumbo Jumbo]]. [[Bottles]] teaches three abilities to [[Banjo]] and [[Kazooie]]: [[Egg Firing]], [[Beak Buster]], and [[Talon Trot]].
|-
|[[File:Treasure Trove Cove.png|200px]]<br><div style="text-align: center;">[[Treasure Trove Cove]]</div>
|Treasure Trove Cove is a beach island that hosts a landlocked ship, the [[Salty Hippo]], and a shark named [[Snacker]]; a lighthouse over a massive natural arch dominates the skyline. In this level [[Flying Pad]]s and [[Shock Jump Pad]]s are introduced, and a pirate hippo named [[Blubber]].
|-
|[[File:Clanker's Cavern B-K.png|200px]]<br><div style="text-align: center;">[[Clanker's Cavern]]</div>
|Clanker's Cavern is a level of flooded caves and disposal pipes. This level is home to the massive shark, [[Clanker]], who was used as Gruntilda's garbage disposal.
|-
|[[File:Bubblegloop Swamp B-K.png|200px]]<br><div style="text-align: center;">[[Bubblegloop Swamp]]</div>
|Bubblegloop Swamp is a swamp with piranha-infested waters, and also has [[Mr. Vile]] and [[Tiptup]] and his [[Tiptup Choir|choir]]. Mr. Vile can be found inside a crocodile head while Tiptup and his choir appear inside of a large turtle.
|-
|[[File:Freezeezy Peak snowman.png|200px]]<br><div style="text-align: center;">[[Freezeezy Peak]]</div>
|Freezeezy Peak is a snowy, mountainous level with a winter holiday theme whose focal point is a large [[Snowman]] statue in the center.
|-
|[[File:Gobi's Valley (B-K).png|200px]]<br><div style="text-align: center;">[[Gobi's Valley]]</div>
|Gobi's Valley is a desert level based on Ancient Egypt. The level was named after the camel [[Gobi]], and consists of pyramids, quicksand, and a bear-modeled sphinx.
|-
|[[File:Mad Monster Mansion.png|200px]]<br><div style="text-align: center;">[[Mad Monster Mansion]]</div>
|Mad Monster Mansion is a spooky, haunted-themed level featuring frightening themes such as haunted houses, spooky mazes, ghosts, and tombstones.
|-
|[[File:Rusty Bucket Bay (B-K).png|200px]]<br><div style="text-align: center;">[[Rusty Bucket Bay]]</div>
|Rusty Bucket Bay is centered around an old, large cargo ship named the [[Rusty Bucket]]. The ship is docked at a port, which is surrounded by several warehouses.
|-
|[[File:Click Clock Wood (B-K).png|200px]]<br><div style="text-align: center;">[[Click Clock Wood]]</div>
|Click Clock Wood is the last level of the game. It is notable for its four seasons, based on which seasonal door that Banjo and Kazooie enter from. Click Clock Wood revolves around a [[Click Clock Wood Tree|large tree]] in the center of the location. [[Gnawty]] and [[Nabnut]] are featured in this level.
|}


One day, the developers saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'', making their project looked obsolete in comparison. The project was scrapped again, and the team began a fourth and final attempt at making the game in the style of ''Super Mario 64''. This version would be finalized and released as ''Banjo-Kazooie''. The game was in development for 17 months after ''Dream'' was scrapped.<ref>"The Making of Banjo-Kazooie." ''Retro Gamer'' issue 36, page 20.</ref>
==Items==
===Regular items===
{| class="wikitable" width=75%
!Artwork
!Name
!Description
|-
|[[File:BK Blue Egg art.png|100px]]
|[[Blue Egg|Egg]]
|Eggs are collectible items that Kazooie can use as projectile once taught by Bottles.
|-
|[[File:BK Extra Life art.png|100x100px]]
|[[Extra Life]]
|As the name suggests, Extra Lives give another life to Banjo and Kazooie. A few of them are hidden in each level.
|-
|[[File:BK Golden Feather art.jpg|100px]]
|[[Gold Feather]]
|Gold Feathers allow Kazooie to use [[Wonderwing]] for a longer period of time.
|-
|[[File:BK Honeycomb art.png|100px]]
|[[Honeycomb]]
|Honeycombs restore a missing segment of Banjo and Kazooie's health bar, if they have previously been injured.
|-
|[[File:BK Red Feather art.png|100px]]
|[[Red Feather]]
|Red Feathers allow Kazooie to flap higher while airborne.
|-
|[[File:BK Turbo Trainers art.png|100px]]
|[[Turbo Trainers|Running Shoes]]
|Kazooie can use the Running Shoes temporarily to rapidly move around after Bottles teaches her the [[Turbo Talon Trot]].
|-
|[[File:BK Wading Boots art.png|100px]]
|[[Wading Boots]]
|Kazooie can temporarily use the Wading Boots to walk through swamp or icy water without harm.
|}


===Pre-release and unused content===
===Collectibles===
{{Main|List of Banjo-Kazooie pre-release and unused content}}
{| class="wikitable" width=75%
!Artwork
!Name
!Description
|-
|[[File:BK Extra Honeycomb Piece art.png|100px]]
|[[Hollow Honeycomb|Empty Honeycomb Piece]]
|Items that are hidden in every level. By collecting a certain number of them, an extra honeycomb is added into Banjo and Kazooie's health bar.
|-
|[[File:BK Jiggy art.png|100px]]
|[[Jiggy]]
|Jiggies are the main collectible item, and are required to finish the incomplete Jigsaw Pictures throughout Grunty's Lair. If the duo complete a picture, its corresponding level is unlocked.
|-
|[[File:BK Green Jinjo art.png|100x100px]]
|[[Jinjo]]
|Jinjos are small, colorful creatures, and five of them are located throughout each level. By rescuing all of them in a level, Banjo and Kazooie are rewarded with a Jiggy.
|-
|[[File:BK Mumbo Token art.jpg|100px]]
|[[Mumbo Totem|Mumbo Token]]
|By collecting a certain number of Mumbo Tokens, Banjo and Kazooie can go to a [[Mumbo's Hut]] where Mumbo transforms Banjo into another creature or vehicle. 
|-
|[[File:BK Musical Note art.png|100px]]
|[[Musical Note]]
|Each level features 100 Musical Notes. Collecting them adds up to a best score within the level, and the combined total allows Banjo and Kazooie to open [[Note Door]]s throughout [[Gruntilda's Lair]]. If the duo lose a life or leave the level, all Musical Notes are reset back to their original positions.
|}


===Music===
===Objects===
The music was composed by [[Grant Kirkhope]]. A [[Banjo-Kazooie: The Soundtrack|CD soundtrack]] was exclusively sold to Nintendo Power subscribers or a pre-order bonus at Best Buy stores. According to an interview with OC Remix, Kirkhope stated that ''Banjo-Kazooie'' was his favorite work that he composed.
{| class="wikitable" width=75%
!Artwork
!Name
!Description
|-
|[[File:BK Beehive art.png|100x100px]]
|[[Beehive]]
|Beehives are breakable objects containing three Honeycombs inside.
|-
|[[File:BK Exit Pad art.png|100px]]
|[[Exit Pad]]
|Each level has an Exit Pad, which is how Banjo and Kazooie enter and leave the area.
|-
|[[File:BK Flight Pad art.png|100px]]
|[[Flight Pad]]
|A Flight Pad springs up Banjo and Kazooie, who then spreads out her wings and flies in the air.
|-
|[[File:BK Molehill art.jpg|100px]]
|[[Molehill]]
|By approaching a Molehill, Banjo and Kazooie can speak to Bottles, who teaches them a new ability from each Molehill.
|-
|[[File:BK Shock Jump Pad art.png|100px]]
|[[Shock Jump Pad]]
|These pads allow Banjo and Kazooie to perform the [[Shock Spring Jump]] to reach some higher areas.
|-
|[[File:BK Witch Switch art.png|100px]]
|[[Witch Switch]]
|There is a Witch Switch in each level. Banjo and Kazooie can use [[Beak Buster]] on it, causing a Jiggy to spawn in the level's corresponding room within Grunty's Lair.
|}


==Listings==
==Spells==
===[[Characters in Banjo-Kazooie|Characters]]===
===[[Bosses in Banjo-Kazooie|Bosses]]===
===[[Enemies in Banjo-Kazooie|Enemies]]===
===[[Locations in Banjo-Kazooie|Locations]]===
===[[Items in Banjo-Kazooie|Items]]===
===[[Objects in Banjo-Kazooie|Objects]]===
===Spells===
In each world that Mumbo Jumbo appears in, he can transform Banjo into a different creature or object if he has enough [[Mumbo Token]]s.
In each world that Mumbo Jumbo appears in, he can transform Banjo into a different creature or object if he has enough [[Mumbo Token]]s.


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Very rarely, he mistakenly turns Banjo into a washing machine, before going on to turn him into the correct transformation. Also he mentions he would turn Banjo into a [[T-Rex]] but changes his mind, saying that the transformation is meant for the [[Banjo-Tooie|next game]].
Very rarely, he mistakenly turns Banjo into a washing machine, before going on to turn him into the correct transformation. Also he mentions he would turn Banjo into a [[T-Rex]] but changes his mind, saying that the transformation is meant for the [[Banjo-Tooie|next game]].
==Music==
The music was composed by [[Grant Kirkhope]]. A [[Banjo-Kazooie: The Soundtrack|CD soundtrack]] was exclusively sold to Nintendo Power subscribers or a pre-order bonus at Best Buy stores. According to an interview with OC Remix, Kirkhope stated that ''Banjo-Kazooie'' was his favorite work that he composed.


==Reception==
==Reception==
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*Metacritic: 23 of 25 (based on 19 reviews)
*Metacritic: 23 of 25 (based on 19 reviews)
*Game Rankings: 91% (based on 14 reviews)
*Game Rankings: 91% (based on 14 reviews)
==Development==
[[File:Spiral Mountain preliminary.png|thumb|A screenshot of an early build of ''Banjo-Kazooie'', when it became a 3D platformer.]]
''Banjo-Kazooie'' started development in the mid-1990s as a completely different game for the Super Nintendo, ''[[Dream: Land of Giants]]''. Most details regarding the game's development were unknown until 2015, when Rare discussed the game in their Rare Revealed series, "A Rare Look at Dream."<ref>[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream - YouTube]</ref> and "Five Things You Didn't Know About Banjo-Kazooie."<ref>[https://www.youtube.com/watch?v=kq-fpnnGzyU Rare Revealed: Five Things You Didn't Know About Banjo-Kazooie - YouTube]</ref> An unlockable video on ''Rare Replay'' named "Dreaming of Banjo" also revealed more information about the game's development.<ref>[https://www.youtube.com/watch?v=Ds22dv3KrPY Rare Replay - The Making of Banjo Kazooie]</ref>
Sometime during its development, ''Dream'' shifted its development to Nintendo 64. After a few months of development, the team felt that [[Edson]] was a weak character and began searching for a replacement. A rabbit was considered at first before the team decided on a bear, who would become Banjo. The team scrapped ''Dream'' entirely and reworked it into a 2.5D platformer similar to ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'', which had a gameplay style more familiar for them. This was the earliest form of ''Banjo-Kazooie'', where Banjo would move along linear path collecting fruit. In the "A Rare Look at Dream" video, [[Gregg Mayles]] called it the "connecting piece" between the ''[[mariowiki:Donkey Kong (series)|Donkey Kong]]'' games they developed and the final version of ''Banjo-Kazooie''. Kazooie was created during this phase so that Banjo could perform a double jump. The team designed some more moves that involved both characters.<ref>"The Making of Banjo-Kazooie." ''Retro Gamer'' issue 36, pages 21–22.</ref>
One day, the developers saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'', making their project looked obsolete in comparison. The project was scrapped again, and the team began a fourth and final attempt at making the game in the style of ''Super Mario 64''. This version would be finalized and released as ''Banjo-Kazooie''. The game was in development for 17 months after ''Dream'' was scrapped.<ref>"The Making of Banjo-Kazooie." ''Retro Gamer'' issue 36, page 20.</ref>
==Pre-release and unused content==
{{Main|List of Banjo-Kazooie pre-release and unused content}}


==Gallery==
==Gallery==
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{{BK}}
{{BK}}
[[Category:Games]]
[[Category:Games]]
[[Category:3D games]]
[[Category:Banjo-Kazooie]]
[[Category:Banjo-Kazooie|*]]
[[Category:Banjo-Kazooie series]]
[[Category:Banjo-Kazooie series]]

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