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'''''Banjo-Kazooie: Nuts & Bolts''''' is the latest game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]], taking place eight years after the events of ''[[Banjo-Tooie]]''. It was announced at [[Microsoft]]'s X06 in 2006 at Barcelona, Spain and was released on November 11, 2008.<ref>http://play.tm/wire/click/1894716</ref> Before the name was finalized, the game was commonly referred to by fans as ''Banjo-Threeie''. It is the first game published in the series that is unaffiliated with [[Nintendo]], as it is exclusive to the [[Xbox 360]]. Many fans were disappointed with the game, as the gameplay features next to no relation to the original two games.
'''''Banjo-Kazooie: Nuts & Bolts''''' is the latest game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]], taking place eight years after the events of ''[[Banjo-Tooie]]''. It was announced at [[Microsoft]]'s X06 in 2006 at Barcelona, Spain and was released on November 11, 2008.<ref>http://play.tm/wire/click/1894716</ref> Before the name was finalized, the game was commonly referred to by fans as ''Banjo-Threeie''. It is the first game published in the series that is unaffiliated with [[Nintendo]], as it is exclusive to the [[Xbox 360]]. Many fans were disappointed with the game, as the gameplay features next to no relation to the original two games.


In early 2009, [[L.O.G.'s Lost Challenges]], a DLC for the game, was released for 400 [[wikipedia:Microsoft Points|Microsoft Points]].
In early 2009, [[L.O.G.'s Lost Challenges]], a DLC for the game, was released for 400 [[wikipedia:Microsoft Points|Microsoft Points]].


==Plot==
==Plot==


Set eight years after the events of ''[[Banjo-Tooie]]'', and due to Banjo and Kazooie's lack of adventures over the past few years, the duo have gained many pounds, and are now overweight and very unhealthy. When Banjo and Kazooie reunite with the decapitated head of Gruntilda, [[Banjo]] and [[Gruntilda]] compete to determine who is the true owner of [[Spiral Mountain]]. Banjo wishes to preserve his home while Gruntilda hatches an urban development scheme to replace the vegetated area with towers and malls. A new character named [[Lord of Games]] (also known as L.O.G.) attempts to settle the conflict between the two by devising a series of worlds and challenges. LOG transports the other characters to [[Showdown Town]], his headquarters, and starts the contest. The winner would be set to own Spiral Mountain; the loser must endure eternal hardship working at [[Lord of Games' Videogame Factory|L.O.G.'s game factory]]. While Banjo and [[Kazooie]] seek to win by completing the challenges, Grunty uses a slew of vehicles she presumably has built, as well as an army of mechanical [[Gruntbot]]s to stop the duo from succeeding.<ref>http://www.xbox.com/en-US/games/b/bknutsandbolts/</ref>
Set eight years after the events of ''[[Banjo-Tooie]]'', and due to Banjo and Kazooie's lack of adventures over the past few years, the duo have gained many pounds, and are now overweight and very unhealthy. When Banjo and Kazooie reunite with the decapitated head of Gruntilda, [[Banjo]] and [[Gruntilda]] compete to determine who is the true owner of [[Spiral Mountain]]. Banjo wishes to preserve his home while Gruntilda hatches an urban development scheme to replace the vegetated area with towers and malls. A new character named [[Lord of Games]] (also known as L.O.G.) attempts to settle the conflict between the two by devising a series of worlds and challenges. LOG transports the other characters to [[Showdown Town]], his headquarters, and starts the contest. The winner would be set to own Spiral Mountain; the loser must endure eternal hardship working at [[Lord of Games' Videogame Factory|L.O.G.'s game factory]]. While Banjo and [[Kazooie]] seek to win by completing the challenges, Grunty uses a slew of vehicles she presumably has built, as well as an army of mechanical [[Gruntbot]]s to stop the duo from succeeding.<ref>http://www.xbox.com/en-US/games/b/bknutsandbolts/</ref>


After entering different game worlds created by L.O.G., Banjo and Kazooie collect the amount of [[Jiggy|Jiggies]] needed to return [[Spiral Mountain|home]]. There, they will face Gruntilda to terminate this crazy adventure, but the witch will not be willing to lose.
After entering different game worlds created by L.O.G., Banjo and Kazooie collect the amount of [[Jiggy|Jiggies]] needed to return [[Spiral Mountain|home]]. There, they will face Gruntilda to terminate this crazy adventure, but the witch will not be willing to lose.


However, as usual, Grunty fails miserably and is forced to work in L.O.G.'s factory until the end of her days, as agreed at the beginning of the game. Gruntilda promises that she will launch her own game, since she has all the necessary tools.
However, as usual, Grunty fails miserably and is forced to work in L.O.G.'s factory until the end of her days, as agreed at the beginning of the game. Gruntilda promises that she will launch her own game, since she has all the necessary tools.


==Gameplay==
==Gameplay==


The game is not a traditional third-person platform game like the previous installments in the series, but instead utilizes vehicles to transport Banjo and Kazooie around the levels and complete challenges for Jiggies. According to Gregg Mayles about 20 percent of the game retains traditional platforming elements. There are however few "moves" for Banjo and Kazooie to use. The duo are limited to climbing, swimming, jumping and attacking with the [[Magic Wrench]] while other abilities, such as firing eggs have been mapped to vehicle parts instead.
The game is not a traditional third-person platform game like the previous installments in the series, but instead utilizes vehicles to transport Banjo and Kazooie around the levels and complete challenges for Jiggies. According to Gregg Mayles about 20 percent of the game retains traditional platforming elements. There are however few "moves" for Banjo and Kazooie to use. The duo are limited to climbing, swimming, jumping and attacking with the [[Magic Wrench]] while other abilities, such as firing eggs have been mapped to vehicle parts instead.


===Vehicles===
===Vehicles===


Vehicles play a prominent role in the game. The player can build them from over 100 components available, such as body panels, engines, wheels, wings, propellers, fuel and weapons. Vehicle presets are available as blueprints. Vehicles can be created when starting a challenge as well so as to make the perfect vehicle with which to win.
Vehicles play a prominent role in the game. The player can build them from over 100 components available, such as body panels, engines, wheels, wings, propellers, fuel and weapons. Vehicle presets are available as blueprints. Vehicles can be created when starting a challenge as well so as to make the perfect vehicle with which to win.


===Items===
===Items===


The game features six worlds (excluding [[Spiral Mountain]]) where the player can pick up [[Notes]], [[Jiggy|Jiggies]] and T.T. Trophies.
The game features six worlds (excluding [[Spiral Mountain]]) where the player can pick up [[Notes]], [[Jiggy|Jiggies]] and T.T. Trophies.


The notes are used quite differently from previous installments. They are the game's currency, used in [[Showdown Town]]. The notes can be used to buy vehicle parts, vehicle blueprints, hints, and even bribe the corrupt sheriff. In addition, there are three different types of notes: copper, silver and gold, which are worth one, five, and ten notes respectively. There 5,230 notes in the game. With [[L.O.G.'s Lost Challenges]] the player can get 120 more notes.
The notes are used quite differently from previous installments. They are the game's currency, used in [[Showdown Town]]. The notes can be used to buy vehicle parts, vehicle blueprints, hints, and even bribe the corrupt sheriff. In addition, there are three different types of notes: copper, silver and gold, which are worth one, five, and ten notes respectively. There 5,230 notes in the game. With [[L.O.G.'s Lost Challenges]] the player can get 120 more notes.


The Jiggies have the same use as in previous games. When Banjo win a Jiggy in a game world challenge, this puzzle piece is moved to that world's respective Jig-O-Vend. Kazooie, using her Magic Wrench, collects the Jiggies from the machine and Banjo takes them to the [[Jiggy Bank]] in the middle of Showdown Town. There are a total of 131 Jiggies in the game.
The Jiggies have the same use as in previous games. When Banjo win a Jiggy in a game world challenge, this puzzle piece is moved to that world's respective Jig-O-Vend. Kazooie, using her Magic Wrench, collects the Jiggies from the machine and Banjo takes them to the [[Jiggy Bank]] in the middle of Showdown Town. There are a total of 131 Jiggies in the game.


The T.T. Trophies are the most difficult items to get. [[Trophy Thomas]], a super competitive cheetah, is the 'best in all the challenges of the game' and is willing to challenge Banjo for those who can do it faster. Banjo must complete the proposed test in a time limit to get all the prizes available. Four trophies will get the player a Jiggy. In total, there are 92 Trophies in the game (but the player can get all the Jiggies with 91).
The T.T. Trophies are the most difficult items to get. [[Trophy Thomas]], a super competitive cheetah, is the 'best in all the challenges of the game' and is willing to challenge Banjo for those who can do it faster. Banjo must complete the proposed test in a time limit to get all the prizes available. Four trophies will get the player a Jiggy. In total, there are 92 Trophies in the game (but the player can get all the Jiggies with 91).


===Abilities===
===Abilities===


Almost all abilities learned in previous games will not be at Banjo and Kazooie's disposal for ''Banjo-Kazooie: Nuts & Bolts''. This approach was first mentioned in the December 20 of Rare's Scribes column, which stated, "Banjo and Kazooie haven't got many of the abilities that they used in previous games".[8] The ability introduced in ''[[Banjo-Tooie]]'' to split up Banjo and Kazooie as separate playable characters will be unavailable in ''Banjo-Kazooie: Nuts & Bolts''. A previous Scribe mentioned that they "thought about using two different controllers" to account for the new moves and all the old moves as well, but that a simpler system had been used for the game. It was eventually revealed that the approach involves using vehicles instead of the previous attack moves.
Almost all abilities learned in previous games will not be at Banjo and Kazooie's disposal for ''Banjo-Kazooie: Nuts & Bolts''. This approach was first mentioned in the December 20 of Rare's Scribes column, which stated, "Banjo and Kazooie haven't got many of the abilities that they used in previous games".[8] The ability introduced in ''[[Banjo-Tooie]]'' to split up Banjo and Kazooie as separate playable characters will be unavailable in ''Banjo-Kazooie: Nuts & Bolts''. A previous Scribe mentioned that they "thought about using two different controllers" to account for the new moves and all the old moves as well, but that a simpler system had been used for the game. It was eventually revealed that the approach involves using vehicles instead of the previous attack moves.


According to Rare, the in-game explanation is that most of the older abilities were forgotten after eight years of not using them and L.O.G. did not allow the duo to remember them. The only abilities Banjo still has are the grip grab (no attack), swimming (Banjo only), climbing, and the single jump. The Magic Wrench is used as a new attack, for the platforming elements of the game.
According to Rare, the in-game explanation is that most of the older abilities were forgotten after eight years of not using them and L.O.G. did not allow the duo to remember them. The only abilities Banjo still has are the grip grab (no attack), swimming (Banjo only), climbing, and the single jump. The Magic Wrench is used as a new attack, for the platforming elements of the game.


The player can disembark from a vehicle and explore the environment in a manner similar to that of the previous games. In a screenshot, Banjo and Kazooie are seen walking on a tightrope crossing a river.
The player can disembark from a vehicle and explore the environment in a manner similar to that of the previous games. In a screenshot, Banjo and Kazooie are seen walking on a tightrope crossing a river.


===Multiplayer===
===Multiplayer===


The idea of multiplayer options was first discussed at the Rare Witch Project, where Mayles said that there would be multiplayer capability in the game unlike that found in ''[[Banjo-Tooie]]''. He also noted that there would not be any first-person shooter sections in the traditional action-adventure game. It was later revealed that multiplayer will be purely vehicle-based where players will be able to take their custom built vehicles to Xbox Live and compete in online races and activities. An announcement stated that the game features a co-operative mode and offline multiplayer options.
The idea of multiplayer options was first discussed at the Rare Witch Project, where Mayles said that there would be multiplayer capability in the game unlike that found in ''[[Banjo-Tooie]]''. He also noted that there would not be any first-person shooter sections in the traditional action-adventure game. It was later revealed that multiplayer will be purely vehicle-based where players will be able to take their custom built vehicles to Xbox Live and compete in online races and activities. An announcement stated that the game features a co-operative mode and offline multiplayer options.


List of multiplayer games (by category):
List of multiplayer games (by category):
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*Triathlon
*Triathlon
*Nutty Cruises
*Nutty Cruises


Added with '''L.O.G.'s Lost Challenges''':
Added with '''L.O.G.'s Lost Challenges''':
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==Characters==
==Characters==


===Returning Characters===
===Returning Characters===
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==Worlds and Levels==
==Worlds and Levels==


Many levels have been introduced in Nuts & Bolts, many new, while some old levels from previous games being redesigned in a whole new way.
Many levels have been introduced in Nuts & Bolts, many new, while some old levels from previous games being redesigned in a whole new way.
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==Easter Eggs==
==Easter Eggs==


During the game, you will see a lot of things that are references to other [[Rare]] games, consoles, and gaming things such as:<poem>
During the game, you will see a lot of things that are references to other [[Rare]] games, consoles, and gaming things such as:<poem>
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*At the opening movie, when Banjo is eating pizza and Kazooie is playing the Xbox 360, the radio is playing the tune from the Windy level in Conker's Bad Fur Day.
*At the opening movie, when Banjo is eating pizza and Kazooie is playing the Xbox 360, the radio is playing the tune from the Windy level in Conker's Bad Fur Day.
*In Banjoland there is a copy of Grabbed By The Ghoulies in the water, and there are crates that have Banjo-Kazooie on them.</poem>
*In Banjoland there is a copy of Grabbed By The Ghoulies in the water, and there are crates that have Banjo-Kazooie on them.</poem>


==Sequel?==
==Sequel?==


Gavin Price, multiplayer designer of ''Banjo-Kazooie: Nuts & Bolts'', was also interviewed and expressed interest in developing a ''Banjo-Fourie'' for the Xbox 360, after the issue of ''Banjo-Threeie'''s release during November 14–18, 2008.
Gavin Price, multiplayer designer of ''Banjo-Kazooie: Nuts & Bolts'', was also interviewed and expressed interest in developing a ''Banjo-Fourie'' for the Xbox 360, after the issue of ''Banjo-Threeie'''s release during November 14–18, 2008.


To quote him: "We are still thinking of a lot of other new features and I think we were told 'you going to do a sequel' then there would be a hell of a lot just new ideas." Filecchio Savior, the programmer, who has been with the original ''[[Banjo-Tooie]]'' team echoed: "Yes, lots!" Neil Harrison, lead technical artist, added: "Yes there would be a lot of stuff we like to do."
To quote him: "We are still thinking of a lot of other new features and I think we were told 'you going to do a sequel' then there would be a hell of a lot just new ideas." Filecchio Savior, the programmer, who has been with the original ''[[Banjo-Tooie]]'' team echoed: "Yes, lots!" Neil Harrison, lead technical artist, added: "Yes there would be a lot of stuff we like to do."


September 9 UPDATE: Rare senior animator Ellipse Miller said in an interview that "Nuts & Bolts is like an introduction to what we could do. If we went and did some 'of us could push it. You can was accepted and people are so we can certainly push it in one direction much greater. This is like the opening of a new type of game I think."
September 9 UPDATE: Rare senior animator Ellipse Miller said in an interview that "Nuts & Bolts is like an introduction to what we could do. If we went and did some 'of us could push it. You can was accepted and people are so we can certainly push it in one direction much greater. This is like the opening of a new type of game I think."


Rare lead technical artist Neill Harrison added that the team has a rare few "crazy ideas" for more Banjo mechanical work, and that will "probably" expand the concept of construction for future games.
Rare lead technical artist Neill Harrison added that the team has a rare few "crazy ideas" for more Banjo mechanical work, and that will "probably" expand the concept of construction for future games.


"[Lead designer] Greg has had some crazy ideas [for the next game] ... I'll probably get in trouble if I mentioned them," added Harrison. "I think if [Nuts & Bolts] was successful, we certainly had a load of ideas for what could be done with the same kind of concept but expand it out.
"[Lead designer] Greg has had some crazy ideas [for the next game] ... I'll probably get in trouble if I mentioned them," added Harrison. "I think if [Nuts & Bolts] was successful, we certainly had a load of ideas for what could be done with the same kind of concept but expand it out.


So, what's next for Rare? Outside of the new Xbox 360 avatars, who are working on unannounced games. Schuneman Lee, director of manufacturing a rare, says: "Usually it is probably in about four or five titles, so there is certainly some that we have not yet spoken. And some of those who perhaps never will, because Sometimes we try out ideas and do not always come out on the market, but there's a good few."
So, what's next for Rare? Outside of the new Xbox 360 avatars, who are working on unannounced games. Schuneman Lee, director of manufacturing a rare, says: "Usually it is probably in about four or five titles, so there is certainly some that we have not yet spoken. And some of those who perhaps never will, because Sometimes we try out ideas and do not always come out on the market, but there's a good few."


Rare later hinted, in response to a question asked during one of their "mini-scribes" that a Banjo-Kazooie game would be made for the Nintendo 3DS with the pending title ''Banjo-3dsie''. Though nothing about a new game in the series, much less any games at all being released for the 3DS, has been mentioned by Rare since.
Rare later hinted, in response to a question asked during one of their "mini-scribes" that a Banjo-Kazooie game would be made for the Nintendo 3DS with the pending title ''Banjo-3dsie''. Though nothing about a new game in the series, much less any games at all being released for the 3DS, has been mentioned by Rare since.


==Trivia==
==Trivia==


*<span style="line-height:21px;">It is impossible to die, as when Banjo runs out of health, Kazooie just slaps him in the face until his health bar is full.</span>
*<span style="line-height:21px;">It is impossible to die, as when Banjo runs out of health, Kazooie just slaps him in the face until his health bar is full.</span>
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==Names in Other Languages==
==Names in Other Languages==


{{Foreignname
{{Foreignname
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|Jap = バンジョーとカズーイの大冒険 ガレージ大作戦
|Jap = バンジョーとカズーイの大冒険 ガレージ大作戦
|JapM = Banjo and Kazooie's adventure Operation: Garage}}
|JapM = Banjo and Kazooie's adventure Operation: Garage}}


==Gallery==
==Gallery==


===Logos and Box Art===
===Logos and Box Art===


<gallery>
<gallery>
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Image:NBJapaneseBoxArt.jpg|Japanese box art.
Image:NBJapaneseBoxArt.jpg|Japanese box art.
</gallery>
</gallery>


====Character Artwork====
====Character Artwork====


<gallery>
<gallery>
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Image:New_Jinjo.jpg|An orange [[Jinjo]].
Image:New_Jinjo.jpg|An orange [[Jinjo]].
</gallery>
</gallery>


====Special====
====Special====


<gallery>
<gallery>
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Image:Special4.jpg|[[Banjo]], [[Kazooie]], [[Klungo]] and [[Mr. Fit]] in a plane race. This is also the art for the ''Nuts & Bolts'' Soundtrack cover.
Image:Special4.jpg|[[Banjo]], [[Kazooie]], [[Klungo]] and [[Mr. Fit]] in a plane race. This is also the art for the ''Nuts & Bolts'' Soundtrack cover.
</gallery>
</gallery>


====Wallpapers====
====Wallpapers====


<gallery>
<gallery>
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Image:WallpaperN&B14.jpg|[[Gruntilda]] and her minions' wallpaper.
Image:WallpaperN&B14.jpg|[[Gruntilda]] and her minions' wallpaper.
</gallery>
</gallery>


==External links==
==External links==


'''''Websites'''''
'''''Websites'''''
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*[http://www.xbox.com/en-US/games/b/bknutsandbolts/ Banjo-Kazooie: Nuts & Bolts Xbox 360 Game Profile]
*[http://www.xbox.com/en-US/games/b/bknutsandbolts/ Banjo-Kazooie: Nuts & Bolts Xbox 360 Game Profile]
*[http://www.rare.co.uk/ Rare Official Website]
*[http://www.rare.co.uk/ Rare Official Website]


'''''Videos'''''
'''''Videos'''''
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*[http://www.youtube.com/watch?v=QOyZVftfQkw Banjo-Kazooie: Nuts & Bolts Xbox 360 UK News]
*[http://www.youtube.com/watch?v=QOyZVftfQkw Banjo-Kazooie: Nuts & Bolts Xbox 360 UK News]
*[http://www.youtube.com/watch?v=FTfxHOy2iGI Banjo-Kazooie: Nuts & Bolts Shaun Read and Andy Wilson Interview]
*[http://www.youtube.com/watch?v=FTfxHOy2iGI Banjo-Kazooie: Nuts & Bolts Shaun Read and Andy Wilson Interview]


'''OST'''
'''OST'''
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==References==
==References==


{{reflist}}
{{reflist}}


{{Games}}
{{Games}}