Be sure to read our policy on citing sources before editing!

Difference between revisions of "Forum:What defines a hitpoint?"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
wikia:banjokazooie>Learner4
wikia:banjokazooie>Toomai
(Call for data - send me your enemy HP testing! (See page for details))
Line 13: Line 13:


Well, I think it is the number of attacks it takes to defeat them. Look at Mr. Patch, his patches take one grenade egg to deal damage. (Ok I might be overstating it back there but still, what we need is the maximum number of attacks it takes to defeat one enemy.) I think the attack that does the least amount of damage (Claw Swipe, Peck ect:) should be our guide. Lets say it takes 5 claw swipes to defeat mr punchy. Then we would say that he has 5 hit points. (Put it like Banjo's health, some things do more damage, but most attacks just take one health.) Oh yea, we wil also need a way to determine how much damage some attacks do. That way, the enemies that we can't easily reach can have their health determined. [[User:Learner4|Learner4]] 15:06, 17 December 2008 (UTC)
Well, I think it is the number of attacks it takes to defeat them. Look at Mr. Patch, his patches take one grenade egg to deal damage. (Ok I might be overstating it back there but still, what we need is the maximum number of attacks it takes to defeat one enemy.) I think the attack that does the least amount of damage (Claw Swipe, Peck ect:) should be our guide. Lets say it takes 5 claw swipes to defeat mr punchy. Then we would say that he has 5 hit points. (Put it like Banjo's health, some things do more damage, but most attacks just take one health.) Oh yea, we wil also need a way to determine how much damage some attacks do. That way, the enemies that we can't easily reach can have their health determined. [[User:Learner4|Learner4]] 15:06, 17 December 2008 (UTC)
Bosses are much different than regular enemies in terms of HP; not only does it display boss HP on screen (in BT), but attacks deal certain amounts of damage to each boss that aren't equivalent to normal enemies. For example, Fire Eggs and Grenade Eggs are the same to Weldar, whereas a Billy Bob needs two Fire Eggs but one Grenade Egg to die. I've set up a system that can tell me how each attack stacks up to each other attack once data starts coming in. The system will pipe out an inequality such as "egg < 3/5(roll)"; this (in BK) means that a Blue Egg does less damage than three-fifths the damage of a roll. (This particular equation is not based on data, it's just an example.) Once data starts filling the table, the values will get more and more concrete, and I can start assigning arbitrary yet useful values to each attack. I plan to do some testing myself, but if ANYONE wants to collect data about how many hits of any attack beats a non-boss enemy (including the Wondering, Beak Bomb, and transformations in any of BK, BT, or BKGR), then by all means post it on my talk page or e-mail me at toomai(undahscor)glittershine{shift-2}yahoo[dott]ca with the info. [[User:Toomai|Toomai]] 16:27, 17 December 2008 (UTC)