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Difference between revisions of "Banjo-Tooie"

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#Banjo and Kazooie have infinite lives and no longer have to find [[Extra Life|Banjo statues]].
#Banjo and Kazooie have infinite lives and no longer have to find [[Extra Life|Banjo statues]].
#There are no [[Note Doors]]. [[Musical Notes]] are used instead to learn new moves from [[Jamjars]].
#There are no [[Note Doors]]. [[Musical Notes]] are used instead to learn new moves from [[Jamjars]].
#The values of the [[Musical Notes|notes]] are different and all of the notes are found in nests. The standard note is worth of five notes and the Treble Clef is worth twenty.
#The values of the [[Musical Notes|notes]] are different and all of the notes are found in nests. The standard note has a worth of five notes and the Treble Clef is worth twenty.
#All of the [[Eggs]] and [[Feathers]] are found in nests in (excluding [[Clockwork Kazooie Eggs]]) multiple amounts.
#All of the [[Eggs]] and [[Feathers]] are found in nests in (excluding [[Clockwork Kazooie Eggs]]) multiple amounts.
#Unlike [[Banjo-Kazooie]] where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw minigame similar to [[Bottles' Moving Picture Game|Bottle's minigame]] in the original.
#Unlike [[Banjo-Kazooie]] where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw minigame similar to [[Bottles' Moving Picture Game|Bottle's minigame]] in the original game.
#There is at least one move to learn in each world.
#There is at least one move to learn in each world.
#Instead of using color coded cauldrons to travel around the homeworld, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated.
#Instead of using color coded cauldrons to travel around the homeworld, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated.
#There are now [[Warp Pad|warp pads]] to help transport you quickly to key points withttp://cid-53effe1cdd298257.profile.live.com/hin worlds once you have activated the relevant pads.
#There are now [[Warp Pad|warp pads]] to help transport you quickly to key points within worlds once you have activated the relevant pads.
#Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]].
#Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]].
#Mumbo's Skull is now found in almost every level excluding Cauldron Keep.
#Mumbo's Skull is now found in every level excluding Cauldron Keep.
#Instead of [[Mumbo Tokens]] you now have to collect [[Glowbo]]s for you transformations as well as for Mumbo's magic.
#Instead of [[Mumbo Tokens]] you now have to collect [[Glowbo]]s for you transformations as well as for Mumbo's magic.
#[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms instead he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|mumbo pads]] once you have given him a [[Glowbo]] you can take temporary control of him in order to use these pads.
#[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms instead he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|mumbo pads]]. Once you have given him a [[Glowbo]] you can take temporary control of him in order to use these pads.
#All of Banjo's transformations are able to defend themselves, as opposed to the one in Kazooie.
#All of Banjo's transformations are able to defend themselves, as opposed to the ones in Kazooie.
#In each level of this game, the b oss battles are more noticeable, unlike in the first game where the boss battles were short with no intro. Exp; Conga in Mumbo's Mountain, Nipper in Treasure Trove Cove, the mutated crabs in Clanker's Cavern, the yellow flibbets in Bubble Gloop Swamp, arguably King Sandybutt in Gobi's Valley, arguably Napper in Mad Monster Mansion, Boss Boombox in Rusty Bucket Bay, and the Zubbas in Click Clock Wood.
#In each level of this game, the boss battles are more pronounced then those in the original game, Unlike the original all of Banjo Tooie's boss battles have a Music intro and on-screen title. You are now locked into the area where the boss is during the fight. The battles now require more thought and take longer.
#The levels are more connected than before, you would have to complete an objective in one level to get a Jiggy from another level, and in most levels it is impossible to get all the Jiggies in one go.
#The levels are more connected than before, the puzzles are now more interwoven often leaving you to complete an objective in a level to get a Jiggy from another level making it harder to clear the levels without tracking through others.
#The games graphics has greatly improved since the first game.
#The games graphics has greatly improved since the first game.
#*Banjo's backpack, for instance, can be seen opening as Kazooie pops out (instead of just phasing through in the first game) and moves (opposed to always be fixed to Banjo's back).
#*Banjo's backpack, for instance, can be seen opening as Kazooie pops out (instead of just phasing through in the first game) and moves (opposed to always be fixed to Banjo's back).
#All worlds are twice the size the ones from [[Banjo Kazooie]].
#All worlds are twice the size the ones from [[Banjo Kazooie]].
#In Banjo-Tooie, the player can actually keep their [[Jiggy|Jiggies]] instead of using them to open new worlds.
#In Banjo-Tooie, the player can actually keep their [[Jiggy|Jiggies]] instead of using them to open new worlds.
#More people talk in Banjo-Tooie than in Banjo-Kazooie.
#There are more NPCs in Banjo tooie and more of them talk more than the NPCs in Banjo-Kazooie.
#Once the player enters the boss room, something happens that will lock Banjo and Kazooie in, meaning they cannot leave the boss battle at any time.
#When you enter an area/world, it will say the name of wherever you are.
#When you enter an area/world, it will say the name of wherever you are.