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{{Cleanup| | {{Cleanup|Wikia import}} | ||
{{Infobox world | {{Infobox world | ||
|image = [[File:Grunty Industries.png|200px]] | |image = [[File:Grunty Industries.png|200px]] | ||
|game = ''[[Banjo-Tooie | |game = ''[[Banjo-Tooie]]'' | ||
|theme = Industrial | |theme = Industrial | ||
|jiggies = 28 | |jiggies = 28 | ||
|transformation = [[Washer Banjo|Washing Machine]] | |transformation = [[Washer Banjo|Washing Machine]] | ||
}} | }} | ||
{{ | {{About|the world in Banjo-Tooie|the sub-area in Grunty's Revenge with the same name|[[Grunty Industries (Grunty's Revenge)]]}} | ||
'''Grunty Industries''' is the sixth world of ''[[Banjo-Tooie]]''. | '''Grunty Industries''' is the sixth world of ''[[Banjo-Tooie]]''. It consists of a giant pollution-spewing factory and the area around it. Given its name, it's possible that [[Gruntilda]] is its CEO. The entrance to the world is in the [[Quagmire]], and is easily visible and accessible. | ||
One of Grunty Industries' signature frustrations is that, upon first entering the world, it appears impossible to enter the factory proper: the main entrance is closed, and all other entrances are out of reach. The key is the [[Train Switch]] concealed behind the access shed on the right side, which opens the [[Train Station]] inside Floor 1. Once the player takes [[Chuffy]] in from another world, they then have full access to the factory, though they must still press a pair of split-up switches to open the main entrance for later convenience. | One of Grunty Industries' signature frustrations is that, upon first entering the world, it appears impossible to enter the factory proper: the main entrance is closed, and all other entrances are out of reach. The key is the [[Train Switch]] concealed behind the access shed on the right side, which opens the [[Train Station]] inside Floor 1. Once the player takes [[Chuffy]] in from another world, they then have full access to the factory, though they must still press a pair of split-up switches to open the main entrance for later convenience. | ||
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This industrial zone in outside is a building with 5 floors, 3 roofs with 4 fans, 2 chimneys, 59 windows, front door, 4 emergency exits, sewer pipe and power cable. Inside contains a basement, machineries, toxic waste, depots and attic. In different floors contains a train station, quarters, water disposal plant, trash compactor, air conditioning plant, electromagnet chamber, boiler plant, packing room, cable room and sewer access. | This industrial zone in outside is a building with 5 floors, 3 roofs with 4 fans, 2 chimneys, 59 windows, front door, 4 emergency exits, sewer pipe and power cable. Inside contains a basement, machineries, toxic waste, depots and attic. In different floors contains a train station, quarters, water disposal plant, trash compactor, air conditioning plant, electromagnet chamber, boiler plant, packing room, cable room and sewer access. | ||
==History== | ==History== | ||
===''Banjo Tooie''=== | ===''Banjo Tooie''=== | ||
In ''[[Banjo-Tooie]]'', the duo entered this factory in [[Chuffy]], [[Mumbo Jumbo]] had to jam all the machines with [[EMP]], here the pair is transformed into washing machine and occurred the battle with [[Weldar]]. The industries started enter in downhill when the pair sabotaged all systems and defeated Weldar who was protector this complex. | In ''[[Banjo-Tooie]]'', the duo entered this factory in [[Chuffy]], [[Mumbo Jumbo]] had to jam all the machines with [[EMP]], here the pair is transformed into washing machine and occurred the battle with [[Weldar]]. The industries started enter in downhill when the pair sabotaged all systems and defeated Weldar who was protector this complex. | ||
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According to the shortcuts, this building was the cause of many problems on the whole island. For example: the pollution with toxic waste on the [[Jolly Roger's Lagoon]], water sucked on this same place and oil drained in an pumpjack from [[Hailfire Peaks]]'s ice side. | According to the shortcuts, this building was the cause of many problems on the whole island. For example: the pollution with toxic waste on the [[Jolly Roger's Lagoon]], water sucked on this same place and oil drained in an pumpjack from [[Hailfire Peaks]]'s ice side. | ||
===''Banjo Pilot''=== | ===''Banjo Pilot''=== | ||
In ''[[Banjo-Pilot]]'' there is a course also named Grunty Industries | In ''[[Banjo-Pilot]]'' there is a course also named Grunty Industries, and the eponymous building appears in the background. | ||
==Points of interest== | ==Points of interest== | ||
* Side A | * Side A | ||
* Side B | * Side B | ||
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* Floor 5 | * Floor 5 | ||
* Roof | * Roof | ||
==Moves Learned== | ==Moves Learned== | ||
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==Collectibles== | ==Collectibles== | ||
===Jiggies=== | ===Jiggies=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!No. | !No. | ||
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#The first Skivvy is located in the "Workers Quarters" on the first floor. The room you need to enter once in the Workers Quarters is in the back, far room on the right. | #The first Skivvy is located in the "Workers Quarters" on the first floor. The room you need to enter once in the Workers Quarters is in the back, far room on the right. | ||
#Before finding and cleaning the 2nd Skivvy you will need to transform back into Banjo and Kazooie. On the 1st floor you will see a crate hanging beside the "Trash Compactor"; the crate needs to be unscrewed from the ceiling in order to reach him. To do this you will need to exit the 1st floor to the main entrance. When looking at the Industry building, you'll see a window that can be broken. It's the 4th window to the left on the second floor. To reach the window you will need the Flight Pad located to the far right of the entrance on top of the small building. Beak Bomb is required to break the windo. Once inside the window you just broke you will need to use Kazooie's beak to unscrew the 4 bolts to make the crate fall from the ceiling. Next fly back into the main entrance, transform back into the Washing Machine and the Skivvy will be waiting for you there. | #Before finding and cleaning the 2nd Skivvy you will need to transform back into Banjo and Kazooie. On the 1st floor you will see a crate hanging beside the "Trash Compactor"; the crate needs to be unscrewed from the ceiling in order to reach him. To do this you will need to exit the 1st floor to the main entrance. When looking at the Industry building, you'll see a window that can be broken. It's the 4th window to the left on the second floor. To reach the window you will need the Flight Pad located to the far right of the entrance on top of the small building. Beak Bomb is required to break the windo. Once inside the window you just broke you will need to use Kazooie's beak to unscrew the 4 bolts to make the crate fall from the ceiling. Next fly back into the main entrance, transform back into the Washing Machine and the Skivvy will be waiting for you there. | ||
#On Floor 2, in the large room near the Electromagnet Chamber. This is also the room with the two angry worker enemies, that has a connected chamber holding a Bazza on a raised platform guarded by Tintups. In order to access the Skivvy, you will need to use the Claw Clamber boots (found to the left of the entrance) to climb up to the cat walk where the Skivvy is. Turn left and follow the lit air vent to a switch that opens a hatch in the main hub room of the 2nd floor with the Tintups and | #On Floor 2, in the large room near the Electromagnet Chamber. This is also the room with the two angry worker enemies, that has a connected chamber holding a Bazza on a raised platform guarded by Tintups. In order to access the Skivvy, you will need to use the Claw Clamber boots (found to the left of the entrance) to climb up to the cat walk where the Skivvy is. Turn left and follow the lit air vent to a switch that opens a hatch in the main hub room of the 2nd floor with the Tintups and Rareware boxes. You can then access the Skivvy with Washer Banjo through this air duct. | ||
#On Floor 3, in the Boiler Plant coal storage (accessible only through a Service Entrance hidden behind a | #On Floor 3, in the Boiler Plant coal storage (accessible only through a Service Entrance hidden behind a Rareware crate). | ||
#On Floor 5, in the warehouse (take the Service Elevator to Floor 5 and then use the Service Door to gain access to the warehouse). | #On Floor 5, in the warehouse (take the Service Elevator to Floor 5 and then use the Service Door to gain access to the warehouse). | ||
#To reach and clean the last remaining Skivvy. You'll need to go into the "Service Elevator" Go to the 2nd floor. You will need to find a door that says "Down to Floor 1, | #To reach and clean the last remaining Skivvy. You'll need to go into the "Service Elevator" Go to the 2nd floor. You will need to find a door that says "Down to Floor 1", and the room you need to find is the left tunnel when facing Wumba's Wigwam. After entering this room the door to exit into the back of the Industry building is located in the back left corner of the room behind a box. Once outside continue straight through the purple swamp, to a platform underneath dead branches to find the last Skivvy. | ||
|- | |- | ||
|8 | |8 | ||
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|10 | |10 | ||
|This Jiggy is obtained with Banjo and requires [[Sack Pack]]. As Banjo, find the Bazza that is waiting on top of the world entrance/exit and stun it with [[Pack Whack]]. Using [[Taxi Pack]], he must take it back inside the factory and use it to open the hatch on Floor 1 near the [[Split-Up Pad]]. This allows Banjo to enter the Waste Disposal Plant. He must go inside and hit the switch to make the toxic waste rise and then use [[Sack Pack]] to wade across the pool of toxic waste. He must then hit the [[Banjo Switch]] and Banjo gains another Jiggy. It is also possible for Banjo to get this Jiggy without Sack Pack, by repeatedly jumping through the waste. | |This Jiggy is obtained with Banjo and requires [[Sack Pack]]. As Banjo, find the Bazza that is waiting on top of the world entrance/exit and stun it with [[Pack Whack]]. Using [[Taxi Pack]], he must take it back inside the factory and use it to open the hatch on Floor 1 near the [[Split-Up Pad]]. This allows Banjo to enter the Waste Disposal Plant. He must go inside and hit the switch to make the toxic waste rise and then use [[Sack Pack]] to wade across the pool of toxic waste. He must then hit the [[Banjo Switch]] and Banjo gains another Jiggy. It is also possible for Banjo to get this Jiggy without Sack Pack, by repeatedly jumping through the waste. | ||
|} | |} | ||
===Jinjos=== | ===Jinjos=== | ||
# From the Water Supply Pipe in Jolly Roger's Lagoon in the Smugglers' Cavern. | # From the Water Supply Pipe in Jolly Roger's Lagoon in the Smugglers' Cavern. | ||
# On Floor 2, next to [[Humba Wumba]]'s tent is a vent. Break open the vent with a [[Grenade Eggs|Grenade Egg]] and walk in. The Jinjo is in a hole that is out of reach. Use the [[Split-up Pads]] and get Kazooie to [[Glide]] or use the [[Claw Clamber Boots]] to get to [[Jamjars]]. He will teach Kazooie the [[Leg Spring]], which then can be used to get the Jinjo. | # On Floor 2, next to [[Humba Wumba]]'s tent is a vent. Break open the vent with a [[Grenade Eggs|Grenade Egg]] and walk in. The Jinjo is in a hole that is out of reach. Use the [[Split-up Pads]] and get Kazooie to [[Glide]] or use the [[Claw Clamber Boots]] to get to [[Jamjars]]. He will teach Kazooie the [[Leg Spring]], which then can be used to get the Jinjo. | ||
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# Use the Split-Up Pads, then take Banjo out the fire exit for the 1st floor. Once outside to your left you will see a box that you can break. Once the box is broken you will then see a silver button Banjo steps on that will open the window leading you up to the Orange Jingo. Next switch characters and leave banjo on the button to keep the window open. Have Kazooie either use the flight pad to go up the building or use the Claw Clamber Boots to climb up the building. The window that Banjo just opened to release the Jinjo is located up the side of the building to the right of the fire escape while looking at the door/building. | # Use the Split-Up Pads, then take Banjo out the fire exit for the 1st floor. Once outside to your left you will see a box that you can break. Once the box is broken you will then see a silver button Banjo steps on that will open the window leading you up to the Orange Jingo. Next switch characters and leave banjo on the button to keep the window open. Have Kazooie either use the flight pad to go up the building or use the Claw Clamber Boots to climb up the building. The window that Banjo just opened to release the Jinjo is located up the side of the building to the right of the fire escape while looking at the door/building. | ||
# In the attic, get on the roof then Bill Drill through the left window (left when facing the smokestacks). | # In the attic, get on the roof then Bill Drill through the left window (left when facing the smokestacks). | ||
===Empty Honeycombs=== | ===Empty Honeycombs=== | ||
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===Treble Clef=== | ===Treble Clef=== | ||
On top of the factory entrance, use the flight pads (alternatively shoot a Clockwork Kazooie egg while airborne), Kazooie's Glide move, jump from the top of the building (best you have the FALLBACK cheat before trying this), or fire a Clockwork Kazooie egg from in front of the entrance (this is very tricky to get just right). | On top of the factory entrance, use the flight pads (alternatively shoot a Clockwork Kazooie egg while airborne), Kazooie's Glide move, jump from the top of the building (best you have the FALLBACK cheat before trying this), or fire a Clockwork Kazooie egg from in front of the entrance (this is very tricky to get just right). | ||
==Characters== | ==Characters== | ||
*[[Clinker]] | *[[Clinker]] | ||
*[[Loggo]] | *[[Loggo]] | ||
*[[Skivvy]] | *[[Skivvy]] | ||
*[[Weldar]] | *[[Weldar]] | ||
==Enemies== | ==Enemies== | ||
*[[Washup]] | *[[Washup]] | ||
*[[Nutta]] | *[[Nutta]] | ||
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*[[Minjo]] | *[[Minjo]] | ||
*[[Weldar]] (boss) | *[[Weldar]] (boss) | ||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
===Areas=== | ===Areas=== | ||
<gallery> | <gallery> | ||
Grunty Industries (floor 1).png|Floor 1 | Grunty Industries (floor 1).png|Floor 1 | ||
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Grunty Industries (floor 5).png|Floor 5 | Grunty Industries (floor 5).png|Floor 5 | ||
Grunty Industries (repair depot).png|Repair Depot | Grunty Industries (repair depot).png|Repair Depot | ||
</gallery> | </gallery> | ||
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File:Sewer Entrance B-T.png|Sewer Entrance | File:Sewer Entrance B-T.png|Sewer Entrance | ||
File:Clinker's Cavern B-T.png|[[Clinker's Cavern]] | File:Clinker's Cavern B-T.png|[[Clinker's Cavern]] | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
== | |||
{{Foreign names | {{Foreign names | ||
|Spa = Industrias Grunty | |Spa = Industrias Grunty | ||
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==Trivia== | ==Trivia== | ||
*By using a glitch, the player can enter in Grunty Industries without [[Chuffy]].<ref>[https://www.youtube.com/watch?v=g9VxAs6g9BI]</ref> | *By using a glitch, the player can enter in Grunty Industries without [[Chuffy]].<ref>[https://www.youtube.com/watch?v=g9VxAs6g9BI]</ref> | ||
* In ''[[Banjo-Kazooie: Nuts & Bolts]]'', [[Grant Kirkhope]] composed a music track for a world that included the theme to Grunty Industries. It ended up being unused.<ref> | * In ''[[Banjo-Kazooie: Nuts & Bolts]]'', [[Grant Kirkhope]] composed a music track for a world that included the theme to Grunty Industries. It ended up being unused.<ref>http://grantkirkhope.com/banjokazooienutsandbolts.html</ref> | ||
*[[Loggo]] makes a cameo appearance in the men's bathroom in the worker's quarters. | *[[Loggo]] makes a cameo appearance in the men's bathroom in the worker's quarters. | ||
*This is the only world in ''[[Banjo-Tooie]]'' which requires [[Banjo]] and [[Kazooie]] to defeat [[Old King Coal|an earlier boss]] before fully exploring it. | *This is the only world in ''[[Banjo-Tooie]]'' which requires [[Banjo]] and [[Kazooie]] to defeat [[Old King Coal|an earlier boss]] before fully exploring it. | ||
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{{BT}} | {{BT}} | ||