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{{Infobox game info | |||
{{Infobox game | |image = dkrboxart.jpg | ||
|image = | |developer = Rareware | ||
|developer = | |publisher = Nintendo | ||
|publisher = | |designer = rareware | ||
|designer = | |platform = [[Nintendo 64]] | ||
| | |release = North America: November 24, 1997<br>Europe: July 17, 1998<br>Japan: December 6, 1998 | ||
| | |genre = Racing | ||
|genre = Racing | |||
|mode = Single player<br>2-4 multiplayer | |mode = Single player<br>2-4 multiplayer | ||
|rating = | |rating = ESRB: K-A (Kids to Adults)<br>OFLC: G | ||
|media = 128 Megabit Cartridge | |media = 128 Megabit Cartridge | ||
|input = | |input = Nintendo 64 Controller | ||
|accessories = Controller Pack<br>Rumble Pack | |||
}} | }} | ||
'''Diddy Kong Racing''' is a racing game for the Nintendo 64 developed by Rareware. 800,000 copies were ordered in the two weeks before Christmas 1997, making it the fastest selling video game at the time, according to the Guinness Book of World Records. | |||
A few of the playable characters would later appear in their own franchise titles. The game was partially intended to introduce these future franchise characters so that gamers would recognise them when these games were released. These games include: Donkey Kong 64, Banjo-Kazooie, and Conker's Pocket Tales. | |||
Banjo | [[Banjo]] is originally found as a playable character in Diddy Kong Racing. [[Tiptup]], who is found in [[Bubblegloop Swamp]] and [[Jolly Roger's Lagoon]], is originally from Diddy Kong Racing. | ||
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== | == Playable Characters == | ||
* | === Starting Racers === | ||
*[[Diddy Kong]] | |||
*[[Banjo]] | |||
*[[Wikipedia:Conker|Conker]] | |||
*[[Krunch]] | |||
*[[Tiptup]] | |||
*[[Timber]] | |||
*Bumper | |||
*Pipsy | |||
== | === Secret Racers === | ||
{{spoiler}} | |||
*Drumstick | |||
*T.T. | |||
{{endspoiler}} | |||
== | == Non-Playable Characters == | ||
*''[[ | *Wizpig | ||
{{ | *Taj | ||
*Tricky | |||
*Bluey | |||
*Bubbler | |||
*Smokey | |||
== Music == | |||
The music for the game was composed by David Wise, one of Rare's in-house composers. Using the Nintendo 64's cartridge format, the music in the game could change mood across the overworld or midway through a racetrack (retaining the same tune and tempo but using different instruments) without being hampered by load times. This was the first Rare game to use this technique, with it later being used in [[Banjo-Kazooie]] and Donkey Kong 64. | |||
== Awards == | |||
Diddy Kong Racing won the Console Racing Award at the 1998 Interactive Achievement Awards. | |||
{{Games}} | |||
{{DKRCharacters}} | |||
[[Category:Games]] | [[Category:Games]] |