Difference between revisions of "Banjo-Tooie"

183 bytes removed ,  05:33, January 24, 2015
m
Fixed a few issues
bkwikia>LiquidLunchbox
(Brief correction on plot points + some slight expansion on certain points in the "Differences from Banjo-Kazooie" section.)
bkwikia>Mumbo Jumbo II
m (Fixed a few issues)
Line 19: Line 19:


==Plot==
==Plot==
On a dark and stormy night, two years after Gruntilda's defeat, Banjo, Kazooie, [[Bottles]], and [[Mumbo Jumbo]] are playing poker together at Banjo's house. Meanwhile, [[Klungo]] continues his ongoing two-year effort to free''' '''Gruntilda's now-rotten corpse from beneath the boulder that crushed her following the final battle with Banjo & Kazooie in the previous game. Suddenly, [[Spiral Mountain]] experiences tremors like that of an earthquake, which disrupt Banjo and friends' poker game. Mumbo goes to investigate, finding that the tremors were caused by Grunty's sisters, Mingella and Blobbelda, arriving at Spiral mountain in their invention, a massive digging machine called the [[Hag 1]]. They use a spell to destroy the boulder trapping Grunty, but as she climbs out, they realize she has withered away to nothing but an animate skeleton with robes. Mingella and Blobbelda reassures their sister that they have a plan to restore her body, and she must come with them back to their castle. Having witnessed Grunty's escape from the boulder, Mumbo bolts back to the house, but is seen by the witches. The skeletal Grunty runs after him, firing spells rapidly. Upon reaching the house, Grunty stops, charging a powerful spell. Mumbo rushes inside to warn Banjo, Kazooie and Bottles. Banjo & Kazooie see Gruntilda, and leave at once, but Bottles stays put, believing that Mumbo is trying to trick him in order to cheat in the poker.  
On a dark and stormy night, two years after Gruntilda's defeat, Banjo, Kazooie, [[Bottles]], and [[Mumbo Jumbo]] are playing poker together at Banjo's house. Meanwhile, [[Klungo]] continues his ongoing two-year effort to free''' '''Gruntilda's now-rotten corpse from beneath the boulder that crushed her following the final battle with Banjo & Kazooie in the previous game. Suddenly, [[Spiral Mountain]] experiences tremors like that of an earthquake, which disrupt Banjo and friends' poker game. Mumbo goes to investigate, finding that the tremors were caused by Grunty's sisters, Mingella and Blobbelda, arriving at Spiral mountain in their invention, a massive digging machine called the [[Hag 1]]. They use a spell to destroy the boulder trapping Grunty, but as she climbs out, they realize she has withered away to nothing but an animate skeleton with robes. Mingella and Blobbelda reassures their sister that they have a plan to restore her body, and she must come with them back to their castle. Having witnessed Grunty's escape from the boulder, Mumbo bolts back to the house, but is seen by the witches. The skeletal Grunty runs after him, firing spells rapidly. Upon reaching the house, Grunty stops, charging a powerful spell. Mumbo rushes inside to warn Banjo, Kazooie and Bottles. Banjo & Kazooie see Gruntilda, and leave at once, but Bottles stays put, believing that Mumbo is trying to trick him in order to cheat in the poker.  


The witch throws a deadly spell at the humble home, utterly destroying it and killing Bottles. The witch sisters leave Spiral Mountain in the Hag 1, heading for their castle. The next morning, Banjo, Kazooie and Mumbo observe the damaged state of Spiral Mountain and their house. They witness Bottles crawling out of the ruins, dying and becoming a ghost. Mumbo then decrees that Gruntilda must pay for what she has done, and encourages Banjo and Kazooie to get after her.  
The witch throws a deadly spell at the humble home, utterly destroying it and killing Bottles. The witch sisters leave Spiral Mountain in the Hag 1, heading for their castle. The next morning, Banjo, Kazooie and Mumbo observe the damaged state of Spiral Mountain and their house. They witness Bottles crawling out of the ruins, dying and becoming a ghost. Mumbo then decrees that Gruntilda must pay for what she has done, and encourages Banjo and Kazooie to get after her.  


The duo follow the Hag 1's tracks into a cave, encountering Klungo. After defeating the dim servant, who leaves to be violently punished by Grunty, they continute following the Hag 1's trails, leading them through various areas of the [http://banjokazooie.wikia.com/wiki/Isle_o'_Hags Isle O' Hags], the island on which Spiral Mountain & Grunty's lair is located, and the game's hub world. They arrive in Jinjo Village, where the Hag 1 has also caused trouble, flattening the house of the grey [[Jinjo]] family (one of the ten families residing in the village), and killing them. Banjo and Kazooie continue on, to the Royal Jinjo Palace, where [[King Jingaling]], resides. The ravaging of Hag 1 scared the jinjos off, and King Jingaling requests the duo's help in gathering them back in the village. He informs them of [[Master Jiggywiggy]] and the ancient order of the Crystal Jiggy, which is crucial to their quest. He then gives them a [[Jiggy]] to help them get started, and opens a secret passage to the Isle O' Hags. While Banjo & Kazooie stop to discuss the encounter, Gruntilda and her sisters have arrived at [[Cauldron Keep]], their lair. Mingella and Blobbelda introduces the B.O.B., Big O' Blaster, which can suck the life force out of any living thing. They intend to store large amounts of life force in a tank, and have Grunty shower in it, restoring her old body. Grunty decides to steal King Jingaling's life-force, as he just helped Banjo and Kazooie, and decides to deal with the rest of the Isle later. A beam is fired, making Jingaling's golden palace dead as a rock, and turning Jingaling into a zombie. Grunty reassures her sisters that with Bottles dead and Jingaling zombified, Banjo has no hope of reaching Cauldron Keep in time. Banjo and Kazooie, still outside the palace, narrowly miss the beam, and realize that the situation is much more desperate then previously anticipated.
The duo follow the Hag 1's tracks into a cave, encountering Klungo. After defeating the dim servant, who leaves to be violently punished by Grunty, they continute following the Hag 1's trails, leading them through various areas of the [[Isle O' Hags]], the island on which Spiral Mountain & Grunty's lair is located, and the game's hub world. They arrive in Jinjo Village, where the Hag 1 has also caused trouble, flattening the house of the grey [[Jinjo]] family (one of the ten families residing in the village), and killing them. Banjo and Kazooie continue on, to the Royal Jinjo Palace, where [[King Jingaling]], resides. The ravaging of Hag 1 scared the jinjos off, and King Jingaling requests the duo's help in gathering them back in the village. He informs them of [[Master Jiggywiggy]] and the ancient order of the Crystal Jiggy, which is crucial to their quest. He then gives them a [[Jiggy]] to help them get started, and opens a secret passage to the Isle O' Hags. While Banjo & Kazooie stop to discuss the encounter, Gruntilda and her sisters have arrived at [[Cauldron Keep]], their lair. Mingella and Blobbelda introduces the B.O.B., Big O' Blaster, which can suck the life force out of any living thing. They intend to store large amounts of life force in a tank, and have Grunty shower in it, restoring her old body. Grunty decides to steal King Jingaling's life-force, as he just helped Banjo and Kazooie, and decides to deal with the rest of the Isle later. A beam is fired, making Jingaling's golden palace dead as a rock, and turning Jingaling into a zombie. Grunty reassures her sisters that with Bottles dead and Jingaling zombified, Banjo has no hope of reaching Cauldron Keep in time. Banjo and Kazooie, still outside the palace, narrowly miss the beam, and realize that the situation is much more desperate then previously anticipated.


They continue to Bottle's house, where his family are waiting for him. Kazooie has no problem telling the family about Bottle's death, but Banjo convinces her not to. Using the passageway King Jingaling opened, they make their way to the Isle O' Hags.
They continue to Bottle's house, where his family are waiting for him. Kazooie has no problem telling the family about Bottle's death, but Banjo convinces her not to. Using the passageway King Jingaling opened, they make their way to the Isle O' Hags.
Line 38: Line 38:
#There are no [[Note Doors|note doors]]. [[Musical Notes|Musical notes]] are used instead to learn new moves from [[Jamjars]].
#There are no [[Note Doors|note doors]]. [[Musical Notes|Musical notes]] are used instead to learn new moves from [[Jamjars]].
#The values of the [[Musical Notes|notes]] are different and all notes are found in nests. The standard nest of notes has a worth of five notes and the treble clef is worth twenty. All of the notes that are collected from a level are saved, so if all one hundred are not collected upon playing a level for the first time, Banjo and Kazooie can go back and collect the ones they didn't get before without having to re-collect the ones they already collected. The same rule goes for the Jinjos.
#The values of the [[Musical Notes|notes]] are different and all notes are found in nests. The standard nest of notes has a worth of five notes and the treble clef is worth twenty. All of the notes that are collected from a level are saved, so if all one hundred are not collected upon playing a level for the first time, Banjo and Kazooie can go back and collect the ones they didn't get before without having to re-collect the ones they already collected. The same rule goes for the Jinjos.
#As the game takes place two years after ''[[Banjo Kazooie|Banjo-Kazooie]]'', Banjo's voice is a little deeper, as he is older.
#As the game takes place two years after ''[[Banjo Kazooie|Banjo-Kazooie]]'', Banjo's voice is a little deeper, as he is older.
#Kazooie aids Banjo in his rolling attack, and thus the move cannot be performed when the two are separated.
#Kazooie aids Banjo in his rolling attack, and thus the move cannot be performed when the two are separated.
#The Jiggies, honeycombs, and other objects do not have eyes or speak as they did in ''Banjo-Kazooie''.
#The Jiggies, honeycombs, and other objects do not have eyes or speak as they did in ''Banjo-Kazooie''.
#All of the [[Eggs|eggs]] and [[Feathers|feathers]] are found in nests (excluding [[Clockwork Kazooie Eggs|clockwork Kazooie eggs]]) in multiple amounts. Eggs will change to different ones so Banjo and Kazooie can collect certain ones they need. Banjo can hold Kazooie like a gun and shoot eggs in first person. They can also fly and swim in first person as well.
#All of the [[Eggs|eggs]] and [[Feathers|feathers]] are found in nests (excluding [[Clockwork Kazooie Eggs|clockwork Kazooie eggs]]) in multiple amounts. Eggs will change to different ones so Banjo and Kazooie can collect certain ones they need. Banjo can hold Kazooie like a gun and shoot eggs in first person. They can also fly and swim in first person as well.
#Unlike ''[[Banjo-Kazooie]]'', where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw mini-game similar to [[Bottles' Moving Picture Game|Bottles' minigame]] in the original game.
#Unlike ''[[Banjo-Kazooie]]'', where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw mini-game similar to [[Bottles' Moving Picture Game|Bottles' minigame]] in the original game.
#Banjo and Kazooie have all of the moves learned in ''[[Banjo Kazooie|Banjo-Kazooie]]'' available from the start in ''Banjo-Tooie'', and new moves are learned in the game.
#Banjo and Kazooie have the entire ''[[Banjo-Kazooie]]'' moveset. Jamjars also teaches them new moves in the game.
#There is at least one move to learn in each world.
#There is at least one move to learn in each world.
#Instead of using [[Warp Cauldron|color-coded cauldrons]] to travel around the main world, the game now uses silos which all interconnect, allowing you to travel between all the [[silo]]s that you have activated.
#Instead of using [[Warp Cauldron|color-coded cauldrons]] to travel around the main world, the game now uses silos which all interconnect, allowing you to travel between all the [[silo]]s that you have activated.
#There are now [[Warp Pad|warp pads]] to help transport you quickly to key points within worlds once you have activated the relevant pads.
#There are [[Warp Pad]]s which transport Banjo and Kazooie to key points within worlds quickly if the relevant one was activated.
#Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]].
#Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]].
#Mumbo's Skull is now found in every level excluding Cauldron Keep.
#Instead of [[Mumbo Token]]s, Banjo and Kazooie have to collect [[Glowbo]]s for transformations and for Mumbo's magic.
#Instead of [[Mumbo Token|Mumbo tokens,]] you now have to collect [[Glowbo]]s for your transformations as well as for Mumbo's magic.
#[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms; instead, he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|Mumbo pads]]. Once you have given him a [[Glowbo]],you can take temporary control of him in order to use these pads. Instead of Mumbo transforming Banjo and Kazooie, an Native American girl named Wumba transforms them.
#[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms; instead, he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|Mumbo pads]]. Once you have given him a [[Glowbo]],you can take temporary control of him in order to use these pads. Instead of Mumbo transforming Banjo and Kazooie, an Native American girl named Wumba transforms them.
#All of Banjo's transformations (minus the baby ''T. rex'') are able to defend themselves, as opposed to the ones in ''[[Banjo-Kazooie|Kazooie]]''.
#All of Banjo's transformations (minus the baby ''T. rex'') are able to defend themselves, as opposed to the ones in ''[[Banjo-Kazooie|Kazooie]]''.