Difference between revisions of "Stop 'n' Swop"

571 bytes added ,  09:44, November 6, 2022
archive.org links, and tried to fix up the DK64 trivia a bit.
(archive.org links, and tried to fix up the DK64 trivia a bit.)
Line 35: Line 35:
For a few years, the feature remained hidden in ''Banjo-Kazooie''. There is evidence suggesting that the feature was never implemented entirely because of some hardware revisions done to the [[Nintendo 64]] in 1999. Originally, the player had up to ten seconds to swap the cartridges, but the circuitry in later revisions dropped the limit to one second, theoretically making this impossible.<ref>[https://web.archive.org/web/20120208101018/http://multiplayerblog.mtv.com/2008/05/23/stop-n-swop-thing/ Why I Finally Accept What Happened To That "Banjo-Kazooie" Stop N Swop Thing - MTV Multiplayer Blog]</ref>
For a few years, the feature remained hidden in ''Banjo-Kazooie''. There is evidence suggesting that the feature was never implemented entirely because of some hardware revisions done to the [[Nintendo 64]] in 1999. Originally, the player had up to ten seconds to swap the cartridges, but the circuitry in later revisions dropped the limit to one second, theoretically making this impossible.<ref>[https://web.archive.org/web/20120208101018/http://multiplayerblog.mtv.com/2008/05/23/stop-n-swop-thing/ Why I Finally Accept What Happened To That "Banjo-Kazooie" Stop N Swop Thing - MTV Multiplayer Blog]</ref>


In January 2001, shortly after the release of ''[[Banjo-Tooie]]'', a fansite called Rare Witch Project discovered how to unlock the Stop 'n' Swop items without the use of a cheating device.<ref>[https://www.therwp.com/article/banjo-kazooie-secret-cheat-codes Banjo Kazooie - Secret cheat codes - The RWP]</ref> This information was publicized in the February 2001 issue of N64 Magazine and via a column in the April 2001 issue of ''[[Nintendo Power]]''.
In January 2001, shortly after the release of ''[[Banjo-Tooie]]'', a fansite called Rare Witch Project discovered how to unlock the Stop 'n' Swop items without the use of a cheating device.<ref>[https://www.therwp.com/article/banjo-kazooie-secret-cheat-codes Banjo Kazooie - Secret cheat codes - The RWP] ([https://web.archive.org/web/20220710030659/https://www.therwp.com/article/banjo-kazooie-secret-cheat-codes archive.org])</ref> This information was publicized in the February 2001 issue of N64 Magazine and via a column in the April 2001 issue of ''[[Nintendo Power]]''.


Seven years later, at E3 2008, it was announced that the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]] port of ''Banjo-Kazooie'' would implement the Stop 'n' Swop feature as it was originally intended. It would be used in correspondence to unlocking content in ''[[Banjo-Kazooie: Nuts & Bolts]]''.<ref>[http://web.archive.org/web/20080717072003/http://xbox360.ign.com:80/articles/888/888789p1.html E3 2008: Banjo-Kazooie Hops on Live Arcade - IGN (Wayback Machine)]</ref>
Seven years later, at E3 2008, it was announced that the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]] port of ''Banjo-Kazooie'' would implement the Stop 'n' Swop feature as it was originally intended. It would be used in correspondence to unlocking content in ''[[Banjo-Kazooie: Nuts & Bolts]]''.<ref>[http://web.archive.org/web/20080717072003/http://xbox360.ign.com:80/articles/888/888789p1.html E3 2008: Banjo-Kazooie Hops on Live Arcade - IGN (Wayback Machine)]</ref>


On January 27, 2009, Rare announced the Xbox Live Arcade port for ''Banjo-Tooie'' and that Stop 'n' Swop would also be implemented.<ref>[https://kotaku.com/5140145/banjo-tooie-coming-in-april-with-stop-n-swop/ Banjo-Tooie Coming In April With Stop 'N' Swop - Kotaku]</ref>
On January 27, 2009, Rare announced the Xbox Live Arcade port for ''Banjo-Tooie'' and that Stop 'n' Swop would also be implemented.<ref>[https://kotaku.com/5140145/banjo-tooie-coming-in-april-with-stop-n-swop/ Banjo-Tooie Coming In April With Stop 'N' Swop - Kotaku] ([https://kotaku.com/banjo-tooie-coming-in-april-with-stop-n-swop-5140145 archive.org])</ref>


==Gallery==
==Gallery==
Line 57: Line 57:
==Trivia==
==Trivia==
*In ''[[rarewiki:Grabbed by the Ghoulies|Grabbed by the Ghoulies]]'', a chalkboard in the [[rarewiki:Classroom|Classroom]] has a mathematical equation referencing Stop 'n' Swop: "[egg] + [egg] + [egg] + [egg] + [key] = ?."
*In ''[[rarewiki:Grabbed by the Ghoulies|Grabbed by the Ghoulies]]'', a chalkboard in the [[rarewiki:Classroom|Classroom]] has a mathematical equation referencing Stop 'n' Swop: "[egg] + [egg] + [egg] + [egg] + [key] = ?."
*Stop 'n' Swop was going to be used in more games than just ''Banjo-Kazooie'' and ''Banjo-Tooie''. ''Donkey Kong 64'' is believed to be the only other game that Stop 'n' Swop features appear in: hacking the ROM reveals plans for the Ice Key to be there as well. Early screenshots of DK's treehouse show a refrigerator with Banjo and Kazooie magnets on it, that apparently formed a warp to Crystal Caves to an area that, in the final game, is useful only to Chunky Kong (it has one of his pads, which can be used to access one of his Golden Bananas).<ref>[https://www.mariowiki.com/List_of_Donkey_Kong_64_pre-release_and_unused_content "List of ''Donkey Kong 64'' pre-release and unused content" on MarioWiki]</ref>
*Stop 'n' Swop was going to be used in more games than just ''Banjo-Kazooie'' and ''Banjo-Tooie'', them being ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'', ''[[conkerwiki:Twelve Tales Conker 64|Twelve Tales Conker 64]]'', while there's conflicting statements for the last two games being ''[[rarewiki:Jet Force Gemini|Jet Force Gemini]]'' and ''[[rarewiki:Perfect Dark|Perfect Dark]]'' or ''[[rarewiki:Blast Corps|Blast Corps]]'' and ''[[rarewiki:GoldenEye 007|GoldenEye 007]]''. Out of the mentionned games, ''Donkey Kong 64'' is the only one known to have any remnants of the feature left over in the game data, it being an unused entry in the Totals menu for the Ice Key. Early screenshots of DK's treehouse shows a refrigerator with Banjo and Kazooie magnets on it, that apparently formed a warp to Crystal Caves to an area that, in the final game, is useful only to Chunky Kong (it has one of his pads, which can be used to access one of his Golden Bananas).<ref>[https://tcrf.net/Donkey_Kong_64#Stop_'n'_Swop_Leftovers Donkey Kong 64 - The Cutting Room Floor]</ref>


==References==
==References==
5,290

edits