Difference between revisions of "Mumbo Jumbo"

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In ''[[Banjo-Kazooie: Grunty's Revenge]]'', Mumbo first appears in the opening sequence, where his role is similar to that of ''Banjo-Tooie''{{'}}s. He witnesses [[Klungo]] free Grunty's spirit into the [[Mecha-Grunty]] suit, and he hurries back to [[Banjo's House]] to warn him and Kazooie. After Mecha-Grunty kidnaps Kazooie and goes into the past, Mumbo uses his magic to create a time portal, so that Banjo can follow Grunty into the past and rescue Kazooie. Right as Banjo enters the past, he meets [[Bozzeye]], who mentions that Mumbo sent him a letter telling him about Banjo.
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', Mumbo first appears in the opening sequence, where his role is similar to that of ''Banjo-Tooie''{{'}}s. He witnesses [[Klungo]] free Grunty's spirit into the [[Mecha-Grunty]] suit, and he hurries back to [[Banjo's House]] to warn him and Kazooie. After Mecha-Grunty kidnaps Kazooie and goes into the past, Mumbo uses his magic to create a time portal, so that Banjo can follow Grunty into the past and rescue Kazooie. Right as Banjo enters the past, he meets [[Bozzeye]], who mentions that Mumbo sent him a letter telling him about Banjo.


During Banjo's adventure, he can find Mumbo inside his skull (renamed to Mumbo's Pad). The younger Mumbo is training to become a witch doctor. There are four transformations — [[Mouse]], [[Candle]], [[Octopus]], and [[Tank]] — which can be unlocked with [[Mumbo Totem]]s. Unlike ''Banjo-Kazooie'', Mumbo allows Banjo to select his transformation, regardless of the world, provided that Banjo had already unlocked that transformation. If Banjo is transformed, he has the option to change his transformation or return to normal. While Banjo is transformed, the game limits where he can go. If Banjo crosses a boundary, a Mumbo icon with an X is displayed on-screen, and then Banjo is automatically taken back to a place within the boundaries.
During Banjo's adventure, he can find Mumbo inside his skull (renamed to Mumbo's Pad). The younger Mumbo is training to become a witch doctor. There are four transformations; [[Mouse]], [[Candle]], [[Octopus]], and [[Tank]] — which can be unlocked with [[Mumbo Totem]]s. Unlike ''Banjo-Kazooie'', Mumbo allows Banjo to select his transformation, regardless of the world, provided that Banjo had already unlocked that transformation. If Banjo is transformed, he has the option to change his transformation or return to normal. While Banjo is transformed, the game limits where he can go. If Banjo crosses a boundary, a Mumbo icon with an X is displayed on-screen, and then Banjo is automatically taken back to a place within the boundaries.


In the game's ending, Mumbo uses his magic to return Banjo into the present.
In the game's ending, Mumbo uses his magic to return Banjo into the present.


===''Banjo-Pilot''===
===''Banjo-Pilot''===
In ''[[Banjo-Pilot]]'', Mumbo Jumbo is a playable character and is available from the start, having average top speed and handling and low acceleration. Mumbo Jumbo is the boss of [[Cauldron Cup]], being fought at the end in the match "Mumbo Maul". During the battle, when Mumbo Jumbo is flying in front, he sends
In ''[[Banjo-Pilot]]'', Mumbo Jumbo is a playable character and is available from the start, having average top speed and handling and low acceleration. Mumbo Jumbo is the boss of [[Cauldron Cup]], being fought at the end in the match "Mumbo Maul". During the battle, when Mumbo Jumbo is flying in front, he sends behind whirlwinds that work like [[Ice Egg|Single Blue Ice Egg]]s.
behind whirlwinds that work like [[Ice Egg|Single Blue Ice Egg]]s.


===''Banjo-Kazooie: Nuts & Bolts''===
===''Banjo-Kazooie: Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', instead of being involved with magic, Mumbo is instead a vehicle mechanic. Banjo and Kazooie showed up at [[Mumbo's Motors]] in [[Showdown Town]] for the first time. Mumbo gladly helped build all of the crazy vehicles the pair dreamed up, although he didn't like playing [[Lord of Games]]' "parts" in the game worlds so much. Sometimes, Mumbo tells Banjo not to buy things from Humba, suggesting that the two are business rivals.
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', instead of being involved with magic, Mumbo is instead a vehicle mechanic. In [[Showdown Town]], he runs [[Mumbo's Motors]] and can open the [[Mumbo Crates]] that Banjo and Kazooie bring him.
 
In [[Nutty Acres]], Mumbo plays "The Farm Owner". In Act 2, he hosts the challenge "Tick, Tick, Bang!" where he asks for the duo to take a ticking bomb to Bottles and in Act 5, he hosts the challenge "Beat the Fleet" where many [[Gruntbot]]s on boats invade the island.
 
In [[LOGBOX 720]], Mumbo plays "The Helpline Operator". In Act 4, he hosts the challenge "Tick, Tick, Bang!" where he asks for the duo to take a ticking bomb to Bottles and in Act 5, he hosts the challenge "Beat the Fleet" where many [[Gruntbot]]s on boats invade the island.
 
In [[Banjoland]], Mumbo plays "The One With Ideas Above His Station". In Act 6, he hosts the challenge "Mumbo's Stunt Spectacular" where he needs Banjo and Kazooie to perform various stunts with a pre-made vehicle and entertain the new [[supporting cast|visitors]].
 
In [[L.O.G.'s Lost Challenges]], Mumbo plays "The Self-Styled Ladies' Man". In Act 1, he hosts the challenge "Big Rimmed Race Off" where Banjo and Kazooie need to race him, Bottles and Humba Wumba.


===Other appearances===
===Other appearances===
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Mumbo has pink skin and wears a yellow skull, which has three red feathers on top. In ''Banjo-Kazooie'', Mumbo is larger than both Banjo and Kazooie. In ''[[Banjo-Tooie]]'', Mumbo's size was made both thinner and shorter, around the size of Banjo, and his skull is more rounded.
Mumbo has pink skin and wears a yellow skull, which has three red feathers on top. In ''Banjo-Kazooie'', Mumbo is larger than both Banjo and Kazooie. In ''[[Banjo-Tooie]]'', Mumbo's size was made both thinner and shorter, around the size of Banjo, and his skull is more rounded.


In ''Banjo-Kazooie: Nuts & Bolts'', Mumbo Jumbo wears blue overalls in Showdown Town and [[L.O.G.'s Lost Challenges]]. In [[LOGBOX 720]], he has a goatee and wears a gray cap with a red, ''{{wp|Space Invaders}}''-like alien and gray overalls with red and green buttons. In [[Banjoland]], he wears a green and brown cap with a Jiggy, a brown shirt and green overalls with yellow buckles and also with Jiggies in them. At one point in development, he also had a Mumbo's Motors tattoo on the side of his skull.<ref>[https://web.archive.org/web/20141005172419/http://www.mundorare.com/imgs/content/games/banjo-kazooie-3/screenshots/ss-banjo-kazooie-3-060.jpg Early screenshot of ''Banjo-Kazooie: Nuts & Bolts'' - MundoRare] on Wayback Machine</ref>
In ''Banjo-Kazooie: Nuts & Bolts'', Mumbo Jumbo wears blue overalls in Showdown Town and L.O.G.'s Lost Challenges. In LOGBOX 720, he has a goatee and wears a gray cap with a red, ''{{wp|Space Invaders}}''-like alien and gray overalls with red and green buttons. In Banjoland, he wears a green and brown cap with a Jiggy, a brown shirt and green overalls with yellow buckles and also with Jiggies in them. At one point in development, he also had a Mumbo's Motors tattoo on the side of his skull.<ref>[https://web.archive.org/web/20141005172419/http://www.mundorare.com/imgs/content/games/banjo-kazooie-3/screenshots/ss-banjo-kazooie-3-060.jpg Early screenshot of ''Banjo-Kazooie: Nuts & Bolts'' - MundoRare] on Wayback Machine</ref>


===Personality===
===Personality===