Difference between revisions of "Winkybunion Tower"

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In the final battle, Gruntilda spends most of the fight riding her broomstick. During the first phase, she flies down fast and tries to impale Banjo and Kazooie with the teeth on her broom. However, her broom starts to slow down after a few passes (two the first and second time around, three the third time around, and four the fourth time around), leaving her vulnerable to the [[Rat-a-tat Rap]]. After every successful attack from the player, Gruntilda will attack with an easily dodge-able fireball.
In the final battle, Gruntilda spends most of the fight riding her broomstick. During the first phase, she flies down fast and tries to impale Banjo and Kazooie with the teeth on her broom. However, her broom starts to slow down after a few passes (two the first and second time around, three the third time around, and four the fourth time around), leaving her vulnerable to the [[Rat-a-tat Rap]]. After every successful attack from the player, Gruntilda will attack with an easily dodge-able fireball.


After taking enough damage, she uses a homing spell. Kazooie can protect Banjo from this by using the Golden Feathers. After, she starts to hover in place and throw fireballs. In a rare moment, she displays some intelligence when doing this because if the player tries to run away from the fireballs before she fires, Gruntilda will throw them into the player's path. After throwing four fireballs, she will take a short pause (the pause shortens every time she moves from one part of the tower to the next), leaving her vulnerable to three [[Eggs]].
After taking enough damage, she uses a homing spell. Kazooie can protect Banjo from this by using the Golden Feathers. After, she starts to hover in place and throw fireballs. In a rare moment, she displays some intelligence when doing this because if the player tries to run away from the fireballs before she fires, Gruntilda will throw them into the player's path. After throwing four fireballs, she will take a short pause (the pause shortens every time she moves from one part of the tower to the next), leaving her vulnerable to three [[Egg]]s.


After repeating this process four times, she uses another homing spell which once again will be destroyed if Kazooie uses a Golden Feather. Then, Gruntilda flies high into the air to avoid being shot at, but fortunately [[Bottles]] comes to the duo's aid and creates a [[Flight Pad]] for them to use. Banjo and Kazooie can hit Gruntilda at any time with the [[Beak Bomb]] but it's best to attack her when she's not moving (again, the time she's not moving will shorten every time she's hit). Try not to attack her from above, otherwise you risk falling off the tower to your doom. Every time she's hit, she'll throw fireballs at you (one after the first hit, two after the second, three after the third, and four after the fourth).
After repeating this process four times, she uses another homing spell which once again will be destroyed if Kazooie uses a Golden Feather. Then, Gruntilda flies high into the air to avoid being shot at, but fortunately [[Bottles]] comes to the duo's aid and creates a [[Flight Pad]] for them to use. Banjo and Kazooie can hit Gruntilda at any time with the [[Beak Bomb]] but it's best to attack her when she's not moving (again, the time she's not moving will shorten every time she's hit). Try not to attack her from above, otherwise you risk falling off the tower to your doom. Every time she's hit, she'll throw fireballs at you (one after the first hit, two after the second, three after the third, and four after the fourth).
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