Difference between revisions of "Banjo-Tooie"

85 bytes added ,  03:03, January 25, 2016
bkwikia>SonicJrandSarah
bkwikia>SonicJrandSarah
Line 79: Line 79:
#In order to increase their life meter, Banjo and Kazooie must turn in their empty honeycombs to the honey bee house next to the entrance of Glitter Gultch Mine instead of the life meter automatically increasing on its own as it did in the first game.
#In order to increase their life meter, Banjo and Kazooie must turn in their empty honeycombs to the honey bee house next to the entrance of Glitter Gultch Mine instead of the life meter automatically increasing on its own as it did in the first game.
#Banjo no longer does the "claw swipe" move while the B button is being pressed. Instead, Kazooie comes out and pecks at the enemy. As a dragon, Kazooie breathes fire in place of this move.
#Banjo no longer does the "claw swipe" move while the B button is being pressed. Instead, Kazooie comes out and pecks at the enemy. As a dragon, Kazooie breathes fire in place of this move.
#The image of Banjo and Kazooie in the HUD (which in ''Banjo-Kazooie'' animated as honeycombs decreased, faces going from happy to sad) is changed to a static, non-changing image.
#The image of Banjo and Kazooie in the HUD (which in ''Banjo-Kazooie'' animated as honeycombs decreased, faces going from happy to sad) is changed to a static, non-changing image. The head icon will also change depending on what character the player is playing as.
#[[Dingpot]] no longer transports you to the final battle, instead a elevator transports you to the final battle. He does, however, appear just before the final battle, like in ''Banjo-Kazooie.''
#[[Dingpot]] no longer transports you to the final battle, instead a elevator transports you to the final battle. He does, however, appear just before the final battle, like in ''Banjo-Kazooie.''
#When the player holds down "A" when a character is speaking, while it does make the character's speech go faster just as it did in the first game, the character's voice no longer goes higher pitched.
#When the player holds down "A" when a character is speaking, while it does make the character's speech go faster just as it did in the first game, the character's voice no longer goes higher pitched.