Difference between revisions of "Banjo-Tooie"
→Differences in gameplay from Banjo-Kazooie
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#Unlike ''[[Banjo-Kazooie]]'' where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw mini-game similar to [[Bottles' Moving Picture Game|Bottles' minigame]] in the original game. | #Unlike ''[[Banjo-Kazooie]]'' where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw mini-game similar to [[Bottles' Moving Picture Game|Bottles' minigame]] in the original game. | ||
#There is at least one move to learn in each world. | #There is at least one move to learn in each world. | ||
#Instead of using color coded cauldrons to travel around the main world, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated. | #Instead of using [[Warp Cauldron|color coded cauldrons]] to travel around the main world, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated. | ||
#There are now [[Warp Pad|warp pads]] to help transport you quickly to key points within worlds once you have activated the relevant pads. | #There are now [[Warp Pad|warp pads]] to help transport you quickly to key points within worlds once you have activated the relevant pads. | ||
#Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]]. | #Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]]. |