Difference between revisions of "Banjo-Tooie"
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Did some minor changes to→Differences in gameplay from Banjo-Kazooie: , I also fixed some links.
bkwikia>Conker's Bad Fur Day m (→Gallery: replaced the image's name.) |
bkwikia>RandomYoshi m (Did some minor changes to→Differences in gameplay from Banjo-Kazooie: , I also fixed some links.) |
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#The values of the [[Musical Notes|notes]] are different and all of the notes are found in nests. The standard note has a worth of five notes and the Treble Clef is worth twenty. | #The values of the [[Musical Notes|notes]] are different and all of the notes are found in nests. The standard note has a worth of five notes and the Treble Clef is worth twenty. | ||
#All of the [[Eggs]] and [[Feathers]] are found in nests in (excluding [[Clockwork Kazooie Eggs]]) multiple amounts. | #All of the [[Eggs]] and [[Feathers]] are found in nests in (excluding [[Clockwork Kazooie Eggs]]) multiple amounts. | ||
#Unlike [[Banjo-Kazooie]] where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw mini-game similar to [[Bottles' Moving Picture Game|Bottle's minigame]] in the original game. | #Unlike ''[[Banjo-Kazooie]]'' where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw mini-game similar to [[Bottles' Moving Picture Game|Bottle's minigame]] in the original game. | ||
#There is at least one move to learn in each world. | #There is at least one move to learn in each world. | ||
#Instead of using color coded cauldrons to travel around the main world, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated. | #Instead of using color coded cauldrons to travel around the main world, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated. | ||
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#Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]]. | #Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]]. | ||
#Mumbo's Skull is now found in every level excluding Cauldron Keep. | #Mumbo's Skull is now found in every level excluding Cauldron Keep. | ||
#Instead of [[Mumbo | #Instead of [[Mumbo Token]]s you now have to collect [[Glowbo]]s for your transformations as well as for Mumbo's magic. | ||
#[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms instead he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|mumbo pads]]. Once you have given him a [[Glowbo]] you can take temporary control of him in order to use these pads. | #[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms instead he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|mumbo pads]]. Once you have given him a [[Glowbo]] you can take temporary control of him in order to use these pads. | ||
#All of Banjo's transformations (minus the Baby T-Rex) are able to defend themselves, as opposed to the ones in Kazooie. | #All of Banjo's transformations (minus the Baby T-Rex) are able to defend themselves, as opposed to the ones in ''[[Banjo-Kazooie|Kazooie]]''. | ||
#In each level of this game, the boss battles are more pronounced then those in the original game, Unlike the original all of Banjo-Tooie's boss battles have a Music intro and on-screen title. You are now locked into the area where the boss is during the fight. The battles now require more thought and take longer. | #In each level of this game, the boss battles are more pronounced then those in the original game, Unlike the original all of Banjo-Tooie's boss battles have a Music intro and on-screen title. You are now locked into the area where the boss is during the fight. The battles now require more thought and take longer. | ||
#The levels are more connected than before, the puzzles are now more interwoven often leaving you to complete an objective in a level to get a Jiggy from another level making it harder to clear the levels without tracking through others. | #The levels are more connected than before, the puzzles are now more interwoven often leaving you to complete an objective in a level to get a Jiggy from another level making it harder to clear the levels without tracking through others. | ||
#The games graphics has greatly improved since the first game. | #The games graphics has greatly improved since the first game. | ||
#*Banjo's backpack, for instance, can be seen opening as Kazooie pops out (instead of just phasing through in the first game) and moves (opposed to always be fixed to Banjo's back). | #*Banjo's backpack, for instance, can be seen opening as Kazooie pops out (instead of just phasing through in the first game) and moves (opposed to always be fixed to Banjo's back). | ||
#All worlds are twice the size the ones from [[Banjo Kazooie]]. | #All worlds are twice the size the ones from ''[[Banjo Kazooie]]''. | ||
#In Banjo-Tooie, the player can actually keep their [[Jiggy|Jiggies]] instead of using them to open new worlds. | #In Banjo-Tooie, the player can actually keep their [[Jiggy|Jiggies]] instead of using them to open new worlds. | ||
#There are more NPCs in Banjo-Tooie and more of them talk more than the NPCs in Banjo-Kazooie. | #There are more NPCs in Banjo-Tooie and more of them talk more than the NPCs in Banjo-Kazooie. | ||
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#All the enemies have some sort of battle cry or noise they make when you approach them. | #All the enemies have some sort of battle cry or noise they make when you approach them. | ||
#Banjo and Kazooie no longer have an animation when collecting a Jiggy, instead it rotates around Banjo when grabbed allowing the player to still move freely. | #Banjo and Kazooie no longer have an animation when collecting a Jiggy, instead it rotates around Banjo when grabbed allowing the player to still move freely. | ||
#Five [[ | #Five [[Jinjo]]s appear in each level, including the [[Isle o' Hags|hub world]]. There are now nine colors, each representing a family that consists of one to nine members. Once a family is completed the player is automatically awarded a Jiggy for the Isle O' Hags. The Jinjos replace the [[Witch Switch]] method from the first game which made Jiggies obtainable in its [[Gruntilda's Lair|hub world]]. | ||
==Main Characters== | ==Main Characters== |