Difference between revisions of "Stomponadon"

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Stomponadon constantly tries to step on [[Banjo]] while he is crossing the [[Stomping Plains]] in [[Terrydactyland]]. If she steps on [[Banjo]], he gets squished and loses a lot of health. In fact, she leaves you with only one [[Honeycomb]] (Now that's just mean.) [[Banjo]] will remain flattened for a long period of time, and by the time [[Banjo]] gets back to normal size again, Stomponadon has already stepped on and squashed him again.
Stomponadon constantly tries to step on [[Banjo]] while he is crossing the [[Stomping Plains]] in [[Terrydactyland]]. If she steps on [[Banjo]], he gets squished and loses a lot of health. In fact, she leaves you with only one [[Honeycomb]] (Now that's just mean.) [[Banjo]] will remain flattened for a long period of time, and by the time [[Banjo]] gets back to normal size again, Stomponadon has already stepped on and squashed him again.


Stomponadon is unable to be killed or damaged in any way., as Her love of stomping, as her name implies, racks up great damage upon those who wish to cross her territory.
Stomponadon is unable to be killed or damaged in any way, and her love of stomping, as her name implies, racks up great damage upon those who wish to cross her territory.


Large footprints in the ground will provide cover, however speed, protection or recovery will be necessary to move from print to print without being squished; the [[Talon Trot]] is usually fast enough, although the [[Wonderwing]] will offer protection if you want to be cautious, but [[Banjo]] alone does not have the necessary speed to make it across without being stepped on, so the [[Snooze Pack]] ability is required to recover energy in between stomps. (Banjo and Kazooie must cross separately in order to grab all the goodies at the other side.) Also the Super Banjo, Honeyback or Honeyking may help Banjo to pass safely.
Large footprints in the ground will provide cover, however speed, protection or recovery will be necessary to move from print to print without being squished; the [[Talon Trot]] is usually fast enough, although the [[Wonderwing]] will offer protection if you want to be cautious, but [[Banjo]] alone does not have the necessary speed to make it across without being stepped on, so the [[Snooze Pack]] ability is required to recover energy in between stomps. (Banjo and Kazooie must cross separately in order to grab all the goodies at the other side.) Also the Super Banjo, Honeyback or Honeyking may help Banjo to pass safely.