Difference between revisions of "Stop 'n' Swop"

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==Trivia==
==Trivia==
*In ''[[rarewiki:Grabbed by the Ghoulies|Grabbed by the Ghoulies]]'', a chalkboard in the [[rarewiki:Classroom|Classroom]] has a mathematical equation referencing Stop 'n' Swop: "[egg] + [egg] + [egg] + [egg] + [key] = ?."
*In ''[[rarewiki:Grabbed by the Ghoulies|Grabbed by the Ghoulies]]'', a chalkboard in the [[rarewiki:Classroom|Classroom]] has a mathematical equation referencing Stop 'n' Swop: "[egg] + [egg] + [egg] + [egg] + [key] = ?."
*Stop 'n' Swop was going to be used in more games than just ''Banjo-Kazooie'' and ''Banjo-Tooie''. ''Donkey Kong 64'' is believed to be the only other game that Stop 'n' Swop features appear in: hacking the ROM reveals plans for the Ice Key to be there as well. Early screenshots of DK's treehouse show a refrigerator with Banjo and Kazooie magnets on it, that apparently formed a warp to Crystal Caves to an area that, in the final game, is useful only to Chunky Kong (it has one of his pads, which can be used to access one of his Golden Bananas).<ref>[https://www.mariowiki.com/List_of_Donkey_Kong_64_pre-release_and_unused_content "List of ''Donkey Kong 64'' pre-release and unused content" on MarioWiki]</ref>


==References==
==References==
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