Difference between revisions of "Stomping Plains"

86 bytes removed ,  00:08, October 20, 2018
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{{Small world area
{{Infobox Small world area
|game = Banjo Tooie (XBLA)
|game = Banjo Tooie (XBLA)
|world = Terrydactyland
|world = Terrydactyland
|jiggies found/involved = none|image = Stomping Plains.png}}'''Stomping Plains '''is an area in [[Terrydactyland]] guarded by the mighty [[Stomponadon]]. Attempting through the Plains is dangerous, as Stomponadon will try to stomp on [[Banjo]] and [[Kazooie]] every four seconds after the previous stomp, bringing them down to one honeycomb if they are hit. There are [http://banjokazooie.wikia.com/wiki/Split-up_Pads Split-up Pads] available at the entrance of Stomping Plains. Throughout the Plains, there are Stomponadon Tracks, which Banjo and Kazooie can hide inside to avoid getting hit. 
|jiggies found/involved = none|image = Stomping Plains.png}}'''Stomping Plains '''is an area in [[Terrydactyland]] guarded by the mighty [[Stomponadon]]. Attempting through the Plains is dangerous, as Stomponadon will try to stomp on [[Banjo]] and [[Kazooie]] every four seconds after the previous stomp, bringing them down to one honeycomb if they are hit. There are [http://banjokazooie.wikia.com/wiki/Split-up_Pads Split-up Pads] available at the entrance of Stomping Plains. Throughout the Plains, there are Stomponadon Tracks, which Banjo and Kazooie can hide inside to avoid getting hit. 


When the player first visits the Stomping Plains, Banjo cannot cross them due to his slow speed. Kazooie can easily bypass the plains alone. Once Banjo has learned the [[Snooze Pack]] from the waste disposal plant in 
When the player first visits the Stomping Plains, Banjo cannot cross them due to his slow speed. Kazooie can easily bypass the plains alone.
 
==Strategy==
==Strategy==
Banjo: Running and holding down Z (the crouch slide) from each Stompadon track allows banjo to get across with ease without the need for [[Snooze Pack]]. Alternatively Banjo can use the [[Snooze Pack]] Ability from [[Grunty Industries]]. Banjo must run into the first Stomponadon Track in order to hide from the stomp. Right after the Stomponadon raises his foot, Banjo must immediately run into the next Stomponadon Track but will be hit during the process, leaving Banjo at one honeycomb. Banjo must use his Snooze Pack ability inside the next Stomponadon Track in order to recover all of his honeycombs, then attempt to run into the next Stomponadon Track, while still being hit, leaving him at one honeycomb. If the player must repeat this strategy until Banjo reaches the end.
Banjo: Running and holding down Z (the crouch slide) from each Stompadon track allows banjo to get across with ease without the need for [[Snooze Pack]]. Alternatively Banjo can use the [[Snooze Pack]] Ability from [[Grunty Industries]]. Banjo must run into the first Stomponadon Track in order to hide from the stomp. Right after the Stomponadon raises his foot, Banjo must immediately run into the next Stomponadon Track but will be hit during the process, leaving Banjo at one honeycomb. Banjo must use his Snooze Pack ability inside the next Stomponadon Track in order to recover all of his honeycombs, then attempt to run into the next Stomponadon Track, while still being hit, leaving him at one honeycomb. If the player must repeat this strategy until Banjo reaches the end.


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