Difference between revisions of "Sack Pack"

34 bytes added ,  21:28, December 10, 2023
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{{quote|When faced by danger jump on top, now in the backpack [[Banjo|you]] can hop! Hold button {{button|N64|Z}} and then tap {{button|N64|CUp}}, safely inside is where you'll be!|[[Jamjars]]|[[Banjo-Tooie]]}}
{{quote|When faced by danger jump on top, now in the backpack [[Banjo|you]] can hop! Hold button {{button|N64|Z}} and then tap {{button|N64|CUp}}, safely inside is where you'll be!|[[Jamjars]]|[[Banjo-Tooie]]}}
The '''Sack Pack''' is a move that [[Banjo]], while [[Split-Up]] from [[Kazooie]], can use in ''[[Banjo-Tooie]]''. It is taught by [[Jamjars]] inside the [[Central Cavern]] of [[Cloud Cuckooland]] if at least 765 [[Musical Note]]s have been obtained, and is performed by holding {{button|N64|Z}} and pressing {{button|N64|CUp}}, allowing Banjo to enter his backpack and hop around, crossing dangerous terrain and other hazards.
The '''Sack Pack''' is a move in ''[[Banjo-Tooie]]''.
 
==Overview==
Sack Pack is only usable by [[Banjo]] while being [[Split-Up]] from [[Kazooie]]. It is taught by [[Jamjars]] inside the [[Central Cavern]] of [[Cloud Cuckooland]] if at least 765 [[Musical Note]]s have been obtained, and is performed by holding {{button|N64|Z}} and pressing {{button|N64|CUp}}, allowing Banjo to enter his backpack and hop around, crossing dangerous terrain and other hazards.


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[[Category:Abilities in Banjo-Tooie]]
[[Category:Abilities in Banjo-Tooie]]
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