Difference between revisions of "Mumbo Jumbo"

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In ''[[Banjo-Kazooie: Grunty's Revenge]]'', Mumbo first appears in the opening sequence, where his role is similar to that of ''Banjo-Tooie''{{'}}s. He witnesses [[Klungo]] free Grunty's spirit into the [[Mecha-Grunty]] suit, and he hurries back to [[Banjo's House]] to warn him and Kazooie. After Mecha-Grunty kidnaps Kazooie and goes into the past, Mumbo uses his magic to create a time portal, so that Banjo can follow Grunty into the past and rescue Kazooie. Right as Banjo enters the past, he meets [[Bozzeye]], who mentions that Mumbo sent him a letter telling him about Banjo.
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', Mumbo first appears in the opening sequence, where his role is similar to that of ''Banjo-Tooie''{{'}}s. He witnesses [[Klungo]] free Grunty's spirit into the [[Mecha-Grunty]] suit, and he hurries back to [[Banjo's House]] to warn him and Kazooie. After Mecha-Grunty kidnaps Kazooie and goes into the past, Mumbo uses his magic to create a time portal, so that Banjo can follow Grunty into the past and rescue Kazooie. Right as Banjo enters the past, he meets [[Bozzeye]], who mentions that Mumbo sent him a letter telling him about Banjo.


During Banjo's adventure, he can find Mumbo inside his skull (renamed to Mumbo's Pad). The younger Mumbo is training to become a witch doctor. There are four transformations — [[Mouse]], [[Cliff]], [[Octopus]], and [[Tank]] — which can be unlocked with [[Mumbo Totem]]s. Unlike ''Banjo-Kazooie'', Mumbo allows Banjo to select his transformation, regardless of the world, provided that Banjo had already unlocked that transformation. If Banjo is transformed, he has the option to change his transformation or return to normal. While Banjo is transformed, the game limits where he can go. If Banjo crosses a boundary, a Mumbo icon with an X is displayed on-screen, and then Banjo is automatically taken back to a place within the boundaries.
During Banjo's adventure, he can find Mumbo inside his skull (renamed to Mumbo's Pad). The younger Mumbo is training to become a witch doctor. There are four transformations — [[Mouse]], [[Candle]], [[Octopus]], and [[Tank]] — which can be unlocked with [[Mumbo Totem]]s. Unlike ''Banjo-Kazooie'', Mumbo allows Banjo to select his transformation, regardless of the world, provided that Banjo had already unlocked that transformation. If Banjo is transformed, he has the option to change his transformation or return to normal. While Banjo is transformed, the game limits where he can go. If Banjo crosses a boundary, a Mumbo icon with an X is displayed on-screen, and then Banjo is automatically taken back to a place within the boundaries.


In the game's ending, Mumbo uses his magic to return Banjo into the present.
In the game's ending, Mumbo uses his magic to return Banjo into the present.
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