Difference between revisions of "Honeycomb"

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|use=Replenishes [[Banjo]] and [[Kazooie]]'s health
|use=Replenishes [[Banjo]] and [[Kazooie]]'s health
|icon=[[File:BK Honeycomb icon.png|Banjo-Kazooie]] [[File:BK XBLA Honeycomb icon.png]]}}
|icon=[[File:BK Honeycomb icon.png|Banjo-Kazooie]] [[File:BK XBLA Honeycomb icon.png]]}}
{{quote|Mmmm... I'm sticky tasty honey energy!|A Honeycomb|[[Banjo-Kazooie]]}}
{{quote|Mmmm... I'm sticky tasty honey energy!|Honeycomb|[[Banjo-Kazooie]]}}
'''Honeycombs''' are items that individually represent the units for [[Banjo]] and [[Kazooie]]'s [[health bar]] in the first three ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' games. If the duo are low on health, they can collect a Honeycomb to restore a unit of their health. If Banjo and Kazooie's life bar is full, the Honeycomb has no effect. Honeycombs can usually be found by either defeating an enemy, destroying a [[Beehive]], or in random areas. Stronger enemies usually release more honeycombs. Banjo and Kazooie lose a honeycomb if they are hit by either an enemy or obstacle or if they fall from a height, sometimes even more, depending on the height of the fall. [[Extra Honeycomb Piece]]s can be collected to add another Honeycomb to the health bar.
'''Honeycombs''' are items that individually represent the units for [[Banjo]] and [[Kazooie]]'s [[health bar]] in most ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' games.  


In ''Banjo-Tooie'', Honeycombs also represent [[Mumbo Jumbo]]'s health. The game also introduces two variants, the [[Random Stop Honeycomb]] and the [[Skill Stop Honeycomb]], both of which also appear in ''[[Banjo-Kazooie: Grunty's Revenge]]''. Some enemies do not drop Honeycombs when defeated. Honeycombs disappear a few seconds after being dropped.
==History==
===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie]]'', if the Banjo and Kazooie are low on health, they can collect a Honeycomb to restore a unit of their energy. If their life bar is full, the Honeycomb has no effect. Honeycombs can usually be found by either defeating an enemy, destroying a [[Beehive]], or in random areas. Stronger enemies usually release more honeycombs. Banjo and Kazooie lose a Honeycomb if they are hit by either an enemy or obstacle or if they fall from a height, sometimes even more, depending on the height of the fall. [[Extra Honeycomb Piece]]s can be collected to add another Honeycomb to the health bar.


In ''Grunty's Revenge'', another honeycomb variant was introduced, the [[Double Honeycomb]].
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Honeycombs function almost identically like they did in ''Banjo-Kazooie''. They also represent [[Mumbo Jumbo]]'s health. The game also introduces two variants, the [[Random Stop Honeycomb]] and the [[Skill Stop Honeycomb]]. Some enemies do not drop Honeycombs when defeated.


In ''[[Banjo-Pilot]]'', Honeycombs are the means of obtaining an item. The item received by the racer is usually based on the place they are in.
===''Banjo-Kazooie: Grunty's Revenge''===
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', Honeycombs function much like they did in the previous entries of the series, even retaining the variants introduced in them. Another honeycomb variant was also introduced in this game, the [[Double Honeycomb]].


===''Banjo-Pilot''===
In ''[[Banjo-Pilot]]'', Honeycombs are the means of obtaining an item (working very similarly to the [[mariowiki:Item Box|Item Boxes]] from the ''[[mariowiki:Mario Kart (series)|Mario Kart]]'' series). The item received by the racer is usually based on the place they are in.
===''Banjo-Kazooie: Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'' Honeycombs are fetch items in the [[Lord of Games]]' "Six of the Best" challenge of [[Spiral Mountain]].
In ''[[Banjo-Kazooie: Nuts & Bolts]]'' Honeycombs are fetch items in the [[Lord of Games]]' "Six of the Best" challenge of [[Spiral Mountain]].