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Banjo and Kazooie's maximum honeycomb capacity can increase. [[Extra Honeycomb Piece]]s can be collected to increase the duo's honeycomb capacity, and the final puzzle in ''[[Banjo-Kazooie]]'' allows Banjo and Kazooie's energy bar to double in size. Different [[transformations]] in ''[[Banjo-Tooie]]'' also have differently-sized energy bars, as well as Banjo and Kazooie when they [[split-up]]. | Banjo and Kazooie's maximum honeycomb capacity can increase. [[Extra Honeycomb Piece]]s can be collected to increase the duo's honeycomb capacity, and the final puzzle in ''[[Banjo-Kazooie]]'' allows Banjo and Kazooie's energy bar to double in size. Different [[transformations]] in ''[[Banjo-Tooie]]'' also have differently-sized energy bars, as well as Banjo and Kazooie when they [[split-up]]. | ||
In ''Banjo-Tooie'', the Honeycomb had two variants: the [[Random Stop Honeycomb]] and the [[Skill Stop Honeycomb]]. Both | In ''Banjo-Tooie'', the Honeycomb had two variants: the [[Random Stop Honeycomb]] and the [[Skill Stop Honeycomb]]. Not every enemy in the game drops Honeycomb, which also vanishes after a couple of seconds Both Both of ''Tooie's'' Honeycomb variants reappear in ''Grunty's Revenge'', which also introduced another variant representing two Honeycombs, the [[Double Honeycomb]]. | ||
In ''[[Banjo-Pilot]]'', Honeycombs are the means of obtaining an item. The item received by the racer is usually based on which place they are in. | In ''[[Banjo-Pilot]]'', Honeycombs are the means of obtaining an item. The item received by the racer is usually based on which place they are in. |
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