Difference between revisions of "Extra Life"

6 bytes removed ,  13:51, September 15, 2020
m
Line 11: Line 11:
===''Banjo-Kazooie''===
===''Banjo-Kazooie''===
[[File:BK Extra Life sprite.png|left]]
[[File:BK Extra Life sprite.png|left]]
In ''Banjo-Kazooie'', Extra Lives appear in every level, including [[Spiral Mountain]] and [[Gruntilda's Lair]] hub worlds. Each level features either two or three Extra Lives, although in the final level, [[Click Clock Wood]], the Extra Lives are relocated based on the current season. Extra Lives most often appear in well-hidden or hard-to-reach areas. When Banjo and Kazooie obtain an Extra Life, it is added to their [[health meter]], where a number represents their current number of lives. If Banjo and Kazooie exit then later re-enter a level, the Extra Lives return to their original locations, if the duo have obtained any.
In ''Banjo-Kazooie'', Extra Lives appear in every level, including [[Spiral Mountain]] and [[Gruntilda's Lair]] hub worlds. Each level features either two or three Extra Lives, although in the final level, [[Click Clock Wood]], the Extra Lives are relocated based on the current season. Extra Lives most often appear in well-hidden or hard-to-reach areas. When Banjo and Kazooie obtain an Extra Life, it is added to their [[health bar]], where a number represents their current number of lives. If Banjo and Kazooie exit then later re-enter a level, the Extra Lives return to their original locations, if the duo have obtained any.


By default, Banjo and Kazooie start out with three extra lives. Their current number of extra lives is displayed from the health meter, next to an icon of their heads. The counter is only represented by one-digit numbers, therefore only counting up to nine. However, Banjo and Kazooie can exceed this number and obtain ten or more extra lives; if they lose a life, the game internally subtracts from their total number of lives, and the counter remains at nine. If Banjo and Kazooie lose their ninth extra life, the lives counter goes down to eight, and so forth. If the player resets the game, Banjo and Kazooie's lives are reset back to three.
By default, Banjo and Kazooie start out with three extra lives. Their current number of extra lives is displayed from the health bar, next to an icon of their heads. The counter is only represented by one-digit numbers, therefore only counting up to nine. However, Banjo and Kazooie can exceed this number and obtain ten or more extra lives; if they lose a life, the game internally subtracts from their total number of lives, and the counter remains at nine. If Banjo and Kazooie lose their ninth extra life, the lives counter goes down to eight, and so forth. If the player resets the game, Banjo and Kazooie's lives are reset back to three.


In subsequent ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' titles, starting with ''[[Banjo-Tooie]]'', the lives system was removed. To reflect this change, the lives counter was removed from the health meter.
In subsequent ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' titles, starting with ''[[Banjo-Tooie]]'', the lives system was removed. To reflect this change, the lives counter was removed from the health bar.


===''Banjo-Kazooie: Nuts & Bolts''===
===''Banjo-Kazooie: Nuts & Bolts''===
15,584

edits