Difference between revisions of "Dream: Land of Giants"

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{{DISPLAYTITLE:''Dream: Land of Giants''}}
{{Infobox game
{{Infobox game
|image=Dream Land of Giants title screen.png
|image=Dream Land of Giants title screen.png
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|developer=[[Rare, Ltd.]]
|developer=[[Rare, Ltd.]]
|console=[[wikipedia:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]<br>[[Nintendo 64]]
|console=[[wikipedia:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]<br>[[Nintendo 64]]
|released=Cancelled
|released=Canceled
}}
}}
{{Wikipedia}}
{{Wikipedia}}
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==Development==
==Development==
[[File:Dream LoG screenshot 1.png|thumb|200px|A screenshot of the Super Nintendo version, showing Edson walk in the woods]]
[[File:Dream LoG screenshot 1.png|thumb|200px|A screenshot of the Super Nintendo version, showing Edson walk in the woods]]
''Dream'' began development sometime in 1995 by the same development team as ''[[mariowiki:Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2: Diddy's Kong Quest]]''. The game was an isometric RPG for the Super Nintendo titled ''Dream: Land of Giants'', and it utilized the Silicon Graphics technology of the ''[[mariowiki:Donkey Kong Country (series)|Donkey Kong Country]]'' games but to a more advanced level.<ref name="retrogamer">"The Making of Banjo-Kazooie", Retro Gamer issue 36 (March 2007), pages 18–25</ref> The team decided upon the codename ''Dream'' because they wanted the game to have a fantastical, magical feel to it.<ref name="rrevealed">[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream] on YouTube</ref> ''Dream'' was inspired by Japanese RPGs and LucasArts adventure games, and the team wanted to combine those games into one with a "Rare flavour".<ref name="retrogamer"/> The
''Dream'' began development sometime in 1995 by the same development team as ''[[mariowiki:Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2: Diddy's Kong Quest]]''. The game was an isometric RPG for the Super Nintendo titled ''Dream: Land of Giants'', and it utilized the Silicon Graphics technology of the ''[[mariowiki:Donkey Kong Country (series)|Donkey Kong Country]]'' games but to a more advanced level.<ref name="retrogamer">"The Making of Banjo-Kazooie," Retro Gamer issue 36 (March 2007), pages 18–25</ref> The team decided upon the codename ''Dream'' because they wanted the game to have a fantastical, magical feel to it.<ref name="rrevealed">[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream] on YouTube</ref> ''Dream'' was inspired by Japanese RPGs and LucasArts adventure games, and the team wanted to combine those games into one with a "Rare flavor."<ref name="retrogamer"/>


As development progressed, ''Dream: Land of Giants'' became too large to fit on a Super Nintendo cartridge, and the Nintendo 64's introduction made the Silicon Graphics technology obsolete. Therefore, the team decided to port the game to the Nintendo 64.<ref name="retrogamer"/> Following this transition, the team gradually dropped fantasy-related elements as they did not want the game to become "too childish".<ref name="rrevealed"/> ''Dream'' was gradually being developed into a much larger RPG, featuring pirates rather than giants. [[Captain Blackeye]] was planned as the main antagonist in the Nintendo 64 version.
As development progressed, ''Dream: Land of Giants'' became too large to fit on a Super Nintendo cartridge, and the Nintendo 64's introduction made the Silicon Graphics technology obsolete. Therefore, the team decided to port the game to the Nintendo 64.<ref name="retrogamer"/> Following this transition, the team gradually dropped fantasy-related elements as they did not want the game to become "too childish."<ref name="rrevealed"/> ''Dream'' was gradually being developed into a much larger RPG, featuring pirates rather than giants. [[Captain Blackeye]] was planned as the main antagonist in the Nintendo 64 version.


The Nintendo 64 version of ''Dream'' ran into a number of difficulties. According to engineer [[Paul Machacek]], the team spent a lot of time writing level editors and creating environments, but they "couldn't quite get a hook of a game". [[Steve Mayles]] deemed Edson as out-of-place among the cast of pirates and "too generic" and nondescript to begin with, so the team experimented with replacing the boy with an animal protagonist.<ref name="rrevealed"/> The team tried recycling existing designs for non-playable characters, including "a dopey dog, a rabbit that looked like a man, and a bear." They gave the bear, who would eventually be named [[Banjo]], a backpack for storing his adventuring items and had him become the new protagonist. The game was too ambitious for Nintendo 64 hardware, as it lacked the processing power to maintain the environments at a steady framerate; taking inspiration from ''[[conkerwiki:Twelve Tales: Conker 64|Twelve Tales: Conker 64]]'', a recently developed title of the time, the team decided to recreate a different 3D platformer game that would become ''Banjo-Kazooie''.
The Nintendo 64 version of ''Dream'' ran into a number of difficulties. According to engineer [[Paul Machacek]], the team spent a lot of time writing level editors and creating environments, but they "couldn't quite get a hook of a game." [[Steve Mayles]] deemed Edson as out-of-place among the cast of pirates and "too generic" and nondescript to begin with, so the team experimented with replacing the boy with an animal protagonist.<ref name="rrevealed"/> The team tried recycling existing designs for non-playable characters, including "a dopey dog, a rabbit that looked like a man, and a bear." They gave the bear, who would eventually be named [[Banjo]], a backpack for storing his adventuring items and had him become the new protagonist. The game was too ambitious for Nintendo 64 hardware, as it lacked the processing power to maintain the environments at a steady framerate; taking inspiration from ''[[conkerwiki:Twelve Tales: Conker 64|Twelve Tales: Conker 64]]'', a recently developed title of the time, the team decided to recreate a different 3D platformer game that would become ''Banjo-Kazooie''.


==Gameplay==
==Gameplay==
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==Characters==
==Characters==
[[File:Edison artwork.png|thumb|150px|Edson, the main protagonist]]
[[File:Edison artwork.png|thumb|150px|Edson, the protagonist.]]
{{cleanup|wikia section}}
*[[Edson]] - A young adventurer who grew up in a village, but decided to leave and go to the "big wide world." He was planned to be the protagonist of the game.
*'''[[Edson]]''' - The main character for the SNES version. He got himself in trouble with a crew of pirates lead by Captain Blackeye.
*[[Madeleine]] - A blond woman who wore a white dress and was Edson's girlfriend.
*'''[[Madeleine]]''' - Edson's girlfriend
*[[Banjo]] - Originally a minor supporting character who eventually became the protagonist of the final product, ''Banjo-Kazooie'', alongside [[Kazooie]].
*'''[[Banjo]]''' - He would have originally been a secondary character.
*[[Captain Blackeye]] - An evil pirate who was planned to be the main antagonist, having his own crew and ship.
*'''[[Captain Blackeye]]''' - The infamous captain of a pirate crew and main antagonist of the game. He later appeared as a character in ''[[Banjo-Tooie]]'' at [[Jolly's|Jolly's Bar]] in [[Jolly Roger's Lagoon]]. He repeats the words "Once, I had a dream...", which may be a reference to his original role.
*Grim Jim, Flintlock Jock and Big Belly - Three of Captain Blackeye's crew members.
*'''Grim Jim''' - One of Blackeye's crew members
*Ripper - Captain Blackeye's dog and crew member.
*'''Flintlock Jock''' - A member of Captain Blackeye's band of pirates
*Captain Cockeye - A captain who acted as a mentor to Edson, and was described as a "good pirate and a bit of a mad professor."<ref>[https://web.archive.org/web/20140822043530/http://grantkirkhope.com/cockeye.html ''Dream Compositions Cockeye'']</ref>
*'''Cockeye''' - A "good pirate and a bit of a mad professor", as Grant Kirkhope would put it.
*Unnamed rabbit - Planned to replace Edson after he started "losing his edge," but was eventually also replaced by Banjo.
*'''Big Belly''' - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger. ''He likes to eat and drink a lot.
*Dinger - Edson's dog who followed him around and had many abilities that aided him during the game, being found inside a hole near the start and rescued by Edson. As the team felt Dinger was getting too many abilities and making Edson limited in comparison, they decided to give the protagonist all the abilities back.
*'''A strange, unintelligent rabbit''' - This character was going to be a secondary character in the SNES version, but he was later put under consideration for the main protagonist, when Edson was considered "too generic" and was scrapped.
*[[Tiptup]] - Planned to be a minor supporting character, much like Banjo originally.
*'''Piccolo''' - Piccolo would have been Banjo's girlfriend, and her name would match her musical instrument.
*Unnamed dinosaur - A large dinosaur who walked through a room, shaking everything, making leaves fall and potentially damaging Edson. It eventually became [[Stomponadon]].
*'''[[Grunty]]/The Giant''' - Gruntilda was originally meant to be a giant in the N64 version, before becoming a wicked witch
*Bully - A troll who "was like the Troll guarding the bridge in the story of '{{wp|Three Billy Goats Gruff|Billy Goat's Gruff}}'."<ref>[https://web.archive.org/web/20140822043541/http://grantkirkhope.com/bully.html ''Dream Compositions Bully'']</ref>
*'''Dinger''' - A dog who was one of the secondary characters that was under consideration for being the main protagonist when Edson was scrapped. At the beginning of ''Land of Giants'', he was a companion of Edson.
*'''[[Tiptup]]''' - He was also going to be a secondary character, much like Banjo was.
*'''Ella''' - Edson's girly and princess-ish younger sister, who was originally going to have a high pitched voice. Her original name may have been Leela Burns.
*'''[[Kazooie]]''' - Not originally scheduled to appear as a character in this one, but she appeared as a baby bird in a nest found and looked after by Ella, who first found the nest along with her egg and parents. The mother hatched Kazooie and the chick said her first word, "Bweee!!!" because she first appeared as a baby breegull.
*[[Stomponadon]] - Similar to his appearance in ''[[Banjo-Tooie]]'', he stomped on players causing health loss. The clear aim was to avoid him. The threat of attack from Stomponadon in ''Land of Giants'' was signalled by the camera shaking and leaves falling.
 
Other minor characters, such as Bully, were also recently revealed by Grant Kirkhope on his website. 


==Music==
==Music==
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==Gallery==
==Gallery==
===Artwork===
===3D artwork===
<gallery>
<gallery>
Edison artwork.png|Edson
Edison artwork.png|Edson
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Dream Madeleine art 2.jpg|Madeleine
Dream Madeleine art 2.jpg|Madeleine
Dream Captain Cockeye artwork.jpg|Captain Cockeye and his parrot
Dream Captain Cockeye artwork.jpg|Captain Cockeye and his parrot
Captain Cockeye Dream concept.jpg|Captain Cockeye
Captain Blackeye Dream art.jpg|Captain Blackeye
Captain Blackeye Dream art.jpg|Captain Blackeye
Dream Ripper artwork.jpg|Ripper
Dream Ripper artwork.jpg|Ripper
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Dream Flintlock Jock art 1.jpg|Flintlock Jock
Dream Flintlock Jock art 1.jpg|Flintlock Jock
Dream Flintlock Jock art 2.jpg|Flintlock Jock
Dream Flintlock Jock art 2.jpg|Flintlock Jock
</gallery>
===Miscellaneous===
<gallery>
Dream Banjo concept.jpg|Banjo
Dream Banjo concept 2.png|Banjo
Dream Banjo concept 2.png|Banjo
Dream Banjo concept 3.png|Banjo
Dream Banjo concept 3.png|Banjo
Piccolo drawing Dream.jpg|Piccolo
Dream Banjo concept 4.png|Banjo
Dream Banjo concept 5.jpg|Banjo
Piccolo concept art.jpg|[[Tooty|Piccolo]]
Captain Cockeye Dream concept.jpg|Captain Cockeye
Dream Storyboard Panel 08.jpg|Storyboard panel #8
Dream Storyboard Panel 08.jpg|Storyboard panel #8
Dream Storyboard Panel 10.jpg|Storyboard panel #10
Dream Storyboard Panel 10.jpg|Storyboard panel #10
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Beak Barge in Dream 64.png|Kazooie using Beak Barge in a later build of ''Dream'' on Nintendo 64.
Beak Barge in Dream 64.png|Kazooie using Beak Barge in a later build of ''Dream'' on Nintendo 64.
Banjo skater moves Dream 64.png|The idea behind Banjo using skater moves was short-lived.
Banjo skater moves Dream 64.png|The idea behind Banjo using skater moves was short-lived.
Dream 64 Shoshinkai Show 1996.jpg|A cutscene from the version of ''Dream 64'' shown at Nintendo's {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}} trade show
</gallery>
===Videos===
<gallery>
Dream 64 Shoshinkai Show 1996.mp4|A cutscene from the version of ''Dream 64'' shown at Nintendo's {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}} trade show
</gallery>
</gallery>


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<references/>
<references/>
{{Banjo-Kazooie series}}
{{Banjo-Kazooie series}}
[[Category:Games]]
[[Category:Canceled games]]
[[Category:Canceled games]]
[[Category:Dream: Land of Giants]]
[[Category:Dream: Land of Giants]]