Difference between revisions of "Cauldron Keep"

No change in size ,  21:43, December 9, 2023
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(missing info? specify, please. the "History" section is more vague than "Features and overview," so that's why i'm utilizing the latter instead)
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In outside is a cylindrical steel tower, a cauldron form in upper, transparent roof, iron drawbridge, 3 doors, one window where is the [[B.O.B.]] and moat with purple toxic slime. Inside is full with pipes, lights, electrical lamps in roof and a elevator. In different floors contains gatehouse in lower, gun chamber in middle and garage in upper.
In outside is a cylindrical steel tower, a cauldron form in upper, transparent roof, iron drawbridge, 3 doors, one window where is the [[B.O.B.]] and moat with purple toxic slime. Inside is full with pipes, lights, electrical lamps in roof and a elevator. In different floors contains gatehouse in lower, gun chamber in middle and garage in upper.


===''Banjo Tooie''===
===''Banjo-Tooie''===
The Cauldron Keep is the ninth and final world found in ''[[Banjo-Tooie]]'', and it features the [[Tower of Tragedy Quiz]] and the final boss fight against [[Gruntilda]], which requires that they have at least 70 [[Jiggy|Jiggies]]. The entrance is found on a ledge in [[Quagmire]], [[Isle O' Hags]] and is accessible from either climbing a pole or using [[Claw Clamber Boots]] to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After [[Gruntilda's Lair]] had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads upstairs to the Gun Chamber, where the duo must use the B.O.B. to restore [[Bottles]] and [[King Jingaling]]. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.
The Cauldron Keep is the ninth and final world found in ''[[Banjo-Tooie]]'', and it features the [[Tower of Tragedy Quiz]] and the final boss fight against [[Gruntilda]], which requires that they have at least 70 [[Jiggy|Jiggies]]. The entrance is found on a ledge in [[Quagmire]], [[Isle O' Hags]] and is accessible from either climbing a pole or using [[Claw Clamber Boots]] to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After [[Gruntilda's Lair]] had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads upstairs to the Gun Chamber, where the duo must use the B.O.B. to restore [[Bottles]] and [[King Jingaling]]. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.


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