Difference between revisions of "Cauldron Keep"

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{{Cleanup|Wikia}}
{{Infobox world
{{Infobox world
|map =  
|image = [[File:Cauldron Keep.png|250px]]
|game = [[Banjo-Tooie]]
|game = ''[[Banjo-Tooie]]''<br>''[[Banjo-Pilot]]''
|theme = Fortress
|theme = Fortress
|jiggies needed = 55, then 70 to get to final boss
|jiggies = 55 (70 for final boss)
|image = CauldronKeep.jpg
|transformation =
|transformation = None
}}
}}
{{Quote|Yes, plan to help we have, so back to our castle we must go!|[[Blobbelda]]|[[Banjo-Tooie]]}}
'''Cauldron Keep''' is a recurring location in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].


Finally, after [[Mayahem Temple|exploring temples filled with things that wanted to kill them]] and [[Targitzan|a god like statue]], [[Glitter Gulch Mine|getting covered with dirt]] while [[Old King Coal|calming down an angry pile of coal]], [[Witchyworld|avoiding (literaly) killer rides]] and [[Mr. Patch|an inflated monstrosity]], [[Jolly Roger's Lagoon|almost drowning]] and getting killed by [[Lord Woo Fak Fak|a disgruntled angler fish]], [[Terrydactyland|going face to face with prehistoric creatures with an appitite for bear]] along with [[Terry|a very angry father terasaur]], [[Grunty Industries|fighting off insane factory workers]] and [[Weldar|the near-sighted torch that lives with them]], [[Hailfire Peaks|nearly burnt and/or frozen]] by [[Chilli Billi|twin]] [[Chilly Willy|dragons]], and [[Cloud Cuckooland|somehow staying in midair]] against a [[Mingy Jongo|replica of an old friend]], the duo have made it to their ultimate goal. Can our heroes win the [[Tower of Tragedy]] Quiz, save [[Bottles]] and [[King Jingaling]], and destroy [[Gruntilda]] once and for all?
==Features and overview==
In outside is a cylindrical steel tower, a cauldron form in upper, transparent roof, iron drawbridge, 3 doors, one window where is the [[B.O.B.]] and moat with purple toxic slime. Inside is full with pipes, lights, electrical lamps in roof and a elevator. In different floors contains gatehouse in lower, gun chamber in middle and garage in upper.


===''Banjo-Tooie''===
The Cauldron Keep is the ninth and final world found in ''[[Banjo-Tooie]]'', and it features the [[Tower of Tragedy Quiz]] and the final boss fight against [[Gruntilda]], which requires that they have at least 70 [[Jiggy|Jiggies]]. The entrance is found on a ledge in [[Quagmire]], [[Isle O' Hags]] and is accessible from either climbing a pole or using [[Claw Clamber Boots]] to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After [[Gruntilda's Lair]] had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads upstairs to the Gun Chamber, where the duo must use the B.O.B. to restore [[Bottles]] and [[King Jingaling]]. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.


 
====Areas====
Cauldron Keep is world #9. The entrance is found on a ledge in [[Quagmire]], [[Isle O' Hags]] and is accessible from either climbing a pole or using [[Claw Clamber Boots]] to climb the cliff. The latter is required first, as the switch for the Schock Spring Pad needed to reach the pole is located at the cliff itself. After [[Gruntilda's Lair]] had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads downstairs to the Gun Chamber, where the duo must use the [[B.O.B.]] to restore [[Bottles]] and [[King Jingaling]]. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.
 
Cauldron Keep isn't much of a world because it has no jiggies, no moves, jinjos, cheato pages etc.
 
==Points of Interest==
* Entrance/Exit and Moat
* Entrance/Exit and Moat
* Klungo Final Fight Chamber
* Klungo Final Fight Chamber
* [[Tower of Tragedy]] Quiz Set
* [[Tower of Tragedy Quiz]] Set
* [[B.O.B.]]
* [[B.O.B.]]
* Top of Cauldron Keep
* Top of Cauldron Keep
* [[Hag 1 Boss Area|Hag 1 Battle]]


==Collectibles==
====Enemies====
===Jiggies===
*[[Minjo]]
None
*[[Klungo]] (first boss)
 
*[[Hag 1]]/[[Gruntilda]] (final boss)
===Empty Honeycombs===
None
 
===Train Switch===
None
 
==Enemies==
* [[Minjo]]
* [[Klungo]] (Miniboss)
* [[Hag 1]]/[[Gruntilda]] (Final Boss)
 


==Trivia==
===''Banjo-Pilot''===
*In Cauldron Keep, there are no stairs going up, but you must climb down stairs to enter the B.O.B. chamber, yet you emerge at the top of the tower.
In ''[[Banjo-Pilot]]'', Cauldron Keep appears as the final course in the [[Feather Cup]] of the [[Bottles GP]]. An altered version of the same track called, '''Cauldron Keep R''', also appears in the [[Broomstick Cup]] of the [[Grunty GP]]. Here, Cauldron Keep is completely covered in ice and snow, despite there not being any in Banjo-Tooie.
*Kazooie again breaks the Fourth Wall upon entering the Gatehouse.When Banjo notes that there's no-one there, Kazooie replies that the music had changed (into the boss music) and that they'll always end up in a fight when that happens. And she's proves right, as Klungo litterally drops in seconds later.


==Gallery==
==Gallery==
===Pictures===
<gallery>
Cauldron Keep view.jpg|''[[Banjo Tooie]]''
BP - Cauldron Keep.png|''[[Banjo Pilot]]''
</gallery>
===Areas===
<gallery>
Cauldron Keep (gatehouse).png|Gatehouse
Cauldron Keep (Tower of Tragedy).png|Tower of Tragedy
Cauldron Keep (gun's chamber).png|Gun Chamber
Cauldron Keep (rooftop).png|Rooftop
Cauldron Keep (rooftop battle variant).png|Rooftop (Hag 1 Fighting Area)
</gallery>
===Screenshots===
<gallery>
<gallery>
CauldronKeep.png|The tower, with the [[B.O.B.]] out.
Cauldron Keep entrance.jpg|Entrance
</gallery>
</gallery>


==Names in Other Languages==
==Names in other languages==
{{Foreignname
{{Foreign names
 
|Spa = Torre del Caldero
|Spa = Torre del Caldero
|SpaM = Cauldron Keep
|SpaM = Cauldron Keep
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|Ger = Hexenkesselkerker
|Ger = Hexenkesselkerker
|GerM = Witch Cauldron Dungeon
|GerM = Witch Cauldron Dungeon
}}
|Jap = マジョのおしろ
|JapR = Majo no Oshiro
|JapM = Witch's Fortess
|Ita = Torre Calderone
|ItaM = Cauldron Tower}}
 
==Trivia==
*It's not actually necessary to deactivate the laser mesh, as you can just jump through the gaps instead.
*In Cauldron Keep, there are no stairs going up, but Banjo and Kazooie must climb down stairs to enter the B.O.B. Chamber.
*Kazooie again breaks the Fourth Wall upon entering the Gatehouse. When Banjo notes that there's no one there, Kazooie replies that the music has changed (to the boss music) and that they always end up in a fight when that happens. She proves right, as Klungo literally drops in seconds later.
*On the right side of the entrance to the world, a sign that says "Cauldron Keep Secret Exit" is seen. This means that the area Banjo and Kazooie enter the world from is not the actual entrance. However, it is unknown where the real entrance would be.
*This level has an equivalent in ''Donkey Kong 64'' named Hideout Helm.
*This level was originally going to be a fuller world like the other 8 levels in the game. Due to time constraints, it was simplified to Cauldron Keep.
*For the top part of the world's tower, there are differences between the normal version (that's part of the world geometry) and the boss version (for the Hag 1 battle). In the boss version, most of the polygons including part of the B.O.B. are removed, it has a narrower boundry box, pressing "{{button|N64|B}}" on the elevator floor does nothing, making the area unable to be escaped, and it uses a similar skybox without the fog at the bottom and black background instead. Also, this area is a point of no return and cannot be entered again after Gruntilda has been defeated; instead, they will enter the usual variant part of the world's geometry so it can let them leave anytime by pressing "{{button|N64|B}}" on the elevator floor.


{{BTWorlds}}
{{BT}}
[[de:Hexenkesselkerker]]
{{BP}}
[[Category:Volcanoes]]
[[Category:Worlds in Banjo-Tooie]]
[[Category:Courses in Banjo-Pilot]]
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