Difference between revisions of "Banjo-Kazooie (Xbox Live Arcade)"

 
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|title = Banjo-Kazooie
|title = Banjo-Kazooie
|image = BK XBLA.jpg
|image = BK XBLA.jpg
|developer = [[Rare Ltd.]], Microsoft Game Studios
|developer = [[4J Studios]]<br>[[Rare Ltd.]]<br>[[Microsoft Game Studios]]
|publisher = [[Microsoft]]
|publisher = Microsoft
|designer = [[Gregg Mayles]]
|designer = [[Gregg Mayles]]
|console = Xbox Live Arcade
|console = [[Xbox 360]] (Xbox Live Arcade)
|released = December 3, 2008
|released = December 3, 2008
|genre = Platformer
|genre = Platformer
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|input = Xbox 360 Wireless Controller
|input = Xbox 360 Wireless Controller
}}
}}
'''''Banjo-Kazooie''''' is a port of the [[Banjo-Kazooie|game of the same name]] for the [[Xbox 360]] as part of the Xbox Live Arcade. It was published by [[Microsoft]] in 2008 and made several minor changes to both the graphics and gameplay, as well as adding some extra content through [[Stop 'n' Swop]]. This version would later be included in ''[[Rare Replay]]''.
'''''Banjo-Kazooie''''' is a port of the [[Banjo-Kazooie|game of the same name]] for the [[Xbox 360]] as part of the Xbox Live Arcade. It was published by [[Microsoft]] in 2008 and made several minor changes to both the graphics and gameplay, as well as adding some extra content through [[Stop 'n' Swop]]. This version would later be included in ''[[Rare Replay]]'' and Xbox Cloud Gaming (Project xCloud) service.


==Differences and changes==
==Changes==
*The game now has an online leaderboard.
===New Features===
*The textures are in a much higher resolution.
*The game now has an online leaderboard, taking advantage of Xbox Live.
*[[Musical Note]]s stay collected even after leaving a world or losing a life.
*All [[Nintendo]] references have been removed or replaced.
*The dialogue is in a different font, Andy Bold, instead of Comicrazy.
*Stop 'n' Swop, a feature originally scrapped in the original game, is now fully functional and works with both the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade port of ''Banjo-Tooie'']] and ''[[Banjo-Kazooie: Nuts & Bolts]]''.
*Stop 'n' Swop, a feature originally scrapped in the original game, is now fully functional and works with both the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade port of ''Banjo-Tooie'']] and ''[[Banjo-Kazooie: Nuts & Bolts]]''.
===Gameplay===
* As with later games, [[Musical Note]]s stay collected even after leaving a world or losing a life.
* Due to the more powerful hardware, most Instances of framerate drops have been removed.
===Presentation===
*All Changes made in the Japanese and European versions are standardized here.
*The game is compatible with can run in HD, unlike the original which only ran in standard definition.
**Also unlike the original, this version can run at a framerate of up to 60.
*The textures have been redone with much higher fidelity.
*The game can now be natively displayed in wide screen.
*As this is on the Xbox 360, the Nintendo 64 logo on the title screen was removed.
*As with ''Banjo Kazooe: Nuts and bolts'', The dialogue is in Andy Bold, instead of Comicrazy.
*Conker from  ''Conker's bad fur day'' replaces Berri from ''Twelve Tales: Conker 64'', the prototype of said game.
* Two paintings from the original game were redone.
* Due to legal reasons, the [[Nintendo]] logo has been replaced with a [[Microsoft Game Studios]] one.
* The first  scene in which Banjo and Kazooie go home through Spiral Mountain via a pre-recorded gameplay demo was removed
* In the second ending, the scene in which Mumbo shows off the Stop N' Swop eggs in Treasure Trove Cove is cut short after the gameplay demonstrates and Banjo and Kazooie fall off the tower.


==Achievements==
==Achievements==