Difference between revisions of "Banjo-Pilot"

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==Cameos==
==Cameos==
Many characters from Rare's previous games make minor cameos in ''Banjo-Pilot''. Characters like [[Tiptup]], [[Gobi]], and [[Master Jiggywiggy]] can be seen in various tracks. Sabreman, from ''Sabre Wulf'', and Expresso, from ''Donkey Kong Country'' respectively appear in in Jolly Roger's Lagoon and Jinxy's Dunes. Other non-playable characters include [[Cheato]], [[King Jingaling]], and [[Roysten]].
Many characters from Rare's previous games make minor cameos in ''Banjo-Pilot''. Characters like [[Tiptup]], [[Gobi]], and [[Master Jiggywiggy]] can be seen in various tracks. [[Sabreman]], from ''Sabre Wulf'', and Expresso, from ''Donkey Kong Country'' respectively appear in in Jolly Roger's Lagoon and Jinxy's Dunes. Other non-playable characters include [[Cheato]], [[King Jingaling]], and [[Roysten]].


==Pre-release and unused content==
==Pre-release and unused content==
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==Trivia==
==Trivia==
*According to Rare, ''Banjo-Pilot'' was known as ''Banjo-Kazooie: Pilot'' on THQ's UK website.<ref>[http://web.archive.org/web/20050408040313/http://www.rareware.com/company/news/all_news.html Rare Ltd.'s official website] on Wayback Machine.</ref>
*According to Rare, ''Banjo-Pilot'' was known as ''Banjo-Kazooie: Pilot'' on THQ's UK website.<ref>[http://web.archive.org/web/20050408040313/http://www.rareware.com/company/news/all_news.html Rare Ltd.'s official website] on Wayback Machine.</ref>
*[[Microsoft]], who acquired Rare three years before this game's release, allowed [[THQ]] to publish this title and other [[Game Boy Advance]] games Rare devloped on their behalf due to most of said games already being in development before the buyout. Microsoft had no equivalent in the handheld market and did not want the development time and resources they acquired to go to waste.
*[[Microsoft]], who acquired Rare three years before this game's release, allowed [[THQ]] to publish this title and other [[Game Boy Advance]] games Rare developed on their behalf due to most of said games already being in development before the buyout. Microsoft had no equivalent in the handheld market and did not want the development time and resources they acquired to go to waste.


==References==
==References==