Difference between revisions of "Glowbo"

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{{Infobox item
{{Infobox species
|image=[[File:Glowbo B-T screenshot.jpg|200px]]
|image=[[File:Glowbo.png|200px]]
|game=''[[Banjo-Tooie]]<br>[[Banjo-Pilot]]<br>[[Banjo-Kazooie: Nuts & Bolts]]''
|game=''[[Banjo-Tooie]]<br>[[Banjo-Pilot]]<br>[[Banjo-Kazooie: Nuts & Bolts|Nuts & Bolts]]''
|use='''''Banjo-Tooie:'''''<br>Give to [[Mumbo Jumbo]]<br>Trade for [[Humba Wumba]]'s transformations<br>'''''Nuts & Bolts:'''''<br>Return to a [[Jinjo]]
|notable=[[Mega-Glowbo]]
|icon=[[File:BT XBLA Glowbo icon.png|''Banjo-Tooie'' (Xbox Live Arcade)]]}}
|icon=[[File:BT XBLA Glowbo icon.png|''Banjo-Tooie'' (Xbox Live Arcade)]]
{{Quote|You've caught a Glowbo! They're supposed to have magical powers...|[[Jamjars]], [[Banjo-Tooie]]}}
}}
'''Glowbos''' are small, pink magical creatures that appear in ''[[Banjo-Tooie]]''. They are a source of magical energy that is used by both [[Humba Wumba]] and [[Mumbo Jumbo]]. As such, Glowbos are the replacement of [[Mumbo Token]]s from ''[[Banjo-Kazooie]]''. There are two Glowbos in every level, one for each shaman to use.
{{Quote|You've caught a Glowbo! They're supposed to have magical powers...|[[Jamjars]]|[[Banjo-Tooie]]}}
'''Glowbos''' are a recurring species in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].
 
==Characteristics==
Glowbos are small, pink magical creatures.
 
===''Banjo-Tooie''===
[[File:Glowbo B-T screenshot.jpg|thumb|200px|left|A Glowbo in [[Pawno's Emporium]].]]
In ''[[Banjo-Tooie]]'', Glowbos act as a source of magical energy that is used by both [[Humba Wumba]] and [[Mumbo Jumbo]]. As such, Glowbos are the replacement of [[Mumbo Token]]s from ''[[Banjo-Kazooie]]''. There are two Glowbos in every level, one for each shaman to use.


In each world, one of the Glowbos must be taken to [[Wumba's Wigwam]]. When Banjo enters inside with a Glowbo, he throws it into a small pool, and by entering it, Humba Wumba can transform Banjo into another creature or object for that world. Entering it again returns Banjo to normal. There is a [[Mega-Glowbo]], and giving it to Humba Wumba allows Kazooie to become a [[Dragon Kazooie|dragon]]. The other Glowbo must be taken to [[Mumbo's Skull]] and be used as energy for Mumbo's wand, allowing him to use a [[spell]] somewhere in that world.
In each world, one of the Glowbos must be taken to [[Wumba's Wigwam]]. When Banjo enters inside with a Glowbo, he throws it into a small pool, and by entering it, Humba Wumba can transform Banjo into another creature or object for that world. Entering it again returns Banjo to normal. There is a [[Mega-Glowbo]], and giving it to Humba Wumba allows Kazooie to become a [[Dragon Kazooie|dragon]]. The other Glowbo must be taken to [[Mumbo's Skull]] and be used as energy for Mumbo's wand, allowing him to use a [[spell]] somewhere in that world.
{{br|left}}
===''Banjo-Pilot''===
In ''[[Banjo-Pilot]]'', Glowbos can be found on most tracks after enough [[Cheato Page]]s are given to [[Cheato]]. If the racer shoots at them, a boost appears. By flying through it, the next boost appears and so forth; up to four boosts can appear. There is a lesser common green variant, and firing at it creates a yellow boost, which the racer can fly through to automatically be taken almost an entire lap around the track.


In ''[[Banjo-Pilot]]'', Glowbos are found on most tracks. If the racer shoots at them, a boost appears. By flying through it, the next boost appears and so forth; up to four boosts can appear. There is a lesser common green variant, and firing at it creates a yellow boost, which the racer can fly through to automatically be taken almost an entire lap around the track.
===''Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', Glowbos are present in two occasions. In [[Spiral Mountain]], a Glowbo is seen inside the dumpster besides [[Banjo's House]] and in Act 3 of [[Nutty Acres]], a [[Jinjo]] says he and his Glowbo pet were walking near the volcano when he "accidentally" kicked it into the water and asks Banjo to retrieve it. Unlike its two previous appearances, the Glowbos in this game do not move.


In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a [[Jinjo]] says they were walking on the volcano in [[Nutty Acres]], when he "accidentally" kicked a Glowbo into a pool and asks Banjo to retrieve it. Unlike its two previous appearances, the Glowbo in ''Nuts & Bolts'' does not move.
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[[Category:Items]]
[[Category:Items in Banjo-Tooie]]
[[Category:Characters]]
[[Category:Characters in Banjo-Tooie]]
[[Category:Characters in Banjo-Tooie]]
[[Category:Characters in Banjo-Pilot]]
[[Category:Characters in Banjo-Pilot]]
[[Category:Items in Banjo-Tooie]]
[[Category:Items in Nuts & Bolts]]
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