Difference between revisions of "Washer Banjo"

4 bytes added ,  19:58, December 14, 2012
bkwikia>Not gentile
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===''[[Banjo-Tooie]]''===
===''[[Banjo-Tooie]]''===
In ''[[Banjo-Tooie]]'', the Washer is the native transformation of [[Grunty Industries]]. Unlike the previous one in ''[[Banjo-Kazooie]]'', this one has wheels, the largest energy bar in the game (up to eleven [[honeycomb]]s), and doesn't look at all unhappy. The Washer can attack by firing old smelly underpants by pressing {{Z}} (aim with {{C-up}}), and it can help the [[Skivvy|Skivvy rabbits]] by washing their overalls. Washer Banjo can also attack enemies by firing white underpants, which do the same damage as a [[Blue Egg]] but do not fire in a straight direction. The Washer's immense weight also allows it to press down on a certain switch in the level (which has an electromagnet guarding it that Mumbo must disable first), but also impairs the duo's jumping ability. It is also worth noting that the transformation always has two more honeycombs than Banjo and Kazooie can have.
In ''[[Banjo-Tooie]]'', the Washer is the native transformation of [[Grunty Industries]]. Unlike the previous one in ''[[Banjo-Kazooie]]'', this one has wheels, the largest energy bar in the game (up to eleven [[honeycomb]]s), and doesn't look at all unhappy. The Washer can attack by firing tighty whitie underwear by pressing {{Z}} (aim with {{C-up}}), and it can help the [[Skivvy|Skivvy rabbits]] by washing their overalls. Washer Banjo can also attack enemies by firing white underpants, which do the same damage as a [[Blue Egg]] but do not fire in a straight direction. The Washer's immense weight also allows it to press down on a certain switch in the level (which has an electromagnet guarding it that Mumbo must disable first), but also impairs the duo's jumping ability. It is also worth noting that the transformation always has two more honeycombs than Banjo and Kazooie can have.


==Trivia==
==Trivia==
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