Difference between revisions of "Snooze Pack"

82 bytes added ,  01:42, December 11, 2023
reorganize
(rewrite)
(reorganize)
 
Line 8: Line 8:
}}
}}
{{quote|When [[Banjo|you]]'re feeling rather low, I know a place that you can go! {{button|N64|Z}} followed by {{button|N64|CRight}} removes your pack, have a nap to get [[health bar|energy]] back!|[[Jamjars]]|[[Banjo-Tooie]]}}
{{quote|When [[Banjo|you]]'re feeling rather low, I know a place that you can go! {{button|N64|Z}} followed by {{button|N64|CRight}} removes your pack, have a nap to get [[health bar|energy]] back!|[[Jamjars]]|[[Banjo-Tooie]]}}
The '''Snooze Pack''' is a move that allows [[Banjo]] to, while [[Split-Up]] from [[Kazooie]], use his backpack as a sleeping bag to recover [[health bar|energy]] in ''[[Banjo-Tooie]]''. It is performed by holding {{button|N64|Z}}, then pressing {{button|N64|cright}}, and is taught by [[Jamjars]] in [[Grunty Industries]] if at least 525 [[Musical Note]]s have been collected.
The '''Snooze Pack''' is an ability in ''[[Banjo-Tooie]]''.
 
==Overview==
The Snooze Pack allows [[Banjo]] to use his backpack as a sleeping bag to recover [[health bar|energy]], but only while he is [[Split-Up]] from [[Kazooie]]. It is performed by holding {{button|N64|Z}}, then pressing {{button|N64|cright}}, and is taught by [[Jamjars]] in [[Grunty Industries]] if at least 525 [[Musical Note]]s have been collected.


{{BT}}
{{BT}}
[[Category:Abilities in Banjo-Tooie]]
15,584

edits