Difference between revisions of "Skill Stop Honeycomb"

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|use=Replenishing [[Banjo]] and [[Kazooie]]'s health energy bar when stopped on the meter.
|use=Replenishing [[Banjo]] and [[Kazooie]]'s health energy bar when stopped on the meter.
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'''Skill Stop Honeycombs''' are a type of [[Honeycomb]] that appear in ''[[Banjo-Tooie]]'' and ''[[Banjo-Kazooie: Grunty's Revenge]]''. It depicts an exclamation mark. By collecting one, [[Banjo]] or [[Kazooie]]'s health bar starts flashing between the Honeycomb segments, starting from left to right. Pressing {{button|N64|B}} stops the meter fills up the bar to the point where it stops. In later worlds, the energy bar flashes at a much faster rate. If the meter stops on Honeycomb besides the rightmost one, Banjo and Kazooie's health is not fully restored. Depending on their current health, this could result in them losing health.
'''Skill Stop Honeycombs''' are a recurring item in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].


A similar type of Honeycomb, the [[Random Stop Honeycomb]], acts similarly except it flashes between random segments.
==Location and uses==
Skill Stop Honeycombs are a type of [[Honeycomb]] appearing in ''[[Banjo-Tooie]]'' and ''[[Banjo-Kazooie: Grunty's Revenge]]''. It depicts an exclamation mark. By collecting one, [[Banjo]] or [[Kazooie]]'s health bar starts flashing between the Honeycomb segments, starting from left to right. Pressing {{button|N64|B}} stops the meter fills up the bar to the point where it stops. In later worlds, the energy bar flashes at a much faster rate. If the meter stops on Honeycomb besides the rightmost one, Banjo and Kazooie's health is not fully restored. Depending on their current health, this could result in them losing health. There is a similar type of honeycomb, the [[Random Stop Honeycomb]], except it flashes between random segments.


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