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{{quote|I come from a golden age where wolves were kings... The name's Sabreman. Adventuring is my game... or, at least, was my game.|Sabreman|[[Banjo-Tooie]]}} | {{quote|I come from a golden age where wolves were kings... The name's Sabreman. Adventuring is my game... or, at least, was my game.|Sabreman|[[Banjo-Tooie]]}} | ||
'''Sabreman''' is the main protagonist of the ''[[rarewiki:Sabreman (series)|Sabreman]]'' series | '''Sabreman''' is the main protagonist of the ''[[rarewiki:Sabreman (series)|Sabreman]]'' series, who has made a number of guest appearances in the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' series. He is an old British explorer wearing a pith helmet. | ||
== | ==History== | ||
===''Banjo-Tooie''=== | |||
=== | |||
[[File:Sabreman BT introduction.jpg|thumb|left|200px|Sabreman, immediately after being revived with Mumbo Jumbo's magic.]] | [[File:Sabreman BT introduction.jpg|thumb|left|200px|Sabreman, immediately after being revived with Mumbo Jumbo's magic.]] | ||
In ''[[Banjo-Tooie]]'', Sabreman can be found frozen in the icy side of [[Hailfire Peaks]], holding the [[rarewiki:Wulf Amulet|Wulf Amulet]]. To melt the ice and rescue him, [[Banjo]] and [[Kazooie]] must use [[Mumbo Jumbo]]'s help to first bring him back to life with a [[Mumbo Pad]]. This will cause the adventurer to gain consciousness again and claim to have reached there while being chased by the [[rarewiki:Sabre Wulf (character)|Sabre Wulf]] in {{wp|1984}} (a reference to the year where ''[[rarewiki:Sabre Wulf (1984 video game)|Sabre Wulf]]'', the first entry of the ''Sabreman'' series, released) and ending up getting frozen by [[Chilly Willy]]. Then, the duo needs to heat him up. This can be done in various ways, such as by firing [[Fire Egg]]s, using the [[Hatch]] move or using [[Dragon Kazooie]]. After that, he asks for Banjo to take him to his tent, where he left all his equipment. This can be done by using the [[Taxi Pack]] move. There, he rewards the bear and bird with a [[Jiggy]] and starts to sleep. | In ''[[Banjo-Tooie]]'', Sabreman can be found frozen in the icy side of [[Hailfire Peaks]], holding the [[rarewiki:Wulf Amulet|Wulf Amulet]]. To melt the ice and rescue him, [[Banjo]] and [[Kazooie]] must use [[Mumbo Jumbo]]'s help to first bring him back to life with a [[Mumbo Pad]]. This will cause the adventurer to gain consciousness again and claim to have reached there while being chased by the [[rarewiki:Sabre Wulf (character)|Sabre Wulf]] in {{wp|1984}} (a reference to the year where ''[[rarewiki:Sabre Wulf (1984 video game)|Sabre Wulf]]'', the first entry of the ''Sabreman'' series, released) and ending up getting frozen by [[Chilly Willy]]. Then, the duo needs to heat him up. This can be done in various ways, such as by firing [[Fire Egg]]s, using the [[Hatch]] move or using [[Dragon Kazooie]]. After that, he asks for Banjo to take him to his tent, where he left all his equipment. This can be done by using the [[Taxi Pack]] move. There, he rewards the bear and bird with a [[Jiggy]] and starts to sleep. | ||
===''Banjo-Pilot''=== | ===''Banjo-Pilot''=== | ||
In ''[[Banjo-Pilot]]'', Sabreman | In ''[[Banjo-Pilot]]'', Sabreman can be seen as an obstacle in [[Jolly Roger's Lagoon]]. | ||
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==Quotes== | ==Quotes== | ||
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==Trivia== | ==Trivia== | ||
*While sleeping in ''Banjo-Tooie'', Sabreman says that, in his next adventure, he might "ride a dolphin." This is theorized to be a reference to the [[ | *While sleeping in ''Banjo-Tooie'', Sabreman says that, in his next adventure, he might "ride a dolphin." This is theorized to be a reference to the [[wikipedia:GameCube|Nintendo GameCube]], whose codename was "Dolphin." The ''Sabreman'' series did not get an entry in that console, however. | ||
{{BT}} | {{BT}} |