Difference between revisions of "Note Door"

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[[Image:Note Door.png|thumb|right|A Note Door.]]
[[File:Note Door.png|thumb]]
'''Note Doors''' are an object in ''[[Banjo-Kazooie]]''.


'''Note Doors''' are found throughout [[Gruntilda's Lair]] in [[Banjo-Kazooie]]. [[Gruntilda]] cast a powerful musical spell on 12 passages in an attempt to slow [[Banjo]] and [[Kazooie|Kazooie's]] progress. Each door requires a specific amount of [[Musical Notes]] collected from the worlds to remove the magic spell.
==Location and uses==
Note Doors are doors with a picture of a [[Musical Note]] on them, and they appear throughout [[Gruntilda's Lair]]. There are 12 in total, and they were put in place by [[Gruntilda]] as an attempt to slow [[Banjo]] and [[Kazooie]] from progressing through her lair. Each Note Door can only be opened from collecting Musical Notes in the levels, and they each have a set minimum total of Musical Notes. By having enough Musical Notes, Banjo and Kazooie can approach a corresponding Note Door, which permanently vanishes and clears the entrance for the duo.


:1. The first Note Door requires 50 Notes to open. It leads from the room with the Grunty Portrait to the room with the Grunty Round Floor Tile.
===List===
:2. The second Note Door requires 180 Notes to open. It leads from the Pipe Drainage Room to the Huge Grunty Statue room.
{| class="wikitable"
:3. The third Note Door requires 260 Notes to open. It leads from the Huge Grunty Statue room to the room with the Giant Stone Urn.
|-
:4. The fourth Note Door requires 350 Notes to open. It leads from the Grunty Face Statue room to the Lava Room.
! #
:5. The fifth Note Door requires 450 Notes to open. It leads from the Grunty Face Statue room to the Water-Level Raising Room.
! Musical Note<br/>requirement
:6. The sixth Note Door requires 640 Notes to open. It leads from the Water-Level Raising Room to the Click Clock Wood entrance.
! % of available
:7. The seventh Note Door requires 765 Notes to open. It leads from the Click Clock Wood entrance to the Grunty's Furnace Fun entrance.
! % of all
:8. The eighth Note Door requires 810 Notes to open. It leads to the room with the Gruntilda Puzzle.
! Opens area
{{spoiler}}
|-
:9. The ninth Note Door requires 828 Notes to open. It leads from Dingpot's Room to the Giant Blue Egg.
| 1
:10. The tenth Note door requires 846 Notes to open. It leads from Dingpot's Room to the Giant Red Feather.
| 50 Notes
:11. The eleventh Note Door requires 864 Notes to open. It leads from Dingpot's Room to the Giant Gold Feather.
| 50%
:12. The twelfth Note Door requires 882 Notes to open. It leads from Dingpot's Room to the Red Honeycomb Energy Puzzle.
| 5.56%
| Opens the lobby and stream areas, with access to [[Treasure Trove Cove]] and [[Clanker's Cavern]].
|-
| 2
| 180 Notes
| 60%
| 20%
| Opens the swampy areas, with access to [[Bubblegloop Swamp]].
|-
| 3
| 260 Notes
| 65%
| 28.89%
| Opens the desert and cavern areas, with access to [[Freezeezy Peak]].
|-
| 4
| 350 Notes
| 70%
| 38.89%
| Opens the lava area, with the [[Jigsaw Picture]] for [[Gobi's Valley]].
|-
| 5
| 450 Notes
| 75%
| 50%
| Opens the flooded area, with the Jigsaw Picture for [[Mad Monster Mansion]], and access to [[Rusty Bucket Bay]].
|-
| 6
| 640 Notes
| 80%
| 71.11%
| Opens the wooded area, with access to [[Click Clock Wood]].
|-
| 7
| 765 Notes
| colspan="2" | 85%
| Opens the entrance to [[Grunty's Furnace Fun]].
|-
| 8
| 810 Notes
| colspan="2" | 90%
| Opens the door in the keep to access the Grunty Puzzle.
|-
| 9
| 828 Notes
| colspan="2" | 92%
| Opens access to the [[Giant Blue Egg]] in the keep.
|-
| 10
| 846 Notes
| colspan="2" | 94%
| Opens access to the [[Giant Red Feather]] in the keep.
|-
| 11
| 864 Notes
| colspan="2" | 96%
| Opens access to the [[Giant Gold Feather]] in the keep.
|-
| 12
| 882 Notes
| colspan="2" | 98%
| Opens access to the Red Honeycomb Puzzle in the keep.
|}


[[Category:Obstacles]]
===Cheat codes===
Note Doors 2–7 have [[cheat code]]s that can be entered from the [[Sandcastle]]. However, if Banjo and Kazooie enter more than two of these codes, then the player's save file gets permanently erased.
 
*CHEAT THESE GO RIGHT ON THROUGH NOTE DOOR TWO (second Note Door)
*CHEAT NOTE DOOR THREE GET IN FOR FREE (third Note Door)
*CHEAT TAKE A TOUR THROUGH NOTE DOOR FOUR (fourth Note Door)
*CHEAT USE THIS CHEAT NOTE DOOR FIVE IS BEAT (fifth Note Door)
*CHEAT THIS TRICKS USED TO OPEN NOTE DOOR SIX (sixth Note Door)
*CHEAT THE SEVENTH NOTE DOOR IS NOW NO MORE (seventh Note Door)
 
{{BK}}
[[Category:Doors]]
[[Category:Objects in Banjo-Kazooie]]
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