Difference between revisions of "Mumbo Jumbo"

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In [[Banjo-Kazooie]] and [[Banjo-Kazooie: Grunty's Revenge]], Mumbo transforms the duo into various forms. While his spells must stay within a limited distance of the originating world, the transformations make Banjo completely incognito and allow him to explore otherwise-inaccessable areas.
In [[Banjo-Kazooie]] and [[Banjo-Kazooie: Grunty's Revenge]], Mumbo transforms the duo into various forms. While his spells must stay within a limited distance of the originating world, the transformations make Banjo completely incognito and allow him to explore otherwise-inaccessable areas.


In [[Banjo-Tooie]], Mumbo ditches the transformations and is able to stand on a [[Mumbo Pad]] and, provided he's got a [[Glowbo]], can perform a spell designed to make things easier for Banjo and Kazooie. While on foot, Mumbo can't do much but jump, swim, and attack with his Zap Stick, and he has less health than Banjo.
In [[Banjo-Tooie]], Mumbo ditches the transformations and is able to stand on a [[Mumbo Pad]] and, provided he's got a [[Glowbo]], can perform a spell designed to make things easier for Banjo and Kazooie. While on foot, Mumbo can't do much but jump, swim, and attack with his Zap Stick, and he has less health than Banjo. It is obvious he is extremely skilled in his magic, due to the fact that he is able to revive those who have died, ( as seen in [[Banjo-Tooie]], when he revived both [[Sabreman]] and the [[Aliens]].)


In [[Banjo-Kazooie: Nuts & Bolts]], Mumbo builds all the odd vehicles that the duo dream up. He also plays parts in various other worlds.
In [[Banjo-Kazooie: Nuts & Bolts]], Mumbo builds all the odd vehicles that the duo dream up. He also plays parts in various other worlds.
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