Editing List of Banjo-Tooie pre-release and unused content
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Bottles' Revenge is an unused game mode in ''[[Banjo-Tooie]]'', which is only accessible via a cheating device. The mode was entirely removed from the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade]] port. | Bottles' Revenge is an unused game mode in ''[[Banjo-Tooie]]'', which is only accessible via a cheating device. The mode was entirely removed from the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade]] port. | ||
The mode entails [[Bottles]]' ghost becoming a devil, named Devil Bottles, whom the second player would control to possess enemies, whom themselves would go after [[Banjo]] and [[Kazooie]]. Sparkles appear above controllable enemies. If several enemies are in range, the second player can press {{button|n64|R}} to switch between them. If an enemy controlled by Devil Bottles defeats Banjo, the first player takes control of Devil Bottles and vice versa. If Banjo enters a boss fight, Devil Bottles disappears until the fight is over. At some point during development, Devil Bottles was supposed to take control of bosses as well.<ref name="facebook">"[https://www.facebook.com/RareLtd/videos/233310981038890/ Rare Questions: Gregg Mayles' Feature He Really Wanted in a Game That Didn't Make It.]. | The mode entails [[Bottles]]' ghost becoming a devil, named Devil Bottles, whom the second player would control to possess enemies, whom themselves would go after [[Banjo]] and [[Kazooie]]. Sparkles appear above controllable enemies. If several enemies are in range, the second player can press {{button|n64|R}} to switch between them. If an enemy controlled by Devil Bottles defeats Banjo, the first player takes control of Devil Bottles and vice versa. If Banjo enters a boss fight, Devil Bottles disappears until the fight is over. At some point during development, Devil Bottles was supposed to take control of bosses as well.<ref name="facebook">"[https://www.facebook.com/RareLtd/videos/233310981038890/ Rare Questions: Gregg Mayles' Feature He Really Wanted in a Game That Didn't Make It.]". Facebook. Posted February 29, 2020.</ref> | ||
The reason why Bottles' Revenge was removed is because [[Rare Ltd.|Rare]] found that the second player could exploit boss patterns that would have otherwise made it possible for Banjo and Kazooie to defeat the boss. The developers did not have enough time to fix the mode, so it went left unused. The idea was retooled as the "Counter Operative" mode in ''[[rarewiki:Perfect Dark|Perfect Dark]]''.<ref name="facebook"/> | The reason why Bottles' Revenge was removed is because [[Rare Ltd.|Rare]] found that the second player could exploit boss patterns that would have otherwise made it possible for Banjo and Kazooie to defeat the boss. The developers did not have enough time to fix the mode, so it went left unused. The idea was retooled as the "Counter Operative" mode in ''[[rarewiki:Perfect Dark|Perfect Dark]]''.<ref name="facebook"/> | ||
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==Castle world== | ==Castle world== | ||
[[File:Castle world drawing 1.jpg|thumb|The exterior of the castle and general overview of the world.]] | [[File:Castle world drawing 1.jpg|thumb|The exterior of the castle and general overview of the world.]] | ||
The Castle world<ref> | The Castle world<ref>https://twitter.com/Ghoulyboy/status/620900945090768896</ref> was planned to be the final world in ''[[Banjo-Tooie]]'', but was ultimately cut during development due to time constraints. Only a concept design and assets were produced, before the world was cut-down and re-purposed into [[Cauldron Keep]].<ref>https://twitter.com/Ghoulyboy/status/621376919171387393</ref> Unlike Cauldron Keep, this earlier incarnation was to feature 10 [[Jiggy|Jiggies]], [[Mumbo]] along with several [[Mumbo Pad]]s, and a single [[Jamjars]] hatch. The addition of this world to the nine already in the game (including [[Isle o' Hags]]) would've lead to a total of 100 Jiggies, matching the total amount of Jiggies from its predecessor, ''[[Banjo-Kazooie]]''. | ||
The theme of the level would have been an old, and extremely large stone castle in the process of being converted into a high-tech metallic stronghold, with signs of construction strewn about the level. A graveyard would have been located at the back of the castle, with a crypt housing a character named 'Mrs. Ghost', and a haunted suit of | The theme of the level would have been an old, and extremely large stone castle in the process of being converted into a high-tech metallic stronghold, with signs of construction strewn about the level. A graveyard would have been located at the back of the castle, with a crypt housing a character named 'Mrs. Ghost', and a haunted suit of armour. Cannons at the top of the castle would fire down upon [[Banjo]] and [[Kazooie]]. [[Gruntilda]] herself would be housed in the central tower of the castle, seemingly a new and modern addition to the castle that clashes with the crumbling stone architecture of the main keep. | ||
[[Warp Pad]]s throughout the world would initially be disabled. They would be covered with a translucent dome, which would retract with the press of a nearby switch. Once a generator in the castle's Teleport Power Room had been activated, indicator lights on the base of Warp Pads would change from red to green, indicating that they can be used. | [[Warp Pad]]s throughout the world would initially be disabled. They would be covered with a translucent dome, which would retract with the press of a nearby switch. Once a generator in the castle's Teleport Power Room had been activated, indicator lights on the base of Warp Pads would change from red to green, indicating that they can be used. |