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*The pause menu once had an "Exit to Witch's Lair" option that likely functioned like the "Exit Level" option in ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]''. A GameShark code can restore it. | *The pause menu once had an "Exit to Witch's Lair" option that likely functioned like the "Exit Level" option in ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]''. A GameShark code can restore it. | ||
*[[Stop 'n' Swop]], arguably the most infamous "unused content" in video gaming history. It became used when ''Banjo-Kazooie'' was rereleased on Xbox Live Arcade. | *[[Stop 'n' Swop]], arguably the most infamous "unused content" in video gaming history. It became used when ''Banjo-Kazooie'' was rereleased on Xbox Live Arcade. | ||
<gallery> | |||
Stop N Swop.png|The unused [[Stop 'n' Swop]] menu | |||
Sharkfood Island.png|[[Sharkfood Island]] re-emerged as part of the scrapped Stop 'n' Swop mechanic. | |||
</gallery> | |||
==Gallery== | ==Gallery== | ||
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BK Early logo.png|Early logo as seen in issue 100 of ''[[Nintendo Power]]''. | BK Early logo.png|Early logo as seen in issue 100 of ''[[Nintendo Power]]''. | ||
BK Japanese early logo.png|Early Japanese logo | BK Japanese early logo.png|Early Japanese logo | ||
</gallery> | |||
===Concept art=== | |||
<gallery> | |||
BK enemy ideas concept art 1.jpg|Early concept for enemies | |||
BK enemy ideas concept art 2.jpg|Early concept for enemies | |||
BK jungle concept art.jpg|Early concept for a cut jungle level | |||
Glitter Gulch Mine concept 1997.jpg|The cut mine level, which later became [[Glitter Gulch Mine]] in ''[[Banjo-Tooie]]'' | |||
Engine Room artwork.jpg|[[Rusty Bucket Bay]]'s [[Engine Room]] | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
Spiral Mountain preliminary.png|Early screenshot of [[Spiral Mountain]] | |||
</gallery> | </gallery> | ||
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