Difference between revisions of "List of Banjo-Kazooie pre-release and unused content"

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*The pause menu once had an "Exit to Witch's Lair" option that likely functioned like the "Exit Level" option in ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]''. A GameShark code can restore it.
*The pause menu once had an "Exit to Witch's Lair" option that likely functioned like the "Exit Level" option in ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]''. A GameShark code can restore it.
*[[Stop 'n' Swop]], arguably the most infamous "unused content" in video gaming history. It became used when ''Banjo-Kazooie'' was rereleased on Xbox Live Arcade.
*[[Stop 'n' Swop]], arguably the most infamous "unused content" in video gaming history. It became used when ''Banjo-Kazooie'' was rereleased on Xbox Live Arcade.
<gallery>
Stop N Swop.png|The unused [[Stop 'n' Swop]] menu
Sharkfood Island.png|[[Sharkfood Island]] re-emerged as part of the scrapped Stop 'n' Swop mechanic.
</gallery>


==Gallery==
==Gallery==
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BK Early logo.png|Early logo as seen in issue 100 of ''[[Nintendo Power]]''.
BK Early logo.png|Early logo as seen in issue 100 of ''[[Nintendo Power]]''.
BK Japanese early logo.png|Early Japanese logo
BK Japanese early logo.png|Early Japanese logo
</gallery>
===Concept art===
<gallery>
BK enemy ideas concept art 1.jpg|Early concept for enemies
BK enemy ideas concept art 2.jpg|Early concept for enemies
BK jungle concept art.jpg|Early concept for a cut jungle level
Glitter Gulch Mine concept 1997.jpg|The cut mine level, which later became [[Glitter Gulch Mine]] in ''[[Banjo-Tooie]]''
Engine Room artwork.jpg|[[Rusty Bucket Bay]]'s [[Engine Room]]
</gallery>
===Screenshots===
<gallery>
Spiral Mountain preliminary.png|Early screenshot of [[Spiral Mountain]]
</gallery>
</gallery>


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