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| {{Infobox move | | {{Infobox move |
| |image = [[File:GR Banjo Kazooie jumping artwork.png|300px]]<br>Artwork of Banjo and Kazooie jumping from ''Banjo-Kazooie: Grunty's Revenge'' | | |game = [[Banjo-Kazooie]]<br>[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Grunty's Revenge]]<br>[[Banjo-Kazooie (Xbox Live Arcade)]]<br>[[Banjo-Tooie (Xbox Live Arcade)]] |
| |game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge|Grunty's Revenge]]''<br>''[[Banjo-Kazooie: Nuts & Bolts|Nuts & Bolts]]''
| | |world = [[Spiral Mountain]] (BK)<br> Pre-learned (BT)<br>Pre-learned (BK:GR) |
| |world = Pre-learned | | |buttons = {{A}} (BK/BT)<br>{{Agameboy}} (BK:GR) |
| |buttons = '''Nintendo 64 games:'''<br>{{button|N64|A}}<br>'''''Grunty's Revenge''''':<br>{{button|GBA|A}} | | |uses = Jump |
| |uses = Reach higher spots, evade enemies and obstacles | |
| }} | | }} |
| '''Jumping'''<ref>''[[Banjo-Kazooie]]'' instruction booklet, page 8</ref> is a recurring ability in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]]. | | '''Jump''' is one of the most commonly used moves in the ''[[Banjo-Kazooie series]]''. The are two jumps: a very short jump which has limited use, and a long jump which is what most players use. The short jump is one of the only abilities that can be used at the start of ''[[Banjo-Kazooie]]'' without visiting the first [[Bottles]] molehill. |
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| ==Overview==
| | The short jump is activated by tapping the {{A}} button, while the long jump is used by pressing and holding the {{A}} button. |
| Jumping is one of [[Banjo]] and [[Kazooie]]'s most commonly used moves, allowing them to reach higher spots and evade threats.
| | [[Category:Button templates|false]] |
| | | [[Category:Button templates|false]] |
| ===''Banjo-Kazooie''===
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| In ''[[Banjo-Kazooie]]'', the jump is one of the few moves Banjo and Kazooie don't learn from [[Bottles]]. It is performed by pressing {{button|N64|A}}, with the duo going higher the longer the button is held.
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| ===''Grunty's Revenge''===
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| In ''[[Banjo-Kazooie: Grunty's Revenge]]'', much like in previous entries, Banjo and Kazoois start the game already knowing how to jump. It is performed by pressing {{button|GBA|A}}, and holding the button no longer changes how high the jump goes.
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| ===''Banjo-Tooie''===
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| In ''[[Banjo-Tooie]]'', Banjo and Kazooie start the game already knowing how to jump. It is performed the same way as previously, by pressing {{button|N64|A}} and making the jump last longer by holding the button.
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| ===''Nuts & Bolts''===
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| In ''[[Banjo-Kazooie: Nuts & Bolts]]'', the jump is one of the few moves Banjo and Kazooie retain. It is performed by pressing {{button|360|A}}, with the height depending on how long the button is held.
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| ==References==
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| <references/>
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| {{BK}}
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| {{BT}}
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| {{GR}}
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| {{N&B}}
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| [[Category:Abilities in Banjo-Kazooie]] | |
| [[Category:Abilities in Banjo-Tooie]] | |
| [[Category:Abilities in Grunty's Revenge]]
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| [[Category:Abilities in Nuts & Bolts]]
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