Difference between revisions of "Hag 1"

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==The Final Battle==
==The Final Battle==
=== Stage 1 - Laser Tag ===
===Phase 1===
Grunty turns on two lasers in opposite corners of the Hag 1 and makes it spin around. The lasers are low to the ground and are easy to jump over; moving around isn't really required. Eventually, Grunty will pop out of the hatch and ask you a question. These questions are different than the ones in the [[Tower of Tragedy]] and have a 5-second time limit. If you get the question right, she'll use a slower attack. If you get it wrong, she'll fire her spells much faster. The fast-firing spell fires quickly enough that the HONEYBACK cheat can't keep up.
Grunty turns on two lasers in opposite corners of the Hag 1 and makes it spin around. The lasers are low to the ground and are easy to jump over; moving around isn't really required. Eventually, Grunty will pop out of the hatch and ask you a question. These questions are different than the ones in the [[Tower of Tragedy]] and have a 5-second time limit. If you get the question right, she'll use a slower attack. If you get it wrong, she'll fire her spells much faster. The fast-firing spell fires quickly enough that the HONEYBACK cheat can't keep up.


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Gruntilda goes back into the hatch and drops a honeycomb. It won't disappear during the battle, so save it for later.
Gruntilda goes back into the hatch and drops a honeycomb. It won't disappear during the battle, so save it for later.


=== Stage 2 - Harder Laser Tag ===
===Phase 2===
Grunty turns on all four lasers of the Hag 1 and makes it spin around, this time faster. Not much different than before; only jumps are needed (although you can [[Talon Trot]] in the same direction the lasers are spinning - just be warned that using the Talon Trot causes you to face the wrong way when you next enter Breegull Blaster mode). Additionally, trotting around her ''too'' fast will cause her to change direction immediately, giving you no chance to jump over the laser. Eventually, Grunty will pop out of the hatch and ask another question, with the same motivation.
Grunty turns on all four lasers of the Hag 1 and makes it spin around, this time faster. Not much different than before; only jumps are needed (although you can [[Talon Trot]] in the same direction the lasers are spinning - just be warned that using the Talon Trot causes you to face the wrong way when you next enter Breegull Blaster mode). Additionally, trotting around her ''too'' fast will cause her to change direction immediately, giving you no chance to jump over the laser. Eventually, Grunty will pop out of the hatch and ask another question, with the same motivation.


Breegull Blaster mode is activated again. Take another 10 HP off Grunty (dropping her down to 80) and stop shooting to avoid wasting eggs. Save the honeycomb Grunty drops for later, when you really need them.
Breegull Blaster mode is activated again. Take another 10 HP off Grunty (dropping her down to 80) and stop shooting to avoid wasting eggs. Save the honeycomb Grunty drops for later, when you really need them.


=== Stage 3 - Pop Goes the Bear ===
===Phase 3===
Grunty deactivates the lasers and calls in the mortar cannons. This time, you want to switch to the Talon Trot. Run around in a circle. The Hag 1 will spin, then stop and fire a cannon. It's easy to dodge the initial blast, but you also have to jump, or the shrapnel will hit you. The shrapnel shoots in four directions. You know when the blasting is over when the Hag 1 stops for a long time. When that happens, stop the Talon Trot and face her. She'll pop out of the hatch and ask a question. Answer it correctly so she uses her slower attack.
Grunty deactivates the lasers and calls in the mortar cannons. This time, you want to switch to the Talon Trot. Run around in a circle. The Hag 1 will spin, then stop and fire a cannon. It's easy to dodge the initial blast, but you also have to jump, or the shrapnel will hit you. The shrapnel shoots in four directions. You know when the blasting is over when the Hag 1 stops for a long time. When that happens, stop the Talon Trot and face her. She'll pop out of the hatch and ask a question. Answer it correctly so she uses her slower attack.


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A good strategy for this attack is to go to the very edge of the boss area and keep running basically along the wall, circling Hag 1. With this strategy, the shrapnel shoots will never touch you. When Grunty asks a question, you won't be susceptible to being blasted.
A good strategy for this attack is to go to the very edge of the boss area and keep running basically along the wall, circling Hag 1. With this strategy, the shrapnel shoots will never touch you. When Grunty asks a question, you won't be susceptible to being blasted.


=== Stage 4 - Pop Goes the Bear ''and'' the Bird ===
===Phase 4===
Grunty will call in another mortar cannon. This time the Hag 1 spins faster, the blast is larger, and there is an eight-directional shrapnel. If you stay with the Talon Trot and keep moving and jumping when the shrapnel comes, you shouldn't get hit. However, you have to shift your movement a bit when you jump or you'll land on the shrapnel anyway. Answer Grunty's question correctly or she'll use the quick spells.
Grunty will call in another mortar cannon. This time the Hag 1 spins faster, the blast is larger, and there is an eight-directional shrapnel. If you stay with the Talon Trot and keep moving and jumping when the shrapnel comes, you shouldn't get hit. However, you have to shift your movement a bit when you jump or you'll land on the shrapnel anyway. Answer Grunty's question correctly or she'll use the quick spells.


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The same strategy for stage three could work for stage four, but be on your toes, because there are eight shrapnel shoots instead of four.
The same strategy for stage three could work for stage four, but be on your toes, because there are eight shrapnel shoots instead of four.


=== Stage 5 - Crank Up the Drill... ===
===Phase 5===
Grunty recalls the cannons, fires up the drill, and switches on the two front lasers. This is similar to the first stage, however this time she also opens the exhaust port to air out the engine. You have to Talon Trot if you expect to avoid damage, since she'll spin around, then try to move forward with the drill, attempting to hit you. She'll throw in a sudden change in direction every now and then to try and catch you with the lasers. You have to anticipate these so you can jump at the right moment. It's much easier if you make sure you're equally distant from both lasers on your sides. This may be easier if you move to the very edge of the battlefield for maximum spacing, but don't get too close since the battlefield wall is sloped and may limit your jumping. Note that the best place to be during this part is behind the Hag 1, not because of the lasers but because you must use its backside shortly. Once Grunty pops out of the hatch, answer her question and start blasting.
Grunty recalls the cannons, fires up the drill, and switches on the two front lasers. This is similar to the first stage, however this time she also opens the exhaust port to air out the engine. You have to Talon Trot if you expect to avoid damage, since she'll spin around, then try to move forward with the drill, attempting to hit you. She'll throw in a sudden change in direction every now and then to try and catch you with the lasers. You have to anticipate these so you can jump at the right moment. It's much easier if you make sure you're equally distant from both lasers on your sides. This may be easier if you move to the very edge of the battlefield for maximum spacing, but don't get too close since the battlefield wall is sloped and may limit your jumping. Note that the best place to be during this part is behind the Hag 1, not because of the lasers but because you must use its backside shortly. Once Grunty pops out of the hatch, answer her question and start blasting.


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Grunty hears the explosion and proceeds to the next stage.
Grunty hears the explosion and proceeds to the next stage.


===Stage 6 - And Switch Four Lasers On===
===Phase 6===
Similar to the second and previous stage, but with all four lasers active, the Hag 1 is a lot faster, and it changes direction more suddenly as well. Stay close to the back of the Hag 1, since you know there's another battery inside that you need to destroy. Grunty will eventually pop her question, so answer it correctly.
Similar to the second and previous stage, but with all four lasers active, the Hag 1 is a lot faster, and it changes direction more suddenly as well. Stay close to the back of the Hag 1, since you know there's another battery inside that you need to destroy. Grunty will eventually pop her question, so answer it correctly.


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The engine breaks down, so fire another Clockwork Kazooie Egg into the exhaust port. Hop over the cables, avoid the enemies and destroy the other battery.
The engine breaks down, so fire another Clockwork Kazooie Egg into the exhaust port. Hop over the cables, avoid the enemies and destroy the other battery.


=== Stage 7 - No! Poor Mr. Drill... ===
===Phase 7===
With both batteries destroyed, the Hag 1 shuts down. Grunty's fed up, so she sticks to the fast spells now and ditches the questions, but you have unlimited space to move as Mr. Drill is no longer here to scare you and neither are the lasers. The rest of the battle is in Breegull Blaster mode. Just strafe left or right to dodge the spells. Blast her down to 30 HP to start the next phase. Grunty drops a honeycomb. Pick it up if you are in need.
With both batteries destroyed, the Hag 1 shuts down. Grunty's fed up, so she sticks to the fast spells now and ditches the questions, but you have unlimited space to move as Mr. Drill is no longer here to scare you and neither are the lasers. The rest of the battle is in Breegull Blaster mode. Just strafe left or right to dodge the spells. Blast her down to 30 HP to start the next phase. Grunty drops a honeycomb. Pick it up if you are in need.


=== Stage 8 - The Flying Minions ===
===Phase 8 ===
Grunty ponders whether or not there's anything left the Hag 1 can do, and indeed, there are still a couple of tricks you haven't seen. Grunty sends [[Ugger]]s to hop out of the hatch and attack you.
Grunty ponders whether or not there's anything left the Hag 1 can do, and indeed, there are still a couple of tricks you haven't seen. Grunty sends [[Ugger]]s to hop out of the hatch and attack you.


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When you lower her to 15 HP, stop. She drops a honeycomb and starts the next stage.
When you lower her to 15 HP, stop. She drops a honeycomb and starts the next stage.


=== Stage 9 - Toxic Shock Attack ===
===Phase 9===
Grunty releases purple cyanide and mustard gas into the air, limiting the amount of time you have to defeat her. If you have all 10 bubbles from [[Roysten]] (which you should, otherwise you may be in trouble), you definitely shouldn't lose due to running out of oxygen. Also, Grunty puts 2 [[Ugger]]s on the battle area making it harder to navigate around.
Grunty releases purple cyanide and mustard gas into the air, limiting the amount of time you have to defeat her. If you have all 10 bubbles from [[Roysten]] (which you should, otherwise you may be in trouble), you definitely shouldn't lose due to running out of oxygen. Also, Grunty puts 2 [[Ugger]]s on the battle area making it harder to navigate around.


Continue blasting her with eggs. Keep strafing to avoid minions and spells. Pick up honeycombs in between spells. When you get her down to a mere 1 HP, the final stage begins (after she drops a honeycomb, of course).
Continue blasting her with eggs. Keep strafing to avoid minions and spells. Pick up honeycombs in between spells. When you get her down to a mere 1 HP, the final stage begins (after she drops a honeycomb, of course).


=== Stage 10 - Winkybunion's Big Oops ===
===Phase 10===
The minions all disappear (presumably from breathing the gas) and the gas vanishes. Gruntilda, finally through messing around, prepares her most powerful spell ever, and as she does, she lets her last name, Winkybunion, slip out. Don't let her boasting fool you; this spell is powerful enough to kill Banjo in one shot. However, it does rapid-fire, so remember to keep moving. Do not stop or you will probably die! You are probably down to a couple honeycombs, and her final spell will roast you if you stop moving. Even if you are at full health with the maximum health bar, this will make short work of you. She doesn't stop firing these things, so you can't rest. What you have to do is hit her with an egg while she's holding the spell, causing her to drop the explosive spell (Oops).
The minions all disappear (presumably from breathing the gas) and the gas vanishes. Gruntilda, finally through messing around, prepares her most powerful spell ever, and as she does, she lets her last name, Winkybunion, slip out. Don't let her boasting fool you; this spell is powerful enough to kill Banjo in one shot. However, it does rapid-fire, so remember to keep moving. Do not stop or you will probably die! You are probably down to a couple honeycombs, and her final spell will roast you if you stop moving. Even if you are at full health with the maximum health bar, this will make short work of you. She doesn't stop firing these things, so you can't rest. What you have to do is hit her with an egg while she's holding the spell, causing her to drop the explosive spell (Oops).


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==Attack list==
==Attack list==
*'''Grunty'''
*'''Gruntilda'''
**Slow Green Fireball
**Slow Green Fireball
**Fast Green Fireball
**Fast Green Fireball