Difference between revisions of "Glowbo"

155 bytes added ,  18:38, October 3, 2020
m
no edit summary
m
m
Line 5: Line 5:
|icon=[[File:BT XBLA Glowbo icon.png|''Banjo-Tooie'' (Xbox Live Arcade)]]
|icon=[[File:BT XBLA Glowbo icon.png|''Banjo-Tooie'' (Xbox Live Arcade)]]
}}
}}
{{Quote|You've caught a Glowbo! They're supposed to have magical powers...|[[Jamjars]], [[Banjo-Tooie]]}}
{{Quote|You've caught a Glowbo! They're supposed to have magical powers...|[[Jamjars]]|[[Banjo-Tooie]]}}
'''Glowbos''' are small, pink magical creatures that appear in ''[[Banjo-Tooie]]''. They are a source of magical energy that is used by both [[Humba Wumba]] and [[Mumbo Jumbo]]. As such, Glowbos are the replacement of [[Mumbo Token]]s from ''[[Banjo-Kazooie]]''. There are two Glowbos in every level, one for each shaman to use.
'''Glowbos''' are small magical creatures that appear throughout the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' series.
 
==History==
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Glowbos act as a source of magical energy that is used by both [[Humba Wumba]] and [[Mumbo Jumbo]]. As such, Glowbos are the replacement of [[Mumbo Token]]s from ''[[Banjo-Kazooie]]''. There are two Glowbos in every level, one for each shaman to use.


In each world, one of the Glowbos must be taken to [[Wumba's Wigwam]]. When Banjo enters inside with a Glowbo, he throws it into a small pool, and by entering it, Humba Wumba can transform Banjo into another creature or object for that world. Entering it again returns Banjo to normal. There is a [[Mega-Glowbo]], and giving it to Humba Wumba allows Kazooie to become a [[Dragon Kazooie|dragon]]. The other Glowbo must be taken to [[Mumbo's Skull]] and be used as energy for Mumbo's wand, allowing him to use a [[spell]] somewhere in that world.
In each world, one of the Glowbos must be taken to [[Wumba's Wigwam]]. When Banjo enters inside with a Glowbo, he throws it into a small pool, and by entering it, Humba Wumba can transform Banjo into another creature or object for that world. Entering it again returns Banjo to normal. There is a [[Mega-Glowbo]], and giving it to Humba Wumba allows Kazooie to become a [[Dragon Kazooie|dragon]]. The other Glowbo must be taken to [[Mumbo's Skull]] and be used as energy for Mumbo's wand, allowing him to use a [[spell]] somewhere in that world.


===''Banjo-Pilot''===
In ''[[Banjo-Pilot]]'', Glowbos are found on most tracks. If the racer shoots at them, a boost appears. By flying through it, the next boost appears and so forth; up to four boosts can appear. There is a lesser common green variant, and firing at it creates a yellow boost, which the racer can fly through to automatically be taken almost an entire lap around the track.
In ''[[Banjo-Pilot]]'', Glowbos are found on most tracks. If the racer shoots at them, a boost appears. By flying through it, the next boost appears and so forth; up to four boosts can appear. There is a lesser common green variant, and firing at it creates a yellow boost, which the racer can fly through to automatically be taken almost an entire lap around the track.


In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a [[Jinjo]] says they were walking on the volcano in [[Nutty Acres]], when he "accidentally" kicked a Glowbo into a pool and asks Banjo to retrieve it. Unlike its two previous appearances, the Glowbo in ''Nuts & Bolts'' does not move.
===''Banjo-Kazooie: Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a [[Jinjo]] says they were walking on the volcano in [[Nutty Acres]], when he "accidentally" kicked a Glowbo into a pool and asks Banjo to retrieve it. Unlike its two previous appearances, the Glowbo in this game does not move.
{{Items}}
{{Items}}
{{BT}}
{{BT}}