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|icon=[[File:BT XBLA Glowbo icon.png|''Banjo-Tooie'' (Xbox Live Arcade)]] | |icon=[[File:BT XBLA Glowbo icon.png|''Banjo-Tooie'' (Xbox Live Arcade)]] | ||
}} | }} | ||
{{Quote|You've caught a Glowbo! They're supposed to have magical powers...|[[Jamjars]] | {{Quote|You've caught a Glowbo! They're supposed to have magical powers...|[[Jamjars]]|[[Banjo-Tooie]]}} | ||
'''Glowbos''' are small | '''Glowbos''' are small magical creatures that appear throughout the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' series. | ||
==History== | |||
===''Banjo-Tooie''=== | |||
In ''[[Banjo-Tooie]]'', Glowbos act as a source of magical energy that is used by both [[Humba Wumba]] and [[Mumbo Jumbo]]. As such, Glowbos are the replacement of [[Mumbo Token]]s from ''[[Banjo-Kazooie]]''. There are two Glowbos in every level, one for each shaman to use. | |||
In each world, one of the Glowbos must be taken to [[Wumba's Wigwam]]. When Banjo enters inside with a Glowbo, he throws it into a small pool, and by entering it, Humba Wumba can transform Banjo into another creature or object for that world. Entering it again returns Banjo to normal. There is a [[Mega-Glowbo]], and giving it to Humba Wumba allows Kazooie to become a [[Dragon Kazooie|dragon]]. The other Glowbo must be taken to [[Mumbo's Skull]] and be used as energy for Mumbo's wand, allowing him to use a [[spell]] somewhere in that world. | In each world, one of the Glowbos must be taken to [[Wumba's Wigwam]]. When Banjo enters inside with a Glowbo, he throws it into a small pool, and by entering it, Humba Wumba can transform Banjo into another creature or object for that world. Entering it again returns Banjo to normal. There is a [[Mega-Glowbo]], and giving it to Humba Wumba allows Kazooie to become a [[Dragon Kazooie|dragon]]. The other Glowbo must be taken to [[Mumbo's Skull]] and be used as energy for Mumbo's wand, allowing him to use a [[spell]] somewhere in that world. | ||
===''Banjo-Pilot''=== | |||
In ''[[Banjo-Pilot]]'', Glowbos are found on most tracks. If the racer shoots at them, a boost appears. By flying through it, the next boost appears and so forth; up to four boosts can appear. There is a lesser common green variant, and firing at it creates a yellow boost, which the racer can fly through to automatically be taken almost an entire lap around the track. | In ''[[Banjo-Pilot]]'', Glowbos are found on most tracks. If the racer shoots at them, a boost appears. By flying through it, the next boost appears and so forth; up to four boosts can appear. There is a lesser common green variant, and firing at it creates a yellow boost, which the racer can fly through to automatically be taken almost an entire lap around the track. | ||
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a [[Jinjo]] says they were walking on the volcano in [[Nutty Acres]], when he "accidentally" kicked a Glowbo into a pool and asks Banjo to retrieve it. Unlike its two previous appearances, the Glowbo in | ===''Banjo-Kazooie: Nuts & Bolts''=== | ||
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a [[Jinjo]] says they were walking on the volcano in [[Nutty Acres]], when he "accidentally" kicked a Glowbo into a pool and asks Banjo to retrieve it. Unlike its two previous appearances, the Glowbo in this game does not move. | |||
{{Items}} | {{Items}} | ||
{{BT}} | {{BT}} |