Difference between revisions of "Forum:What defines a hitpoint?"

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As you can see, Claw Swipes and Blue Eggs can't decide which does more damage. Does this make testing now impossible, or is there a way around it? [[User:Toomai|Toomai]] 19:22, 18 December 2008 (UTC)
As you can see, Claw Swipes and Blue Eggs can't decide which does more damage. Does this make testing now impossible, or is there a way around it? [[User:Toomai|Toomai]] 19:22, 18 December 2008 (UTC)
I'm seriously wondering if we should really put hitpoints at all. '''''[[User:Xykeb Zraliv|<font color="darkred">Xykeb</font>]]''''' '''''[[User talk:Xykeb Zraliv|<font color="indigo">Yvolix</font>]]''''' '''''[[Special:Contributions/Xykeb Zraliv|<font color="darkblue">Zraliv</font>]]''''' 00:23, 19 December 2008 (UTC)
To make matters worse, it seems that enemies aren't programmed to respond to all attacks. The Beak Bomb travels right through the Whiplash on the ceiling of Clanker's belly, and it doesn't affect the Seaman Grublin or Floatsam where the Flight Pad is in Rusty Bucket Bay. Nipper takes three hits from the Rat-A-Tat Rap or Wonderwing only (nothing else works, including the Beak Bomb). And not every enemy can be hit with every attack - the Rat-A-Tap Rap can't be tested on the Black Snippet, for example.
However, I have been able to determine the general pattern of attack strength in BK: Claw Swipe, Blue Egg, Forward Roll, Rat-A-Tap Rap, Beak Barge, Beak Buster, Wonderwing/Croc Chomp. [[User:Toomai|Toomai]] 01:44, 19 December 2008 (UTC)
:Are you serious? Some enemies take more swipes than eggs? Xykeb, I think I might agree with you.
:Also, Toomai, Whiplashes are invulnerable anyway. About the black Snippet: if it still matters at this point, you can try luring it to the pool of water and jumping out at it from there. {{User:Jimbo Jambo/sig}}
:Beh, I tried that, and the darn crab bounces away when you flip it over, preventing you from killing it.
Anyway, if we think we need to record some form of "how many attacks you need to kill an enemy", I can whip up some images that indicate how many of a certain move is needed to KO each enemy. So, you'd look at Quarrie's infobox under "Vitality" or something and you see three images with a "1" on them and a tooltip (that text that appears when you hover your mouse over something) that says "This enemy dies to 1 Blue Egg", "This enemy dies to 1 Beak Barge", etc.
Of course, BT and BK:GR probably use different HP systems, so we may be able to get some real HP numbers there. [[User:Toomai|Toomai]] 20:05, 23 December 2008 (UTC)
:If different enemies in B-K/B-T respond differently to different attacks, then I'd rather we just keep any mention of hit points off those pages. What good to me is knowing how many Beak Barges it takes to kill an enemy when I usually use the Rat-a-tat Rap? It's still good for bosses and such, but if we can't come up with a system which works consistently for all enemies...then it's really no good - unless you wanted to somehow list how many of ''every'' attack it takes to kill something without cluttering the infobox. {{User:Jimbo Jambo/sig}} 05:45, 24 December 2008 (UTC)
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Alright, so, if nobody has any disagreements, I guess I'll go ahead and remove HP from the enemy infobox and give bosses their own infobox. {{User:Jimbo Jambo/sig}} 16:19, August 29, 2011 (UTC)
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