Difference between revisions of "Forum:What defines a hitpoint?"

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Well, I think it is the number of attacks it takes to defeat them. Look at Mr. Patch, his patches take one grenade egg to deal damage. (Ok I might be overstating it back there but still, what we need is the maximum number of attacks it takes to defeat one enemy.) I think the attack that does the least amount of damage (Claw Swipe, Peck ect:) should be our guide. Lets say it takes 5 claw swipes to defeat mr punchy. Then we would say that he has 5 hit points. (Put it like Banjo's health, some things do more damage, but most attacks just take one health.) Oh yea, we wil also need a way to determine how much damage some attacks do. That way, the enemies that we can't easily reach can have their health determined. [[User:Learner4|Learner4]] 15:06, 17 December 2008 (UTC)
Well, I think it is the number of attacks it takes to defeat them. Look at Mr. Patch, his patches take one grenade egg to deal damage. (Ok I might be overstating it back there but still, what we need is the maximum number of attacks it takes to defeat one enemy.) I think the attack that does the least amount of damage (Claw Swipe, Peck ect:) should be our guide. Lets say it takes 5 claw swipes to defeat mr punchy. Then we would say that he has 5 hit points. (Put it like Banjo's health, some things do more damage, but most attacks just take one health.) Oh yea, we wil also need a way to determine how much damage some attacks do. That way, the enemies that we can't easily reach can have their health determined. [[User:Learner4|Learner4]] 15:06, 17 December 2008 (UTC)
Bosses are much different than regular enemies in terms of HP; not only does it display boss HP on screen (in BT), but attacks deal certain amounts of damage to each boss that aren't equivalent to normal enemies. For example, Fire Eggs and Grenade Eggs are the same to Weldar, whereas a Billy Bob needs two Fire Eggs but one Grenade Egg to die. I've set up a system that can tell me how each attack stacks up to each other attack once data starts coming in. The system will pipe out an inequality such as "egg < 3/5(roll)"; this (in BK) means that a Blue Egg does less damage than three-fifths the damage of a roll. (This particular equation is not based on data, it's just an example.) Once data starts filling the table, the values will get more and more concrete, and I can start assigning arbitrary yet useful values to each attack. I plan to do some testing myself, but if ANYONE wants to collect data about how many hits of any attack beats a non-boss enemy (including the Wondering, Beak Bomb, and transformations in any of BK, BT, or BKGR), then by all means post it on my talk page or e-mail me at toomai(undahscor)glittershine{shift-2}yahoo[dott]ca with the info. [[User:Toomai|Toomai]] 16:27, 17 December 2008 (UTC)
'''We have a problem!''' Here're some preliminary results I've tested:
{|class="wikitable"
|-
!Enemy!!Claw Swipes!!Eggs
|-
|Red [[Gruntling]]||2||1
|-
|Blue Gruntling||3||2
|-
|[[Limbo]]||2||3
|-
|[[Grille Chompa]]||1||2
|-
|[[Portrait Chompa]]||1||3
|-
|[[Ripper]]||4||5
|-
|[[Slappa]]||4||5
|-
|[[Black Snippet]]||5||4
|}
As you can see, Claw Swipes and Blue Eggs can't decide which does more damage. Does this make testing now impossible, or is there a way around it? [[User:Toomai|Toomai]] 19:22, 18 December 2008 (UTC)
I'm seriously wondering if we should really put hitpoints at all. '''''[[User:Xykeb Zraliv|<font color="darkred">Xykeb</font>]]''''' '''''[[User talk:Xykeb Zraliv|<font color="indigo">Yvolix</font>]]''''' '''''[[Special:Contributions/Xykeb Zraliv|<font color="darkblue">Zraliv</font>]]''''' 00:23, 19 December 2008 (UTC)
To make matters worse, it seems that enemies aren't programmed to respond to all attacks. The Beak Bomb travels right through the Whiplash on the ceiling of Clanker's belly, and it doesn't affect the Seaman Grublin or Floatsam where the Flight Pad is in Rusty Bucket Bay. Nipper takes three hits from the Rat-A-Tat Rap or Wonderwing only (nothing else works, including the Beak Bomb). And not every enemy can be hit with every attack - the Rat-A-Tap Rap can't be tested on the Black Snippet, for example.
However, I have been able to determine the general pattern of attack strength in BK: Claw Swipe, Blue Egg, Forward Roll, Rat-A-Tap Rap, Beak Barge, Beak Buster, Wonderwing/Croc Chomp. [[User:Toomai|Toomai]] 01:44, 19 December 2008 (UTC)
:Are you serious? Some enemies take more swipes than eggs? Xykeb, I think I might agree with you.
:Also, Toomai, Whiplashes are invulnerable anyway. About the black Snippet: if it still matters at this point, you can try luring it to the pool of water and jumping out at it from there. {{User:Jimbo Jambo/sig}}
:Beh, I tried that, and the darn crab bounces away when you flip it over, preventing you from killing it.
Anyway, if we think we need to record some form of "how many attacks you need to kill an enemy", I can whip up some images that indicate how many of a certain move is needed to KO each enemy. So, you'd look at Quarrie's infobox under "Vitality" or something and you see three images with a "1" on them and a tooltip (that text that appears when you hover your mouse over something) that says "This enemy dies to 1 Blue Egg", "This enemy dies to 1 Beak Barge", etc.
Of course, BT and BK:GR probably use different HP systems, so we may be able to get some real HP numbers there. [[User:Toomai|Toomai]] 20:05, 23 December 2008 (UTC)
:If different enemies in B-K/B-T respond differently to different attacks, then I'd rather we just keep any mention of hit points off those pages. What good to me is knowing how many Beak Barges it takes to kill an enemy when I usually use the Rat-a-tat Rap? It's still good for bosses and such, but if we can't come up with a system which works consistently for all enemies...then it's really no good - unless you wanted to somehow list how many of ''every'' attack it takes to kill something without cluttering the infobox. {{User:Jimbo Jambo/sig}} 05:45, 24 December 2008 (UTC)
----
Alright, so, if nobody has any disagreements, I guess I'll go ahead and remove HP from the enemy infobox and give bosses their own infobox. {{User:Jimbo Jambo/sig}} 16:19, August 29, 2011 (UTC)
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