Forum:Banjo-Kazooie: Nuts&Bolts feedback

Revision as of 00:51, January 18, 2009 by wikia:banjokazooie>Learner4
Forums: Index > Jolly's Tavern > Banjo-Kazooie: Nuts&Bolts feedback



Hey. I just bought the new B-K game! I was SO excited to play it (adventure! great worlds, magic, old characters, stupid Grunty and the great famous duo, the bird and the bear, Banjo and Kazooie!) until I played it. Let’s start with adventure. There is almost none of it. (Woosy voice with contradicting hand gestures) "Oh, mechanical worlds where I drive machines that shoot eggs (that’s Kazooies job!) That I can make at Mumbo's workshop (WORKSHOP! Putting the Native American into cheep labour!)". Its madness. Now new worlds. Well, new worlds there is (all fake), but great worlds? No way. Yes, the worlds are interesting as you meet new characters and old, but there's no feeling to me. Now magic. There is so little magic, that even Walt Disney himself would cry in his frozen grave. Mumbo is not a shaman anymore and Humba is not a........shaman as well. All Native Americans are in the mechanics industry! I love Mumbo as a shaman, not a mechanic. Same with Humba Wumba. Now, old characters. Its great how here are old characters and none of them have been put into famine by not having the industry skills required to get a job. New characters are fine with me. This topic is a-OK with me. Stupid Gruntuy is still stupid, but this brings me to another topic, speech. How many meanings in one word do these characters have? 5 worlds and there done about 2-3 sentences. Crazy! And the subtitles, HOW SMALL ARE THEY! I have to sit less than a meter away from my TV to read it. A meter! To Banjo and Kazooie. Banjo is fine, Kazooie (Low voice): "have no powers". NO POWERS! I'll go into depth about her not having powers, No beak barge, no Bill-Drill, FLYING and this explains the rest. Now, I am a huge fan of the series. Love Banjo-Kazooie and love even more Banjo-tooie. I thought I would love the most, Banjo-Kazooie:Nuts and Bolts. I didn't. It's just wayyy to complicated for me. B-K 1 and 2 were challenging and long, but made extremely fun along the way. B-K 3 did none of this. That's my opinion. Please say yours and if you want to, comment on mine. --Jiggy-1.gifArav the Undersith 09:40, 16 January 2009 (UTC)

I love Banjo Kazooie N&B, its still a great series, plus, hey, if it doesn;t work out well, Banjo and Kazooie will have another true platformer game. The vehicle bit is one of the most interesting. It at least GIVES the Banjo Kazooie series moderate replay value points. The other games had it like this, Banjo Kazooie, almost NO replay value, Banjo-Tooie, hmmm, better replay value (from what I've seen on youtube, because I don't have the game), while Banjo Kazooie: Nuts and Bolts has had me playing for hours all day long, I'm about to hit my 100 blueprint mark (that I made). Plus the game saves your time, so you can try and beat it again. Also, everything has to be taken into account, I love having to use my brain for it, and its pleasant. I think its because I never played Banjo-Tooie that I'm like this, but none the less, I still like the game, and I like the user creater factor.