Editing EMP
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{{Infobox spell | {{Infobox spell | ||
|image = [[File:BT XBLA EMP.png| | |image = [[File:BT XBLA EMP.png|350px]] | ||
|game = ''[[Banjo-Tooie]]'' | |game = ''[[Banjo-Tooie]]'' | ||
|world = [[Grunty Industries]] | |world = [[Grunty Industries]] | ||
Line 6: | Line 6: | ||
|use = Disabling specific mechanical obstacles | |use = Disabling specific mechanical obstacles | ||
}} | }} | ||
'''EMP''' (acronym for '''Electromagnetic Pulse''') is a [[spell]] | '''EMP''' (acronym for '''Electromagnetic Pulse''') is a [[spell]] used by [[Mumbo Jumbo]] with a [[Mumbo Pad]] in ''[[Banjo-Tooie]]''. It is used throughout [[Grunty Industries]] to disable the second floor's Electromagnet so it doesn't push [[Washer Banjo]] and the fourth floor's Wall Crushers for [[Banjo]] and [[Kazooie]] can get across safely. | ||
==Trivia== | ==Trivia== | ||
*In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a [[List of Nuts & Bolts vehicle parts|vehicle part]] won through [[Jinjo Bingo]] called "E.M.P." works much like the spell, temporarily making all gadgets of anything in the electrical field it produces useless, including the gadgets on the duo's vehicles. | *In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a [[List of Nuts & Bolts vehicle parts|vehicle part]] won through [[Jinjo Bingo]] called "E.M.P." works much like the spell, temporarily making all gadgets of anything in the electrical field it produces useless, including the gadgets on the duo's vehicles. | ||
{{Spells}} | {{Spells}} | ||
{{BT}} | {{BT}} | ||
[[Category:Spells in Banjo-Tooie]] | [[Category:Spells in Banjo-Tooie]] |