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When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the {{button|N64|Control Stick}}, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if [[Banjo]] and Kazooie are hit by an enemy or obstacle. The Clockwork Kazooie has a limited jumping ability, and it can pick up items, including those in tight areas that Banjo and Kazooie cannot reach. | When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the {{button|N64|Control Stick}}, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if [[Banjo]] and Kazooie are hit by an enemy or obstacle. The Clockwork Kazooie has a limited jumping ability, and it can pick up items, including those in tight areas that Banjo and Kazooie cannot reach. | ||
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut Tribe]]. Clockwork Kazooie Eggs must be used to open the [[Superstash | Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut Tribe]]. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries. | ||
==Names in other languages== | ==Names in other languages== |
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