15,584
edits
Be sure to read our policy on citing sources before editing!
m |
(reorg) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Infobox item | {{Infobox item | ||
|image=[[File:Clockwork Kazooie Eggs.png|200px]] | |image=[[File:Clockwork Kazooie Eggs.png|200px]] | ||
|game=''[[Banjo-Tooie]]'' | |game=''[[Banjo-Tooie]]''<br>''[[Banjo-Pilot]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]'' | ||
|use=Remote-controlled explosive | |use=Remote-controlled explosive | ||
|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}} | |icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}} | ||
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]|[[Banjo-Tooie]]}} | {{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]|[[Banjo-Tooie]]}} | ||
'''Clockwork Kazooie Eggs''' are large, red-spotted ammunition [[egg]]s. | '''Clockwork Kazooie Eggs''' are a recurring item in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]]. | ||
==Location and uses== | |||
Clockwork Kazooie Eggs are large, red-spotted ammunition [[egg]]s. | |||
===''Banjo-Tooie''=== | ===''Banjo-Tooie''=== | ||
[[File:Clockwork Kazooie.jpg|thumb|left|A Clockwork Kazooie]] | |||
In ''[[Banjo-Tooie]]'', [[Jamjars]] teaches [[Kazooie]] how to use the Clockwork Kazooie Eggs at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns to use. | In ''[[Banjo-Tooie]]'', [[Jamjars]] teaches [[Kazooie]] how to use the Clockwork Kazooie Eggs at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns to use. | ||
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. [[Banjo]] and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although there is a certain [[Cheato]] spell that doubles the maximum capacity to twenty. | Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. [[Banjo]] and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although there is a certain [[Cheato]] spell that doubles the maximum capacity to twenty. | ||
Line 18: | Line 20: | ||
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut]] tribe. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries. | Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut]] tribe. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries. | ||
===''Banjo-Kazooie | ===''Banjo-Pilot''=== | ||
Clockwork Kazooie Eggs make an appearance in ''[[Banjo-Pilot]]'', as items dropped behind by Kazooie during her fight in the Honeycomb Cup, being used for defense and making the racer crash. | |||
===''Nuts & Bolts''=== | |||
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as part of the vehicle part [[List of Nuts & Bolts vehicle parts|Clockwork Kaz]], a weapon capable of firing red homing Clockwork Kazooies. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''. | In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as part of the vehicle part [[List of Nuts & Bolts vehicle parts|Clockwork Kaz]], a weapon capable of firing red homing Clockwork Kazooies. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''. | ||
== | ==Nomenclature== | ||
===Clockwork Kazooie Egg=== | ===Clockwork Kazooie Egg=== | ||
{{foreign names | {{foreign names | ||
Line 39: | Line 44: | ||
==Trivia== | ==Trivia== | ||
*Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]]. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach [[Jiggy]] without using the [[Springy Step Shoes]]. | *Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]]. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach [[Jiggy]] without using the [[Springy Step Shoes]]. | ||
{{Items}} | {{Items}} | ||
{{BT}} | {{BT}} | ||
[[Category:Eggs]] | [[Category:Eggs]] | ||
[[Category:Items in Banjo-Tooie]] | [[Category:Items in Banjo-Tooie]] |
edits