Difference between revisions of "Clockwork Kazooie Egg"

364 bytes added ,  00:02, December 10, 2023
reorg
m
(reorg)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item
|image=[[File:Clockwork Kazooie Eggs.png|200px]]
|image=[[File:Clockwork Kazooie Eggs.png|200px]]
|game=''[[Banjo-Tooie]]''
|game=''[[Banjo-Tooie]]''<br>''[[Banjo-Pilot]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]''
|use=Remote-controlled explosive
|use=Remote-controlled explosive
|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]|[[Banjo-Tooie]]}}
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]|[[Banjo-Tooie]]}}
'''Clockwork Kazooie Eggs''' are large, red-spotted ammunition [[egg]]s.  
'''Clockwork Kazooie Eggs''' are a recurring item in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].
 
==Location and uses==
Clockwork Kazooie Eggs are large, red-spotted ammunition [[egg]]s.


==History==
===''Banjo-Tooie''===
===''Banjo-Tooie''===
[[File:Clockwork Kazooie.jpg|thumb|left|A Clockwork Kazooie]]
In ''[[Banjo-Tooie]]'', [[Jamjars]] teaches [[Kazooie]] how to use the Clockwork Kazooie Eggs at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns to use.
In ''[[Banjo-Tooie]]'', [[Jamjars]] teaches [[Kazooie]] how to use the Clockwork Kazooie Eggs at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns to use.


[[File:Clockwork Kazooie.jpg|thumb|left|A Clockwork Kazooie]]
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. [[Banjo]] and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although there is a certain [[Cheato]] spell that doubles the maximum capacity to twenty.
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. [[Banjo]] and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although there is a certain [[Cheato]] spell that doubles the maximum capacity to twenty.


Line 18: Line 20:
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut]] tribe. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.  
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut]] tribe. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.  


===''Banjo-Kazooie: Nuts & Bolts''===
===''Banjo-Pilot''===
Clockwork Kazooie Eggs make an appearance in ''[[Banjo-Pilot]]'', as items dropped behind by Kazooie during her fight in the Honeycomb Cup, being used for defense and making the racer crash.
 
===''Nuts & Bolts''===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as part of the vehicle part [[List of Nuts & Bolts vehicle parts|Clockwork Kaz]], a weapon capable of firing red homing Clockwork Kazooies. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''.
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as part of the vehicle part [[List of Nuts & Bolts vehicle parts|Clockwork Kaz]], a weapon capable of firing red homing Clockwork Kazooies. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''.


==Names in other languages==
==Nomenclature==
===Clockwork Kazooie Egg===
===Clockwork Kazooie Egg===
{{foreign names
{{foreign names
Line 39: Line 44:
==Trivia==
==Trivia==
*Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]]. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach [[Jiggy]] without using the [[Springy Step Shoes]].
*Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]]. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach [[Jiggy]] without using the [[Springy Step Shoes]].
{{Items}}
{{Items}}
{{BT}}
{{BT}}
[[Category:Eggs]]
[[Category:Eggs]]
[[Category:Items in Banjo-Tooie]]
[[Category:Items in Banjo-Tooie]]
15,584

edits