Difference between revisions of "Cauldron Keep"

23 bytes added ,  00:04, October 27, 2019
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*Kazooie again breaks the Fourth Wall upon entering the Gatehouse. When Banjo notes that there's no one there, Kazooie replies that the music has changed (to the boss music) and that they always end up in a fight when that happens. She proves right, as Klungo literally drops in seconds later.
*Kazooie again breaks the Fourth Wall upon entering the Gatehouse. When Banjo notes that there's no one there, Kazooie replies that the music has changed (to the boss music) and that they always end up in a fight when that happens. She proves right, as Klungo literally drops in seconds later.
*On the right side of the entrance to the world, a sign that says "Cauldron Keep Secret Exit" is seen. This means that the area Banjo and Kazooie enter the world from is not the actual entrance. However, it is unknown where the real entrance would be.
*On the right side of the entrance to the world, a sign that says "Cauldron Keep Secret Exit" is seen. This means that the area Banjo and Kazooie enter the world from is not the actual entrance. However, it is unknown where the real entrance would be.
*This level has an equivalent in Donkey Kong 64 named Hideout Helm.
*This level has an equivalent in ''Donkey Kong 64'' named Hideout Helm.
*This level was originally going to be a fuller world like the other 8 levels in the game (see [['Castle' world (Banjo-Tooie)|Castle World]]), however, was simplified to Cauldron Keep due to time constraints
*This level was originally going to be a fuller world like the other 8 levels in the game (see [['Castle' world (Banjo-Tooie)|Castle World]]); however, due to time constraints, it was simplified to Cauldron Keep.
*For the top part of the world's tower, there are differences between the normal version (that's part of the world geometry) and the boss version (for the Hag 1 battle). In the boss version, most of the polygons including part of the B.O.B. are removed, it has a narrower boundry box, pressing "{{button|N64|B}}" on the elevator floor does nothing making the area un-escapable and it uses a similar skybox without the fog at the bottom and black background instead. Also, this area is a point of no return and cannot be re-entered after Gruntilda has been defeated; instead they will enter the usual variant part of the world's geometry so it can let them leave anytime by pressing "{{button|N64|B}}" on the elevator floor.
*For the top part of the world's tower, there are differences between the normal version (that's part of the world geometry) and the boss version (for the Hag 1 battle). In the boss version, most of the polygons including part of the B.O.B. are removed, it has a narrower boundry box, pressing "{{button|N64|B}}" on the elevator floor does nothing, making the area unable to be escaped, and it uses a similar skybox without the fog at the bottom and black background instead. Also, this area is a point of no return and cannot be entered again after Gruntilda has been defeated; instead, they will enter the usual variant part of the world's geometry so it can let them leave anytime by pressing "{{button|N64|B}}" on the elevator floor.


{{BT}}
{{BT}}